Jump to content

torminater

VIP-Supporter
  • Posts

    2,103
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by torminater

  1. Well I think it's working, it's just not displaying the right graphics adapter. Either that, or my Intel 4000 is as good as my GTX 540M :D
  2. I'm not sure at all that the optimus fix works for my laptop. Nvidia GTX 540 M and INTEL HD 4000 here... ENB still keeps saying that it's using my Intel graphics ...
  3. Yeah it seems a lot better than I had imagined it, but I've never before played a MMO :D
  4. You misunderstood me. If you load up more lod your game might become less stable. If you want to keep the burden on your system the same as before you could for example remove some texture replacers. Sent from mobile
  5. So that's a bug isn't it? Or is my user selection overwritten by some admin setting of doom?
  6. In the worst case scenario, you'ld have to remove and reinstall only those mods which you installed with the MO version 1.1.2 AND have a Fomod installer. any mod without a installer doesn't need to be reinstalled. However most mods don't have any problem with using in/external fomod installer, so if you can find out which ones don't have any issues (like not installing the right files, or not installing some files), you can skip those as well.
  7. That's an option to disable the color picker on the side. Well altering the setting doesn't remove the color picker on the side for me.
  8. Quick "bug" report: The Mod Testing forum is missing the [TESTING] and [Accepted] badges. Apparently every user is able to create threads directly in Mod Testing, which leads to confusion amongst us admin and the users. The forum needs to be locked, for non-admins/moderators and perhaps even locked for all moderators unless they use the "send to Mod Testing"-functionality (which isn't included either yet afaik). Also, what is this: "enable/disable maxx skin slider"
  9. That's then a problem of the ragdoll physics in Skyrim. Perhaps the floating weapons bug can be resolved by USKP. Is it already in their bug tracker? I wonder, does this mod also affect the "freeze" paralysis effect? It's essentially the same "animation" with a different shader attached. Nevermind. If the floating weapons bug cannot be circumvented in any convenient way, this mod might actually be worth the inclusion into STEP. moved to appropriate forum.
  10. I'm coming back at that to you ;-)
  11. Well honestly, there are 2 ways to be parallyzed: Loose paralysis: Your muscles cannot contract anymore but ATP-synthesis still works in your body, so the muscles loosen up over time. A blackout or faint will lead to a loose paralysis as well, since there is no central (aka brain) inducted resting tone anymore. This can be toxin/medicine-induced. Stiff paralysis: Your muscles can not loosen up anymore, since there is no sufficient ATP-synthesis anymore. This can be toxin/medecine-induced or post mortem. So just to make everything fall in to place: If you hit a vital organ or the brain with your arrow, this might cause epileptic seizure and this can make the victim look very "stiff". It could also be, that due to shock the victim just collapses and thus looks "loose". If using a poison or magic to paralyze your victim both types can be applicable as well. Realism is a double-edged sword.
  12. It's probably going to take some time, before we get all the parallax meshes pop up in-game and see whether or not they work...
  13. Well Gopher's first lets-play playthrough went belly-up, after a while and now he got a lot more cautious about what kind of mods he installs and uninstalls.
  14. However since the Mempatch, people who prefer to see more of the game world (quantity), instead of higher quality textures might be able to use those LOD altering tweaks without issues. On a side note: I've been thinking about starting a playthrough focused on adding as much as possible to the game world (NPCs, Open Cities, new locations), adding all I can think of script-intensive gameplay-mods (Requiem, RND, Frostfall, etc.)and ramping up the uGrids to 9 without relying on lots of texture replacers. Just to see how far I can go, and whether it is more stable than the alternative (use HQ textures and cut back on uGrids, scripted mods, gameplay-mods, etc.).
  15. On the Mod Organizer page on Nexus there is an optional NCC Downgrade download. Install this over your MO install (instead of completely reverting to 1.1.1)
  16. I guess it's a bad mesh edit by Vivid AIO, that's one of the things that might touch this.
  17. OK, Somehow I have a seethrough doorframe of the blue palace in Solitude... Anybody else? I'm on par with the latest SR LE revision, without any deviations.
  18. If you are not using STEP patches then you need the individual esp files which are merged into the STEP patch for the mods to work. I think you could've figured that one out on your own. I read the instructions as "hide if you use USKP AND STEP patches. Right? So not wasting, they seem to be actually needed.Yeah, Doyouevenmodbro has edited his post and added the "I don't use STEP patches" after I answered his question.
  19. Hey Neovalen. Animated Clutter was updated to 1.8 (featuring a modular installer) and WEBS Extended now offers a compatibility patch for Animated Clutter 1.8. Install instructions: Install Webs Extended main file. Install Animated Clutter. Install Patch. This would require some moving of the mods in your install order.
  20. Hmm I'll need to recheck. Sent from mobile
  21. You waste 3 esp slots. Sent from mobile
  22. I tend to never sharpen up through lod bias, since it adds too much texture shimmering for my eyes.
  23. There are 3 ways for doing this: Open up the mod folder in mo panel select the 3 esp and right click and select hide. Instead of selecting hide, you may also delete the 3 esp by selecting delete. Open up the mod folder through MO panel and navigate to the optional esp directory. Select the 3 esp files and then the arrow towards "optional esp". All end up with the esp files not being used by the virtual file system after game launch.
  24. Possible. You can turn on papyrus logging and check whether anything peculiar pops up. Be warned, papyrus is always cluttered with errors, most of them benign.
  25. It affects followers the same way follower mods only affect followers and not main quest companions.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.