torminater
VIP-Supporter-
Posts
2,103 -
Joined
-
Last visited
-
Days Won
1
Everything posted by torminater
-
Pick and choose would be awesome though... ;-)
-
Immersive Animations left hand draw/sheath not working
torminater replied to MasterBomarc's question in General Skyrim LE Support
Well nobody but you has so far had that problem, so the chance it's from your side is pretty high. -
Don't you think >3 GB VRAM would be a better choice considering that you easily can max out 2 GB of VRAM in Skyrim alone?
-
DROPPED The Skyrim Distance Overhaul (by Grieche)
torminater replied to MadWizard25's topic in Skyrim LE Mods
Yes, but performance will be a major concern for some guys out there. -
DROPPED Telvanni Reborn (by Mystery Modder)
torminater replied to EssArrBee's topic in Skyrim LE Mods
Agreed! -
Looks a tiny bit too manga. But maybe I'm wrong. Also it'ld be cool to make them look slightly of different ages.
-
Possibly TKHitstop has to be remade with respect to the USKP changing to false esms... Try to contact the author.
-
Immersive Animations left hand draw/sheath not working
torminater replied to MasterBomarc's question in General Skyrim LE Support
XPMS and Immersive animations suck in their respective setup, since XPMS fomod installer is bugged and doesn't give you the right skeletons for your respective selections (at least that was true last time I installed it) and Immersive animations seems to give you all the necessary animations for all playstyles, but in fact it doesn't. 1. Making a new character is not necessary every time. Rush through Helgen once and then through the mine on the way to riverwood, then take every one-handed and two-handed weapon once (there are 2 maces, 2 swords, 2 daggers, 2 axes, 1 torch, 1 greatsword, 1 battleaxe, 1 warhammer and 1 shield). Save. 2.For XPMS you'll need to Download the archive manually to your desktop. Extract the files to a working directory. Move the files of XPMS you want to a mod directory (with the subfolder data) and activate it, to see whether it works, so whether the weapon placement is alright. 3. Try out the installation method of this video for immersive animations: First stick to his exact choices, then see if it works. If it did, pick your own choices and verify that it works. 4. If all went well, install DSR to see your 2nd hand weapon appearing. -
SKYRIMLE Long Lost Smelters of Skyrim - Skyforge by Hyralux
torminater replied to steveley's topic in Skyrim LE Mods
Can't recall that anymore. I just remember carrying dozens of ores around with me all the time since there was nowhere a smelter near the respective mine... -
SKYRIMLE Long Lost Smelters of Skyrim - Skyforge by Hyralux
torminater replied to steveley's topic in Skyrim LE Mods
Perhaps the number is ok, but not necessarily the locations. Why in Whiterun and not in Solitude? Why not in Winterhold or at least near the mine near winterhold? -
Maybe an incompatibility with a travel mod of yours.
-
SKYRIMLE Markarth - The White City by FrankFamily
torminater replied to rootsrat's topic in Skyrim LE Mods
That doesn't make a difference for me, but having the option is nice. -
SKYRIMLE No Psychic Lock Knowledge by jackstarr
torminater replied to rootsrat's topic in Skyrim LE Mods
Naw, maybe later :D -
SKYRIMLE Markarth - The White City by FrankFamily
torminater replied to rootsrat's topic in Skyrim LE Mods
Well nothing is easier than bs yourself ;-) -
SKYRIMLE No Psychic Lock Knowledge by jackstarr
torminater replied to rootsrat's topic in Skyrim LE Mods
Like it! Just started a new test character with only vanilla Skyrim to see what annoys me the most about the game, so I can get my mod preferences straight. Lockpicking is ranked amongst the top 10. This mod together with a overhaul will make lockpicking a lot more interesting. Now I just have to find a mod that removes the "I cannot pick that lock, it is too hard for me"-message or make it a "Find it out yourself!"-one ;-) -
SKYRIMLE Markarth - The White City by FrankFamily
torminater replied to rootsrat's topic in Skyrim LE Mods
Markarth is a Dwemer ruin with people in it. I don't think it would be lore friendly to let Markarth be white and all the other dwemer ruins grey. I will give this mod some credit though. I like the white, it's just not for my playstyle. For a LOTR conversion (which will never happen), this would be a good start. -
Good one z. You'll enjoy Requiem for at least the first 30 game hours a lot :D
-
No, not really, although you might want to give you some more perks at the beginning of the game, since you are really underpowered and most fights will give you a pretty damned hard time.
-
Open up TESVEdit. It will tell you, which esp file cannot be loaded, because it's master(s) are missing.
-
Aiming takes practice
torminater replied to alexbeugelsdijk's topic in General Skyrim LE Discussion & Support
Moved to appropriate forum. I don't really recall any such mod by the name, but I am pretty sure I've heard of one. Got it, I knew I remembered Duke Patrick's Archery And Heavy Weapons Combat mod. It adds a realistic bow sway. But of course that's a whole game changing mod for just that little feature... -
ACCEPTED Audio Overhaul for Skyrim (by David Jegutidse)
torminater replied to Neovalen's topic in Skyrim LE Mods
The MA could provide a slider option to turn down the base for nature sounds or is that too complex? -
This mod isn't anymore on the nexus...
-
DROPPED Sounds of Skyrim - The Wilds (by Cliffworms)
torminater replied to WilliamImm's topic in Skyrim LE Mods
Are you talking about MO?

