-
Posts
1,296 -
Joined
-
Last visited
-
Days Won
10
Everything posted by darkside
-
Skyrim Revisited Pre-Release Feedback
darkside replied to Neovalen's topic in Skyrim Revisited (retired)
Everyone has this. Too many light sources in that location. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
darkside replied to Neovalen's topic in Unsupported Game Guides
I see. I missed that. -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
darkside replied to Neovalen's topic in Unsupported Game Guides
The Beautiful World - Main menu replacer does not work with 1.11 -
some questions regarding the Windows 8 + 10 4gb limit
darkside replied to Nazgren's question in Post-Processing Support
Unless you install all 4K textures, you will be unlikely to exceed 4G VRAM limit. SR:LE (Lots of 2K texture) + REGS + MMO pack will use only 3 - 3.5GB VRAM max. This setup will look great up to 2K screen. I have 980 ti on Windows 10. I was on Windows 7 before, which shows no performance benefit by my testing. -
Mesh problem - SMIM's smeltermarker.nif causes flashing with ENB
darkside replied to darkside's question in General Skyrim LE Support
Use Skysight HD Smelter texture. It looks awesome. -
Skyrim Revisited Pre-Release Feedback
darkside replied to Neovalen's topic in Skyrim Revisited (retired)
Yes -
[Fallout 4] Modding and Mods Wishlist
darkside replied to Genius384's topic in General Fallout 3 Discussion & Support
That dialog mod is awesome! -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
darkside replied to Neovalen's topic in Unsupported Game Guides
I ran the merger. I confirmed that the game is version 1.11. All mod are currently version 1.11. EDIT - Somehow it fixed itself -
GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
darkside replied to Neovalen's topic in Unsupported Game Guides
Neo, I finished the guide. I got this error when I run the game. My game is version 1.11 Error [content0]game\temp.ws(8931): Could not find function 'AddSessionTag'Error [content0]game\temp.ws(8936): Could not find function 'RemoveSessionTag'Error [content0]game\temp.ws(10693): Cannot call exec function 'XDPPrintUserStats' from scripts instead of the console.Error [content0]game\temp.ws(10698): Cannot call exec function 'XDPPrintUserAchievement' from scripts instead of the console.Error [content0]game\temp.ws(11168): Could not find function 'SetGameProgress'Error [content0]game\gameplay\leveling\levelmanager.ws(151): Could not find function 'LogWithValue'Error [content0]game\gameplay\leveling\levelmanager.ws(160): Could not find function 'LogWithValue'Error [content0]game\gameplay\leveling\levelmanager.ws(236): Could not find function 'LogWithValue'Error [content0]game\npc\npc.ws(1631): Could not find function 'LogWithLabelAndValue'Error [content0]game\npc\npc.ws(2376): Could not find function 'LogWithLabelAndValue'Error [content0]game\player\player.ws(1079): Could not find function 'LogWithLabel'Error [modfriendlyhud]game\player\r4player.ws(8310): Could not find function 'LogWithLabelAndValue'Error [modfriendlyhud]game\player\r4player.ws(11125): Could not find function 'LogWithLabel'Error [modfriendlyhud]game\player\r4player.ws(13079): Could not find function 'LogWithLabel'Error [modfriendlyhud]game\player\playerwitcher.ws(3866): Could not find function 'LogWithLabelAndValue'Error [modfriendlyhud]game\player\playerwitcher.ws(4223): Could not find function 'LogWithLabelAndValue'Error [modfriendlyhud]game\player\playerwitcher.ws(4654): Could not find function 'LogWithValueStr'Error [modfriendlyhud]game\player\playerwitcher.ws(5163): Could not find function 'LogWithLabel'Error [modfriendlyhud]game\components\inventorycomponent.ws(160): Could not find function 'LogWithValue'Error [modfriendlyhud]game\components\inventorycomponent.ws(173): Could not find function 'LogWithValue'Error [modfriendlyhud]game\components\inventorycomponent.ws(709): Could not find function 'LogWithLabelAndValue'Error [modfriendlyhud]game\components\inventorycomponent.ws(3143): Could not find function 'LogWithLabelAndValue'Error [content0]game\r4game.ws(1650): Could not find function 'SetCommonStatI32'Error [modfriendlyhud]game\gui\hud\hud.ws(1170): Could not find function 'LogWithLabel'Error [modfriendlyhud]game\gui\hud\hud.ws(1171): Could not find function 'LogWithLabelAndValue'Error [modfriendlyhud]game\gui\hud\hud.ws(1175): Could not find function 'LogWithLabelAndValue'Error [modfriendlyhud]game\gui\menus\inventorymenu.ws(2718): Could not find function 'LogWithLabelAndValue'Error [modfriendlyhud]game\gui\menus\inventorymenu.ws(2782): Could not find function 'LogWithLabelAndValue'Error [content0]game\gameplay\alchemy\alchemymanager.ws(320): Could not find function 'LogWithLabelAndValue'Error [content0]game\gameplay\alchemy\alchemymanager.ws(324): Could not find function 'LogWithLabelAndValue'Error [content0]game\gameplay\ability\playerabilitymanager.ws(332): Could not find function 'SetCommonStatFlt'Error [content0]game\gameplay\ability\playerabilitymanager.ws(363): Could not find function 'SetCommonStatFlt'Error [content0]game\gameplay\ability\playerabilitymanager.ws(482): Could not find function 'LogWithValueStr'Error [content0]game\gameplay\ability\playerabilitymanager.ws(1532): Could not find function 'LogWithValueStr'Error [content0]game\player\states\vehicles\usevehicle.ws(1615): Could not find function 'LogWithValueStr' -
