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torminater

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Everything posted by torminater

  1. z, you gotta fix the link to work with the new URL structure.
  2. Why does it have to be gold, and not a bright tree sap?
  3. Fantasy universe anyone? I'ld say it fits better with that the falmer reverred Auriel the god of the sun, than the vanilla armour. However it's very subjective to taste.
  4. Very funny! Best used with schlongs of skyrim!
  5. This a hundred times. I really need to know whether I deconstruct the item I'm using or the identical other item in my inventory.
  6. I cannot find any difference inbetween optimized and unoptimized quality wise... jeez, good find!
  7. Adds diversity, but some of the skull helmets just don't fit over a humanoid head. Apart from that I'ld like to see some strings and straps that attach the different bones one to another. A lower jaw doesn't magically stick to the skull, it needs an attachment. Same goes for the shield that consists of various bones. Also the armor ratings should be better reflected. Bones don't provide better protection than thick wooden shields with iron bandings. I like the metal helmets a lot. However I don't know how compatible all of the helmets are with the beast races and mods like Horns are forever.
  8. Perfect valid mod idea! I like it!
  9. You need to use the 64-bit exe of DDSopt.
  10. Looks good, but RBS does the same, doesn't it?Anybody got any trouble with one of those or tested them thoroughly here?
  11. Not the Data folder, only it's contents!
  12. It's no issue. enblocal has higher priority than enbseries. The latter gets automatically created, if no enbseries.ini file is present.
  13. What would be easier to implement, would be that the people just take out a broom and swipe around their houses. There's already an animation for that, can't say I've seen sb in Skyrim shovelling yet...
  14. Look in your Mod utility for mods conflicting with XCE.
  15. Hey Neo, did you notice, that using SRLE arrows tend to repell from a lot more sources than in Vanilla Skyrim? I also noticed that the "killing arrow" stays stuck in mid-air, when the victim dies.
  16. If you click on STEP Patches it'll show you which patches are made redundant, IF USING the "STEP ____ Patch.esp". The STEP guide is for those who follow it to the letter, including every mod from either CORE or Core and Extended. If you want to customize, you'll need to do some work yourself, that we've already done for people who just want to stick to the guide.
  17. Any of them is (or at least was) also on the nexus (never heard of hawk's nest though). Gopher is running some of them in his current playthrough, and he did run into a couple of bugs.
  18. Thanks for confirming.
  19. Well, I think it's more realistic, that you miss a wolf snarl at you, when galloping on a road, than having your horse magically muffle it's hooves because then you might be able to hear the wolf snarl at you... not the first time, but maybe the second time... ;)
  20. I enjoyed playing eso too much. I'll promised myself i would never play a mmorpg. I hope I can resist... I've never played anything like that before, and many things, especially concerning crafting felt really odd. I didn't understand half or more of those things. I would need at least a week playing and that might be enough that I get addicted. :D
  21. You may rename the CharGen Morphs folder to RaceMenu, then it will load with RaceMenu.esp and you may delete the CharGenMorphs.esp ;)
  22. @ grhuff: It is needed, since when you unpack the bsa, there is a folder called "CharGen". If you don't use the *.esp you'll not load the files in this folder, since it's not a vanilla asset folder.
  23. Funny, considering how much money I spent on a extra gfx...
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