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Omolong

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Everything posted by Omolong

  1. This is pretty unrelated to the discussion about that website, but it might be a good idea to take a look at this, or at least speak to the guy who's making it. I think it's probably simpler than having people merge all the Uncut stuff themselves, and it includes extra stuff and fixes. There's this too, for any of the mods not included in that merged thing.
  2. I think that you may be able to improve this if you speak to the guys on the TTW forums that are doing an update to DarnUI to add in a lot of the missing features the Fallout 3 version had that the New Vegas one didn't. I think they're making some other changes for improvements and fixes too, and it'd be nice to be able to have both their changes and these changes without having to mess about with the files. Here's a link for their thread on it.
  3. 800 wasn't a set of desktop GPUs, it was for laptops.
  4. There is an additional step you can take too, after deleting the files for it. In Steam, right click on Skyrim, and then click on properties. Go to the DLC tab, and then uncheck the box in the Installed column for the "Skyrim High Resolution Texture Pack". Pretty sure that will stop Steam redownloading the files.
  5. I think they mean that it keeps the same style as the vanilla textures, but they're larger and higher quality. Whereas the other mod changes the style of the textures.
  6. The compatible version is literally just an old version of the UHRP that's been extracted from the BSA. You'd get the exact same result from either moving this mod before UHRP, or moving UHRP after it. I brought this up ages ago and there still hasn't been anything done about it.
  7. Oh, yeah, that would explain it. It turns out there was a BSA for the WMX/TTW mod that I thought I had removed a while ago. Removing that fixed it. The new NVAC thing probably helps with this too.
  8. Sorry for how late this is, I haven't really paid much attention to this stuff. Anyway, here's my two patches I mentioned. Should have no issues, the Trap Detection one is just a formlist to add the Fallout 3 items, and the Selective Fire one just edits a quest to change it so that it gets started on the Fallout 3 chargen quests rather than the New Vegas ones. I haven't included my Laurens Bathroom Poetry one, but that isn't hard to convert using the stuff on the TTW forums. I'll see what I can do about getting permission to release it anyway. I've found another problem with the WMX/TTW patch as well. It refuses to work with the Vault 22 Flora Overhaul. No clue why, but the game refuses to start up if you have those two enabled. Even with the minimum of all the official New Vegas files, all the main TTW files, the main WMX ESP, and those two mods, it just doesn't start. It's really weird.
  9. The TTW version of Darnified UI just brings back how customizable the Fallout 3 version was, it's not actually a special TTW specific version. I think most of the functionality in it is done by One HUD now anyway. I personally never liked all of the stuff that ELECTRO-CITY adds anyway, so that streetlights mod seems nice. The Project Nevada patch is pretty awful. The guy that made it straight up deleted items, rather than just replacing them with Fallout 3 equivalents, which I'm pretty sure will cause problems. And there's a fair chunk of items missing. There is a patch for WMX and TTW on their forums too, but I dunno where it is right now. It's got a number of incompatibilities, though (and a few errors and inconsistencies I think), and it only covers doesn't cover some DLC items, the reskinned Anchorage one. It doesn't work with the Project Nevada patch without a custom patch, anyway. I do think it might be better to either make a patch for TTW/Project Nevada/WMX and then upload that for general use, or make a patch specific for this guide that the same stuff, but also adds in compatibility for the other mods we have (of course if we ever get anything like the STEP patches for this, then that would be pretty unnecessary). Yeah, it does seem that Flora Overhaul is going to be problematic. If this was to become a thing, I think we'd need to decide on the versions to use for this, and then supply a download to the correct LOD meshes (that someone will need to supply, those this doesn't take long). In regards to existing mods, I've got a few suggestions. I personally feel like the quest mods can be dropped, as we'll have a game of quests to do, plus it'll save some plugin slots. Advanded Recon Trap Detection requires a small patch, but I've got that set up on my side. Same with Selective Fire, I've got a patch that works for Project Nevada and TTW. I've got a TTW converted version of Laurens Bathroom Poetry set up too, if that's wanted. Hall of Equipment has a Fallout 3 version that came be used without issue, as does Type 3 (if you delete the plugins and install it before the New Vegas mods along with a few extra textures) and Roberts (though I personally use Breeze because I don't like the body textures on Roberts, or how mangled the shoulders can look. And I don't like how the first person hands are different). There's aMidianBorn/Bornagain textures that will need installing before Book of Steel as well, due to stuff like the Outcast Armour and the Combat Armour not in New Vegas. There's an EVE patch for TTW too, so that's fine. Ragdoll Replacer and Improved Sound FX seem to work fine if they're installed before the New Vegas versions too. Interior Lighting Overhaul doesn't seem to have a proper TTW equivalent, so I never included that for consistency. On the other side, there is a proper TTWInteriors mod, but I honestly really disliked how much inconsistent junk that added, so I just removed it from my game. I never included Willow either, mostly due to wanting to save a plugin slot and not really liking companions. There are a few bugs in some of the new TTW armours, though that might be due to Book of Steel. Never been sure on that, but I've made a fix for it anyway which I can supply. On top of that HD One Hand Melee has a problem with Anchorage, as the Trench Knife has a badly aligned texture, so that might need to be removed (I never liked how it and the Fire Axe retexture didn't work well with WMX anyway). I'm pretty sure that RFO works fine with TTW, but there might be a few inconsistencies in textures (I found some of these textures pretty bleh to look at though, like the Incinerator). In regards to mods being added: I'd personally add in a loading wheel change to make it more fitting for Fallout 3 (I found the actual Fallout 3 one is nice), but that's a personal choice. Same with mods that allow to level up past level lock of 50, due to having another game. I'd add in this, as I am pretty sure that the game is going to become a lot more unstable, and that helps to avoid it. There are a few Fallout 3 mods that do similar things to Collision Mesh Overhaul, and I can give links on those if they're needed. I like to add in GNR Enhanced too, it's nice to have a longer track list. Same with Mr New Vegas' Secret Stash, but that's not on the Nexus any more.
  10. Yeah I've got a few issues I've found with it too, though the big ones seems to be Project Nevada and WMX.
  11. I'm pretty sure that Glowing Ghouls isn't necessary now, it got added into FCO in one of the recent updates.
  12. Yeah, I have to agree with this. I've never felt that the Dragonskin mod fit the Fallout style either, even way back when it was a Fallout 3 mod.
  13. Yeah, the Bashed Patch does do an awful job of correctly making the changes. I haven't used the Skyrim version in a while, but I've been using the New Vegas version lately for my TTW/Fear and Loathing playthrough, and I doubt there's much difference. I've had to go into FNVEdit and manually go through the Bashed Patch records to correct them all and remove bad edits, and even on top of that I had to create a custom Merged Patch to fix other things it completely ignored. I do remember having to do this for Skyrim in the past too, and I've had to do it for a lot of other installs of the Fallout/Elder Scrolls games. I honestly don't get why the Bashed Patch is so blindly something people are told to create, considering the amount of mods it can break. Seeing as there are STEP patches though, I don't see why a large part of these changes can't be included in that. It'd reduce the load order (even if only by one), and wouldn't require users to manually tweak the records to stop there being problems, unless they're using non-STEP mods, but that's not really something that a lot can be done about.
  14. I'm pretty torn on it. The SRO texture looks higher quality, but I much prefer the style of AMB. I'm not sure which I'd rather use because of that.
  15. Thanks for bringing that up, I've just fixed it.
  16. I honestly think the amount of posts per page should be at least 20, if not higher. There's another forum that I go on that has 40 posts per page, and I don't think anyone really has an issue with it being that many. You get a lot more content on a single page, and you spend less time clicking through pages just to get to certain points.
  17. Omolong