Skyrim Revisited Pre-Release Feedback
darkside replied to Neovalen's topic in Skyrim Revisited (retired)
ERROR -
Skyrim Revisited Pre-Release Feedback
darkside replied to Neovalen's topic in Skyrim Revisited (retired)
MJB knows her ETaC. If shura communicate with her what problem he saw, I think it can be fixed. -
Dynamic Distant Objects LOD - pre 2.xx
darkside replied to sheson's question in DynDOLOD & xLODGen Support
Thanks, sheson the later method works like a charm. Can I generate all world in one step with those 2 added rules? I have mod that added worlds. With what options did you generate? How many dynamic LOD objects did it find? - High FarGrid 19 [00:23:54.851] Adding Master into Tamriel[00:23:56.722] Setting up 10591 cells with 852 active cells for 4754 dynamic LOD objects for DynDOLOD Does the stutter go away when you deactivate DynDOLOD in the MCM? - Better, but not as good as using high settings Static LOD only + SkyFalls & SkyMills ------------------------- I try all combinations - High setting / Low setting / With or Without Dynamic LOD I found High setting Static LOD only + SkyFalls & SkyMills works best for my system. Stutter is very minimum. Low setting Static LOD only + SkyFalls & SkyMills has similar performance to High setting Static LOD only + SkyFalls & SkyMills on my system. With Dynamic LOD enable, even Low setting cause annoying stutter at cell transitions (tolerable). High setting with Dynamic LOD cause really bad stutter on my system. I tried using FarGrid 19 which shows slight improvement. I have 980ti which can maintain 45-60 FPS (v-sync) all the time. We tried troubleshoot this before 1-2 weeks back. Thanks! EDIT I have a few questions - High setting Static LOD only + SkyFalls & SkyMills V.S. Low setting with Dynamic LOD - Which one has better visual? - Do we need to have DyDOLOD.esp active in the load order while playing when using High setting Static LOD only + SkyFalls & SkyMills? Thanks again -
pack A Real Explorer's Guide to Skyrim
darkside replied to CJ2311's topic in Step Skyrim LE Packs (retired)
ETaC just updated to 13.6 with Immersive Citizen compatibility build-in. REGS is alive again!!! -
ETaC just updated to 13.6 with Immersive Citizen compatibility build-in.
-
pack A Real Explorer's Guide to Skyrim
darkside replied to CJ2311's topic in Step Skyrim LE Packs (retired)
ETaC just updated to 13.6 with build in Immersive Citizen compatibility. REGS is alive again!!! ETaC just updated to 13.6 with Immersive Citizen compatibility build-in. REGS is alive again!!! -
pack A Real Explorer's Guide to Skyrim
darkside replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Yes. You can search the ID with TES5Edit. I think the problem is JK skyrim as well. You need to use major cities only version. -
Dynamic Distant Objects LOD - pre 2.xx
darkside replied to sheson's question in DynDOLOD & xLODGen Support
I read the manual, but still very confused about using SkyFalls & SkyMills with DynDOLOD. My setup has constant stutter at cell transition. Using only static LOD fix it (Untick Generate DynDOLOD). My system can't handle dynamic LODs for some reason. I plan to use SkyFalls & SkyMills with DynDOLOD. I can't figure out how to keep animated waterfall & windmill from SkyFalls & SkyMills while using other Static LODs generated by DynDOLOD. Do you have any suggestions? Thanks for your help. -
pack A Real Explorer's Guide to Skyrim
darkside replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Check the reference ID. You may find culprit mods. I suspect CWO or Legacy of Dragonborn. -
ACCEPTED Enhanced Blood Textures (by dDefinder)
darkside replied to frihyland's topic in Skyrim LE Mods
I tested version 1.1 compare to 3.6c. The main difference are blood pool and spasm with NPC dies (scripts). Not much difference while fighting. Very hard to get screenshot. The version 3.6c is surprisingly stable after Frostfall 3.0 update. I need to mention my setup is SRLE + REGS + MMO (No Footprints). I spawn 50 bandits in Solitude and fight them. No CTD on multiple tries with version 3.6c. Before Frostfall update, I got CTD every time with 50 bandits. Need to test more for stability. -
ACCEPTED Enhanced Blood Textures (by dDefinder)
darkside replied to frihyland's topic in Skyrim LE Mods
Come to think of it. I may test the current version of EBT as well, given Frostfall updated to 3.0 which is supposed to have better script performance. We may have some headroom.

