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Omolong

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Everything posted by Omolong

  1. I'd explore the other gold coin replacements, really. There are quite a few more on the Nexus, and some of them look closer to Vanilla.
  2. They're not the same. I checked in Photoshop, and while the textures obviously use the same source material for the coin, they're not the same textures.
  3. Two things, the Dragonborn optional file has been included in the main download, so that needs correcting, and most of the note for Realistic Mushrooms is in italics.
  4. Yeah, I've never experienced the issue with the player being unable to reach the chopping block.Â
  5. The horse for Serana in Convenient Horses is already fire and everything. All this mod does it make it so that it uses the models and textures already provided in Dawnguard Rewrriten - Arvak. Which will work no matter what version of that mod you install, as all versions install all of the textures.
  6. Is this still being considered for the next update or something? I haven't experienced any issues with it, and it's a nice little immersion thing between the two mods.
  7. I'd honestly argue against installing the original version, and keep the one with the spell. It does add a non-vanilla spell, but I think other mods in the list add non-vanilla spells and items, and it's not like the spell added in this mod does any damage. All it does is remove bodies that you cast it at, which is quite useful, considering the fact that the bodies having collision can block you from getting to places (something I've experienced) and can kill you/NPCs (something else I've experienced).
  8. Yeah, what would have happened there is that the PNG files used for the book images have been converted to DDS files, and don't work. Just copy the original PNGs over, and delete the DDS files that were created.
  9. You only need to worry about Bash tags if you're going to be making a Bashed Patch, I believe.
  10. You'll get those errors if things aren't installed or active. BOSS will still order them, though.
  11. BOSS should deal with the ordering of it fine.
  12. All that's saying is that Non-Essential Children, the Choice is Yours, and the Paarthunax Dilemma isn't installed. The stuff included in Better Quest Objectives are just patches for those mods, not the actual mods themselves.
  13. Yeah, that folder comes from the armour. For some reason, the texture for the shield is in the weapons folder.
  14. I don't think the Elven folder gets installed, just because there's nothing in there. It's basically just a placeholder for when the Elven stuff is done.
  15. I don't use Mod Organizer, so I can't help there. I think the other point means if you don't use Dual Sheath Redux, you won't need to use Maximum Skeleton either (unless you use other non-STEP mods that need it). So you can disregard this mod if you don't use Dual Sheath Redux, as you won't need any of the requirements of that.
  16. I think the general idea is that if it's not mentioned, then you can assume to use the default one or your own choice. It probably would be good to mention specifically what to use in some, though.
  17. There is definitely that ESP in the download, as I've got it on my side with no issues at all.
  18. The MCM menu is an option added to the Mod Configuration Menu part of SkyUI.
  19. The fire effect should be Deadly Spell Impacts, I think. You might not have installed it correctly.
  20. Yeah, it's Skyrim HD. One of my posts on the first page shows what it looks like.
  21. Yeah, a higher number overrides the lower one. So say that the STD textures are number 1, and HD2K is 2, and SHD is 3. SHD would override the textures in HD2K, which would override the textures in SHD, if that makes sense. And I would advise to reinstall the mods through the Wrye Installers Tab, yeah. If you install them all in the right order, you shouldn't need to run Anneal All, at least until you update/move mods. Anneal basically grabs the files that are different from the installed ones from the zip/rar/7zip/whatever the files for the mod are in, and then puts them into the Data directory. It should automatically make sure that higher mods override anything they need to, but I normally use Anneal All instead of just Anneal to be on the safe side.
  22. The package order of the mods will be how to order them. So make sure that the STD textures have a lower number than HD2K and SHD. In addition, use Anneal All. It's basically the same function as Anneal, but it applies it for all of your mods, instead of just the one you selected.
  23. Would it be worth changing this mod to use the BSA version of this, and changing the notes to match? So less than 1GB uses the full 1024 + 512 secondary stuff BSA (file to download is "Bethesda Hi-Res Optimized BSA --Vanilla 512 Secondary stuff--" I believe), 1GB-1.25GB uses the Hybrid - vanilla normal maps + 1024 secondary stuff BSA (file is: "Hybrid_Vanilla Normal Maps BSA --Hi-Res 1024 Secondary stuff--"), 1.5GB uses the Hybrid + 1024 secondary stuff BSA (file is "Bethesda Hi-Res Optimized BSA --Hi-Res 1024 Secondary stuff--"), and anyone more than that doesn't use it at all. It might be worth putting the UHRP after this, just to make sure (I have no idea where it is set to load in BOSS). If the mod isn't changed, then it could be worth moving the UHRP to be after this, and adding a note to that to extract the BSA and delete the esp. It'd remove the need to download the patch for it from this mod, seeing as it seems that all the guy did was extract the UHRP and upload the files as a patch. Final note: the wiki link doesn't work in the OP, and there's not a link to the Nexus there either.
  24. Yep, I've been using this as well. Very customizable, and very useful. No problems at all.
  25. I've been using this since before I found STEP, and never had any issues with it. It's nice to just be able to click one button to show and hide the stats for it, too.
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