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Omolong

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Everything posted by Omolong

  1. The hood for the masks is already included in the model for it, and this mod doesn't modify the models for the masks. So changing them to be equipable with a hood will just result in clipping issues, which means that another mod would have to be included just so that this mod wouldn't have the hoods clipping.
  2. As far as I can see, there isn't a Morokei Mask Enchantment Fix mod in STEP, as the fix for it was included in the Unofficial Skyrim Patch. In addition, the version of the mod that lets you wear the masks with hoods is a bit silly to have, considering all the masks already come with their own hoods, so you'd have to get another mod to remove the hoods. All of the masks contain armour ratings and the other stuff related to that, so while it does make these three masks better for mages, it should be a change that is applied to all masks, instead of just these three. Personally, I don't feel that this mod is appropriate for STEP.
  3. This mod looks pretty good. I especially like the fact that the books aren't really vibrant colours any more.
  4. If we do remove WATER and go for Pure Waters, would it be worth looking at Waves and Blacksmithforge water fix as replacements for the Dragonborn waves optional and the Troughs optional respectively?
  5. So this mod can be safely removed from the list?
  6. I brought this up in the bugs thread. The mod, however, is Dawnguard Rewritten - Arvak (down on the list as Arvak Reborn).
  7. I'm wondering, would a patch for this so that it works with Dawnguard Rewritten - Arvak be useful? Currently, this mod includes meshes and textures for Serana's horse, and from what I saw, it uses ones based off of the default content, instead of stuff based off of the Arvak mod.
  8. It looks like this mod got added to the mod list again. Either this was fixing something, or someone added it manually. Either way, it is appearing between Fuz Ro Do'h and Nitpick. It wasn't there when I last looked at the list, either.
  9. I noticed that there's one of those directly below AOF Believable Hair too. I think it's for Arvak Reborn. If it is, shouldn't Arvak Reborn be changed to "Dawnguard Rewritten - Arvak" to fit with the wiki page (which I think should have the URL changed to fit properly, if it can), and the mod page. If that is changed, shouldn't the thread in the Mod Anthology be renamed to that as well?
  10. The texture for the sheaths of the greatswords comes from Greatsword Sheaths & Scabbards I believe. Maybe try reinstalling that?
  11. I have to agree with you on this. At the very least, the spells you cast make blue/white orbs, so they shouldn't be sending out orange/yellow light.
  12. I think this mod includes a set of textures that are used for at least some of the lanterns, so asking the author of this mod too could be useful.
  13. I do agree with WilliamImm, I think this would be better suited to being in L - Sounds.
  14. Well, the author managed to update the mod so that it now supports all the Wearable Lanterns add-ons, and so that the normal file doesn't have any files in it that shouldn't be there. Everything appears to be working now, which is good. I'm wondering, does this mod need comparison screenshots? PopRefence posted some earlier that only showed the lantern on the back, but considering all the models look the same as that, and they are just the SMIM lantern, are more necessary?
  15. I think it could be best for this to be included in the list, but not marked as core, especially if it gets the patches for the other mods. It'd let people who still want the vanilla lanterns use those, but for people that want to use the SMIM'd lanterns, that'd be an option for them. I definitely prefer the look of the SMIM lanterns, and provided this gets updated for the other mods, I plan to use this.
  16. Looking at the files, it definitely includes the model to affect the guards too in that add-on. Wearable Lanterns includes these files: Chesko_WearableLantern.esp meshes\chesko\_WL_fireflyinjar.nif meshes\chesko\_WL_fireflyinjar_empty.nif meshes\chesko\_WL_fireflyinjarRED.nif meshes\chesko\_WL_PollenMesh.nif meshes\chesko\_WL_WearableTorchbugMesh.nif meshes\chesko\_WL_WearableTorchbugMesh_Empty.nif meshes\chesko\_WL_WearableTorchbugMesh_Front.nif meshes\chesko\_WL_WearableTorchbugMesh_Front_Empty.nif meshes\chesko\_WL_WearableTorchbugMesh_FrontRED.nif meshes\chesko\_WL_WearableTorchbugMesh_Held.nif meshes\chesko\_WL_WearableTorchbugMesh_Held_Empty.nif meshes\chesko\_WL_TravelLanternGO.nif meshes\chesko\_WL_TravelLanternLitGO.nif meshes\chesko\_WL_WearableLanternMesh3.nif meshes\chesko\_WL_WearableLanternMesh_Held.nif meshes\chesko\_WL_WearableLanternMeshFront1.nifAnd Lanterns for Guards includes these: Chesko_WearableLantern_Guards.esp Scripts\_WL_GuardLanternScript.pex meshes\chesko\_wl_wearablelanternmesh_held_guard.nif Textures\chesko\_WL_lampgeneric01.dds Textures\chesko\_WL_lampgeneric01_n.ddsWhereas this patch includes these files: meshes\chesko\_wl_travellanterngo.nif meshes\chesko\_wl_travellanternlitgo.nif meshes\chesko\_wl_travellanternlitgo_working.nif meshes\chesko\_wl_wearablelanternmesh3.nif meshes\chesko\_wl_wearablelanternmesh_held.nif meshes\chesko\_wl_wearablelanternmesh_held_guard.nif meshes\chesko\_wl_wearablelanternmeshfront1.nif textures\smim\clutter\common\smim_travel_lantern.dds textures\smim\clutter\common\smim_travel_lantern_n.ddsNote that the base Wearable Lanterns mod doesn't contain any files with the word "guard" in, while both the latter two do. In addition, this mod doesn't affect the Lanterns for Caravans add-on, or the Candle Lanterns of the North mod (which are all made by Chesko), which can look jarring when you see caravans carrying the vanilla lantern, or when you have a vanilla candle lantern while your other lanterns are all SMIM'd. Perhaps it would be possible to ask the author if they add proper support for these 3 mods?
  17. I haven't done any formal testing of this yet, but the lantern, at least for guards, doesn't appear to be working properly. The model shows up, but there's no glow coming from it, and there's no light on inside it.
  18. I guess the wording on the mod's description was pretty bad. From what I can see, this mod replaces the meshes for all of the wearable lanterns with a SMIM'd version of them. The textures folder just contains what seems to be a custom texture for those lanterns. I haven't examined it yet, but I'm assuming that it just adds some lighting effects to the glass, or something similar to that.
  19. This mod doesn't include a plugin, though, it just has a meshes folder and a textures folder.
  20. I'm wondering, how useful would a mod that is essentially a compatibility patch between all of the STEP mods be? I could have a look at making one and then releasing it, if it would be useful.
  21. It's on this page, the one with all of the STEP mods for 2.2.4. The notes link to two BCFs, one that has no file linked to it which is just listed as BCF Available, and then one next to it listed as BCF Available (Updated for v2.2), and that one does have a file linked.
  22. While I think of it, I noticed that one of the BCFs for the Better Book Names appears to no longer have a working link.
  23. From what I can tell, the Full version with Homes doesn't contain anything to do with Hearthfire. When I was looking through the files in TES5Edit, though, I did notice that all the Dragonborn cells got a "DUPLICATE001" added onto the end of them, which I think stops them from working? Also, the Full version that I downloaded has both an ESM and an ESP in it. From what I can see, they contain exactly the same stuff, the only differences being that one's an ESM and one's an ESP.
  24. I get the bug where horse footsteps don't actually make any noise without this mod installed. The only thing I can pinpoint to possibly causing it is when the game loads a new part of the world when you're out exploring.
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