    Forum Layout

    Yeah, I'm stuck on the white IPS theme, rather than the Klar Dark theme.
  18. Omolong

    Forum Layout

    I've found a bit of a problem with this. If you changed the skin you use to one of the other skins, there's now no option to change the skin to the Klar theme, so you're stuck with whatever theme you were using.
  19. It sounds like it's a new set, yeah. It does look pretty nice for Battlemages, though. A full set of armours like this would be cool.
  20. Based on those comparisons, I'd say the Book of Silence textures are better. Ren's textures are good, but they're a pretty big departure from vanilla, especially the normal Spriggan one.
  21. It can take quite a while for the mods to go down to the bottom of the forum though, leaving mods that are still included on the second page for that forum, due to mods that might have been removed a few versions ago still sticking around. And some people will bump old dropped mods back up, which can bring them back from the bottom, pushing included mods down.
  22. This is just something I've thought about to help keep the anthology section tidier. Instead of having both Included and Dropped mods in the same list, there could be a subforum for dropped mods for each category. It'd make it easier to find out which mods are currently included and which mods were dropped in the past, rather than having to go through a long list including both.
  23. The high res DLC pack is here. Parts of it will be replaced by mod textures, but there are other parts that currently aren't replaced, so you should get it.
  24. I personally prefer the fireball version, it sort of feels more immersive to me than having to remove a corpse through the console, plus it leaves it lootable.
  25. The dlc01 folder is meant to be in the meshes folder, it's an error in the installation. Actually...Bethesda has never done that, the DLC files always go into the folder of what type of file they are. So Dawnguard meshes go into meshes/dlc01/, whereas Dragonborn meshes go into meshes/dlc02/. Hearthfire is the odd one, as the meshes would go into meshes/_byoh/.
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