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Everything posted by Darth_mathias
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Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
Neo was thinking would it not be better to fold the the CACO USKP Patch into SR conflict Resoution as it is only changes one record for meat pie. thus it woudl save an ESP slot. or are you planning on creating a merge patch of all the CACO patches? But now I think about it that patch will be gone as soon as USLEEP is out a intergrated. -
hi stupid question i have just downloaded this to test and play with how can i be sure the tweaks i have used have been applied in Mod Organizer i have applied to my ini file i have just actived then in the SPInI mod
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Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
could be a busy weekend with USLEEP, Climates Of tamriel 5.0 (and if the gods are willing) Frostfall 3.0 all slated to be released. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
that's very usfeful to know (as my esp count is getting a little high now) so we can safely remove Hothtrooper44_Armor_Ecksstra.esp like before? -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
what i do is install RRR before Immersive citizen then move RRR to the right place later when you get to that point or you could just add the patch from ICIAO manually. since the patch is a seperate plugin is doesn't matter. -
with SLO you need to make sure cutting room floor loaded after SLO otherwise the blacksmith near the nightengale inn is covered in snow there are also a lot of rocks covering the road just outside rokistead near shoals rest which cna make it difficlut with followers when navigating I had issues with sofia she wouldn't walk over the rocks covering the path. there are a few conflicts with betterr dynamic snow in Tes5edit but they can be sorted out in a CR I agree that SLO is lighter hit on FPS I do like Enhanced landscapes as well on my system with EL installed it goes down as far 35fps walking from riverwood to whiterun (proberly not the best place to test as that is the worst area in the game for FPS) once past whiterun I can maintain 60FPS most of the time with Dyndolod setting at Medium. on the other hand in the same area SLO went down to 50-45FPS with dyndolod at medium. I still haven't decided which i will use for a new actual playthrough yet
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Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
yes Realistic Room Rental Needs to installed as well otherwise you can't select the patch from immersive citizen FoMod, Neo I suggest you should add a note or something about that. -
yep been there my Girlfriend once said you dont really like to play skyrim or fallout new vegas anymore just like to mod it... hahaha so true she was right. and i'm sure once I have completed fallout 4 a few times the same will be said of that. i actually currently have 4 Different versions of MO installed (and I don't means profiles i do actually mean 4 seperate installions of MO) 1 for SRLE Base 1 for Steps, 1 for testing addional Mods on top of SRLE and 1 for Fallout New Vegas.
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Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
i have MO installed (as well as my mods) on my SSD along with Steam and Skyrim the dowloads folder is on a completely seperate drive you could if you wanted to quite happliy move the Mods folder (the folder you install your mods on) as well just don't forget change the location in the advanced setting in Mod Organizer. Also Neo Immersive armors have received an update. haha looks like he is ahead of me he's already updated the guide. -
it does on 1.3.11 I personally have never noticed these line nor seen any issue with them (to be honest not sure what they even do)
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just had a look and i've got these line too so I removed them reload MO and low and behold these line are back it appears MO is adding then everytime you load it up maybe setting the ini file is Read only once your happy will sort it.
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so after long hard 3 day slog my skyrim is rebuilt and back to where it was before my SSD died I have merged a few mods removed one or 2 from the base SRLE and installed a few more. but it is back and happy now to back it up. Also the CR Has been updated to my latest Version if anyone is using it a recommend downloading it.
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Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
does anyone know why TES5Eidt longer shows master files used in the plugin in the file header, I need to Edit SR Confict Res need to change Immersive Citizens - AI Overhaul Merged.esp back to Immersive Citizens - AI Overhaul.esp to maintain compatbilty with Immerseive whences but cant see to do it. i am an idiot I had "Hide no Conflict Rows" Checked uncheck and can now edit again -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
actually no i haven't might be worth a little test to see what happens -
how big of a hit is JK Lite and dawn of Skyrim
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Decided to drop Skyrim Flora overhaul the FPS is hit is to much or my likeing I have added moonpath to Elswer, Moonpath ELFX Patch Summerset Isle, Summerset Isle COT Patch, Summerset Isle Billboards Merged ELFX Pathces ELFX Exteriors ELFX Dawnguard ELFX Dragonborn ELFX Moonpath
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Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
Duh I didn't notice those instructions. It's amazing just how big of an FPS Hit Skyrim Flora Overhaul really is just removed for testing and I can maintain 60fps 90% of the time (even with mods like enhaned skyrim landscapes installed) add it back in and it goes down to 50-45FPS. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
Hi Neo I like the Mod Merges Section but I have a question do we leave them Merges at the botom of the guide or should we move them to be underneath there respected mods. if not you want to look at the overwrite Conflicts in MO e.g In the main guide Vividian ENB is above Realistic water two (thus realistic water two textures win over the ENB) but in the merges section it is the other way round which means the ENB is winning over Realistic water two. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
I was thinking could you merge all the ELFX plugins into a single mod thus reducing ESP count a little. I have ELFX Exteriors, ELFX Dawnguard, ELFX Dragonborn and ELFX Moonpath. -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
ok i only suggested it cos i notcied it was on EssArrBee fallout NV guide but if it has been abandoned then it's not need but i was very useful -
Skyrim Revisited Pre-Release Feedback
Darth_mathias replied to Neovalen's topic in Skyrim Revisited (retired)
Neo have you thought about adding the generatre bash tags script to SRLE https://forums.bethsoft.com/topic/1517172-xedit-generate-bash-tags-for-fo3-fnv-tes4-and-tes5/ link download here https://www.copy.com/s/t%3AzvGWYUXWFdThLaDX%3Bp%3A%252FGenerate%2520Bash%2520Tags.pas%3Boid%3A77 -
thanks but I should know better to keep a backup so my fault. i notice these as well and was going to take a look i'll add them when i get back to that point. sent it back thismorning and eBuyer (the company I brought is from) has already sent out a new one which will be here tomorrow. So rebuild over the weekend whille watchig the rugby final I think. Maybe i'll during this new install I will add to here the options I chose in Fomod installers for the added mods and the merges i will do as well.
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well bugger brand SSD with skyrim aand my SRLE Build has just died and i've lost everything (stupidly no backup) so let the rebuild madness being
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have you looked at adding Shor's Stone to your list https://www.nexusmods.com/skyrim/mods/70751/?
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I have decided to drop Jayus Sword and put in Immersive Weapons in instead.