Jump to content

Darth_mathias

VIP-Supporter
  • Posts

    4,076
  • Joined

  • Last visited

  • Days Won

    58

Everything posted by Darth_mathias

  1. Gamwich is at it again https://www.nexusmods.com/skyrim/mods/68884/? Rustic Monuments
  2. ok real shelter seem to be working in reverse ie when under shelter it rains or snows really heaviiy when not (e.g when not under shelter) the rain or snow virtually disappears i have rerun the patcher two or three times i still the same result.
  3. Are the any major conflict on compataiblity issue i need to be aware off beore i go and install i have noticed it seems a lot easier then perkus maximus to install
  4. has anyone tried Ordinator - Perks of Skyrim https://www.nexusmods.com/skyrim/mods/68425/? with SRLE?
  5. it is now included in the lateset version of SMIM
  6. i have both i am thinking about his dragon corpse mod https://www.nexusmods.com/skyrim/mods/65663/? and droping enhanced dragon bones or whatever mods the make redunant Gamwhich has gone deep into the darkside of the force
  7. i seemed to have found my issue it was Skyrim HD2k Texture pack for soem reason doing something odd
  8. I do have a totally vanillia save whcih is use for testing purposes it was created outside of MO and starts just after helgen but i will try and new save a see what happens
  9. yes it is that spot only a bit further up i have run DynDoLod and few time now even done a total reinstall on the mods and still no joy I am using SRLE so maybe one on those texture mods causing the issue
  10. true is personally don't use tony's mod since he since hasn't fix the distance terrain issue when looking at dragonsreach, I have ddspot it myself
  11. if you extract them they do become redunant in MO as the HRDLC overwrites all textures from Dawnguard, Hearthfires and Dragonborn i've always left them as BSA.
  12. is anyone else get horrible texture flickering on the rocks in the stream outside whiterun behind the stables as if there are 2 competing textures it when the stream runs over the rocks? figured it out DynDoLod is causing the issue wil re-run and see what happens. I have re-run DynDoLod chose the Medium Setting and the rocks in the stream are still flickering horribly, I can confirm it is indeed DynDoLod causing the issue as de-activing in the MCM in game and the ESP and makes it stop.
  13. 2 new Gamwich Rustic textures Rustic Standing stones https://www.nexusmods.com/skyrim/mods/68493/? Rustic word walls https://www.nexusmods.com/skyrim/mods/68561/? it might be worth combining all these Rustic textures into a single pack within mod organizer. Gamwich is a master of the dark arts also if you install new textures am right in saying you should re-run DynDoLod? is anyone else get horrible texture flickering on the rocks in the stream outside whiterun behind the stables as if there are 2 competing textures it when the stream runs over the rocks? figured it out DynDoLod is causing the issue wil re-run and see what happens. I have re-run DynDoLod chose the Medium Setting and the rocks in the stream are still flickering horribly, I can confirm it is indeed DynDoLod causing the issue as de-activing in the MCM in game and the ESP and makes it stop.
  14. ok just finished totally rebuilding my SRLE profile with 2 difference used HD2K texture instead of Skyrim Realistic Overhaul and i didn't install immersive wait and sleep and trun off DOF from the ENB ini (cos i don't like it) i'm use Perfect water along side realistic water two my FPS is an average of 50 with a GTX 970 now need to decide what compromises i which to make to raise to 60 FPS any suggestion would ne helpful i also plan to add mods on top once is start playing properly again
  15. this mod https://www.nexusmods.com/skyrim/mods/63218/? might of interest for those of us that like to play as Khajiit. I just wish there was a mod that makes the tails show for Khajiit and Argonians while wearing armor but as far as I know there isn't
  16. you might this interesting Neo RUSTIC OVEN - Hearthfires by Gamwhich in the hot files https://www.nexusmods.com/skyrim/mods/68387/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D68387%26preview%3D&pUp=1
  17. did you by any chance re-run LOOT cos i think Loot will add Missing tags back in unless i am wrong
  18. shame would of made things alot easier i've only used it on the merged plugins so far and it works really well. now debating if it's worth going through every mod with out bash tags
  19. i was wondering with regard to the Generate Tags Script could you not just open FNVEdit select all plugin and run the script so all plugins get tags in one go?
  20. when running FNVLODGen do we need the FNVLODGen Resources NMC LOD texture fix or Trees LOD Billboards Vanilla Files?
  21. ok thanks SRB been meaning to try out the FNVEdit generated tags thing everyone been talking about.
  22. i was wondering do we not need to add bash tags to the created ILO Merged Plugin that we create? i am using the latest version 6.9 of ILO
  23. I have noticed within MO that assets aren't getting fully overwritten ie the lighting bolt flag in the left pane doesn't become grey when activating any of the merged plugins is this right surely if a mod is fully overwritten it would do that?
  24. i am trying to install more perks mods and i am having a liitle trouble the gudie says: Install More Traits 1_1_5 into More TraitsIn Mod Organizer's left pane double-click the mod and in the pop-up box select the Optional ESPs tab.Move all the plugins into the Optional ESPs box then select the Filetree tab.Expand Sound->Voice->More Traits.esm and rename it to More Perks.esm.Go to the Optional ESPs tab and move all plugins to the "Optional ESPs" box. does that mean More Traits should e a seperate mod in MO or should we merge into the more perks mods?
  25. has anyone attempted to merge the FCO's Plugins? scrap that just noticed there mostly merged into the bash patch
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.