torminater
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Everything posted by torminater
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z, you gotta fix the link to work with the new URL structure.
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SKYRIMLE New Forest Atronach - by Ren by Rengel
torminater replied to rootsrat's topic in Skyrim LE Mods
Why does it have to be gold, and not a bright tree sap? -
SKYRIMLE Ancient Falmer Armor Overhaul by BetrayalSeeker
torminater replied to rootsrat's topic in Skyrim LE Mods
Fantasy universe anyone? I'ld say it fits better with that the falmer reverred Auriel the god of the sun, than the vanilla armour. However it's very subjective to taste. -
The most ridiculous mods
torminater replied to Octopuss's topic in General Skyrim LE Discussion & Support
Very funny! Best used with schlongs of skyrim! -
ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
torminater replied to statmonster's topic in Skyrim LE Mods
This a hundred times. I really need to know whether I deconstruct the item I'm using or the identical other item in my inventory. -
DROPPED Better Males (by Chris57 and FavoredSoul)
torminater replied to z929669's topic in Skyrim LE Mods
I cannot find any difference inbetween optimized and unoptimized quality wise... jeez, good find! -
SKYRIMLE Helmets - Bone Shield and Tribal Staff by Ghosu
torminater replied to Malouz's topic in Skyrim LE Mods
Adds diversity, but some of the skull helmets just don't fit over a humanoid head. Apart from that I'ld like to see some strings and straps that attach the different bones one to another. A lower jaw doesn't magically stick to the skull, it needs an attachment. Same goes for the shield that consists of various bones. Also the armor ratings should be better reflected. Bones don't provide better protection than thick wooden shields with iron bandings. I like the metal helmets a lot. However I don't know how compatible all of the helmets are with the beast races and mods like Horns are forever. -
Perfect valid mod idea! I like it!
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DDsopt question involving Skyrim Revisited: Legendary Edition
torminater replied to FamousDeadGuy's question in DDSopt Support
You need to use the 64-bit exe of DDSopt. -
SKYRIMLE EBD - EveryBodys Different Redone by MongoMonk
torminater replied to rootsrat's topic in Skyrim LE Mods
Looks good, but RBS does the same, doesn't it?Anybody got any trouble with one of those or tested them thoroughly here? -
Skyrim Revisited Pre-Release Feedback
torminater replied to Neovalen's topic in Skyrim Revisited (retired)
Not the Data folder, only it's contents! -
It's no issue. enblocal has higher priority than enbseries. The latter gets automatically created, if no enbseries.ini file is present.
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SKYRIMLE No Snow Under the Roof (by Prometheus)
torminater replied to Allsunday's topic in Skyrim LE Mods
What would be easier to implement, would be that the people just take out a broom and swipe around their houses. There's already an animation for that, can't say I've seen sb in Skyrim shovelling yet... -
Look in your Mod utility for mods conflicting with XCE.
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Skyrim Revisited Pre-Release Feedback
torminater replied to Neovalen's topic in Skyrim Revisited (retired)
Hey Neo, did you notice, that using SRLE arrows tend to repell from a lot more sources than in Vanilla Skyrim? I also noticed that the "killing arrow" stays stuck in mid-air, when the victim dies. -
ACCEPTED Weapon and Armor Fixes (by kryptopyr)
torminater replied to WilliamImm's topic in Skyrim LE Mods
If you click on STEP Patches it'll show you which patches are made redundant, IF USING the "STEP ____ Patch.esp". The STEP guide is for those who follow it to the letter, including every mod from either CORE or Core and Extended. If you want to customize, you'll need to do some work yourself, that we've already done for people who just want to stick to the guide. -
The Blades: Improving the Story
torminater replied to p4ck3tl055's topic in General Skyrim LE Discussion & Support
Any of them is (or at least was) also on the nexus (never heard of hawk's nest though). Gopher is running some of them in his current playthrough, and he did run into a couple of bugs. -
Thanks for confirming.
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Well, I think it's more realistic, that you miss a wolf snarl at you, when galloping on a road, than having your horse magically muffle it's hooves because then you might be able to hear the wolf snarl at you... not the first time, but maybe the second time... ;)
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I enjoyed playing eso too much. I'll promised myself i would never play a mmorpg. I hope I can resist... I've never played anything like that before, and many things, especially concerning crafting felt really odd. I didn't understand half or more of those things. I would need at least a week playing and that might be enough that I get addicted. :D
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Good News!
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Skyrim Revisited Pre-Release Feedback
torminater replied to Neovalen's topic in Skyrim Revisited (retired)
You may rename the CharGen Morphs folder to RaceMenu, then it will load with RaceMenu.esp and you may delete the CharGenMorphs.esp ;) -
Skyrim Revisited Pre-Release Feedback
torminater replied to Neovalen's topic in Skyrim Revisited (retired)
@ grhuff: It is needed, since when you unpack the bsa, there is a folder called "CharGen". If you don't use the *.esp you'll not load the files in this folder, since it's not a vanilla asset folder. -
ENBoost detects wrong graphics adapter
torminater replied to agentsmith's question in Post-Processing Support
Funny, considering how much money I spent on a extra gfx...

