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Everything posted by Omolong
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DROPPED dark brotherhood forever moved to misc (by jman)
Omolong replied to stoppingby4now's topic in Skyrim LE Mods
Would it be helpful if someone created a proper CK version of this mod? -
I've been using this mod for a while now, and I've had no issues with it at all. It's just gotten better as the author has made improvements to it.
- 68 replies
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- SKYRIMLE
- 16-interface
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(and 1 more)
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https://skyrim.nexusmods.com/mods/36322/? I saw Vond post this over in a Skyrim Revisited thread, and I noticed that there wasn't a thread for it here, so I thought I'd post it. I tested this ingame, and didn't experience any issues, and the records in the esp don't conflict with anything, and the model included makes it so that it has all the same effects as the Dawnguard Revisisted Arvak, just with the Flame Atronach version.
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Improper Bow/Quiver Placement in Third Person
Omolong replied to NilSanity's question in General Skyrim LE Support
It'd probably be an error installing Maximum Skeleton, as that changes at least where the quiver is. It might be worth looking up Fore's New Idles if you still have errors after reinstalling it. -
DROPPED Unique Region Names (by Thingy Person)
Omolong replied to blacksol's topic in Skyrim LE Mods
Yeah, 5/2.1 conflicts with mods a lot more than the other one does. -
Using this mod in conjunction with that other mod that William linked here let me use Skyrim in a no-border window that was easier to use than SBW, and didn't have the same issue with remove the mouse in the overlay and the odd bug where the mouse cursor didn't reappear when you quit/alt tabbed out of Skyrim.
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I've personally never even noticed this mod do anything, so removing it wouldn't really be an issue for me.
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DROPPED HQ Milky way galaxy (by Manesse)
Omolong replied to stoppingby4now's topic in Skyrim LE Mods
So is this definitely up for removal? -
The animations are also used by NPCs. The most noticeable problem I've noticed without this mod is with Dragonborn, but there are probably other issues in the vanilla game.
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DROPPED HQ Milky way galaxy (by Manesse)
Omolong replied to stoppingby4now's topic in Skyrim LE Mods
Well I got a set of comparisons, of all four Enhanced Night Skyrim options, this mod, the Skyrim HD galaxy (which I didn't know was a thing), and the HRDLC one (I don't think I need to get a vanilla one in addition to this one?). Looking at these now, I would personally go for the Skyrim HD one, or, at a push, the blue ENS one. All of the other ENS ones are too colourful, the Milky Way one is obvious, and the HRDLC one is just too unnoticable. -
DROPPED HQ Milky way galaxy (by Manesse)
Omolong replied to stoppingby4now's topic in Skyrim LE Mods
After playing Skyrim for a bit, I'm not sure if this mod is really suitable. It does look good, but the fact that it is the Milky Way sort of throws out the immersion a bit. I'd personally suggest using the galaxy in Enhanced Night Skyrim, seeing as that's already a mod we're using, and it has one of the best looking galaxies, in my opinion. If it would help, I can get some comparison screenshots for you guys. -
The book is to change the settings if you don't use MCM, I believe. It is called "Unknown Enchants: Settings" after all. A lot of the changes this mod makes to the robe effects either fixes the spelling, or makes it so that it displays both the magicka regen and whatever school of magic it fortifies. I'm not sure why this mod changes the costs and amounts, but I assume it is to bring them in line with what they should be. There are only two records that conflict with the unofficial patch, which are EnchRobesCollegeAlteration05/0010E2FF and EnchRobesCollegeRestoration05/0010E310. This mod and the unofficial patch have very similar changes to it, so the load order shouldn't matter that much, and won't cause any major problems, unless you enchant things with those two things a lot.
- 68 replies
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- SKYRIMLE
- 16-interface
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Well I've been using this mod for a good while, and I haven't had any issues related to it at all. It does conflict with two records in the Unofficial Skyrim Patch, though, but these differences are just different names, different durations, and different magnitudes for enchantment effects. Nothing huge.
- 68 replies
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- SKYRIMLE
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I'm wondering, is there something still holding this back? I've been using this lately, and I've found that it's an improvement over many of the sound mods already included in STEP, with the advantage of it all being in one esp.
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I think it should probably be mentioned that this mod breaks some of the animations for Dragonborn, and requires the user and download FNIS to fix it.
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I had an issue in the past where Dawnguard related stuff would cause the game to crash if you optimized it using BSAOpt. After a while, I downloaded the latest beta/pre-release versions of BSAOpt and DDSOpt and used those instead of the normal versions, and then optimized Dawnguard.bsa through BSAOpt. I found a good way to test it would be to go to where Fort Dawnguard is. I always used to crash on the approach to the fort with my original optimized BSA, but then when I used my one I made with the beta version of BSAOpt, I could no longer reproduce that crash. So maybe try using that version and report back, if you have been optimizing the bsa.
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ACCEPTED Ultimate HD Fire Effects (by BuzzDee84)
Omolong replied to JudgmentJay's topic in Skyrim LE Mods
We have no other mod that edits textures\effects\candleflame01.dds, which is the only thing that new optional changes. -
I'm assuming that this latest update for Dual Sheath Redux means we can go back to using the esp provided in the Book of Silence download?
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ACCEPTED aMidianBorn Book of Silence (by CaBaL)
Omolong replied to EisDrache's topic in Skyrim LE Mods
This is assumed to be a custom alternative to the default in Silence, is it not?I'm not sure what you mean by that, but the Elven Gold option is closer to how the skin looks in vanilla. The default texture for the Elven armour in this is black. -
If you unpack the BSAs from the mods, and install those files over the top of the unpacked Vanilla files, they will be used instead of the Vanilla stuff.
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SKYRIMLE Belt-Fastened Quivers - Skeleton Replacer
Omolong replied to darthbdaman's topic in Skyrim LE Mods
Wet & Cold does add backpacks to NPCs, and you can get those backpacks off of NPCs when you kill them. -
ACCEPTED aMidianBorn Book of Silence (by CaBaL)
Omolong replied to EisDrache's topic in Skyrim LE Mods
The metal isn't changed. The leather is changed to black or grey. The fur is turned to grey. I got all of that through checking it in Photoshop. -
SKYRIMLE SUM - SkyProc Unified Manager (by Leviathan1753)
Omolong replied to darthbdaman's topic in Skyrim LE Mods
I think this mod should only really be up for looking into for STEP if more mods start using SkyProc. Until then, I don't think there is really much use. -
Just a quick follow-up to to what rpsgc said, Diverse Priests and Skyrim Improved Puddles aren't in the changelog for 2.2.5 either. I think that the name change to the Arvak mod should be noted in the Changelog too?
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Yeah, Ragdolls & Force needs to be loaded before Maximum Skeleton for Dual Sheath to work.

