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torminater

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Everything posted by torminater

  1. Bigger textures are more heavy on performance because of all the processing now involving 2x the amount of data (AA, AF, AO, etc) Gesendet von meinem iPad mit Tapatalk
  2. Probably you are not using MO for your modding and it is redownloading the original BSA and ESP. Gesendet von meinem iPad mit Tapatalk
  3. Very interesting. If it's just a simple tweak in the CK as the author states, we could even incorporate our own version in our patch? Gesendet von meinem iPad mit Tapatalk
  4. I'ld say 1. Absorb health and burn target if moon is out, so if it's clear at night. Maybe twice the damage against non-vampires? ( moon damage) 2. Not an enchantment but inherent but not enchantable. 3. Vampire dust, some wood from the eldergleam sanctuary and fire salts to make the forge hot enough, a human heart to steal the life force of the mortal, and frost salts and dwarves oil to cool off the weapon. I'll also love it if you could add a dark tint on the weapon crafted there, so any weapon is craftable as a lunar version, but has a darkened color and glows dimly in the moon light. Or add custom models and textures and open up a new category. Of course that would require a specific smithing perk and a scaling option... SPOILER Maybe for a even more powerful version you need serana's blood or Harkan's after you defeated him? Gesendet von meinem iPad mit Tapatalk
  5. One less esp is always nice. Gesendet von meinem iPhone mit Tapatalk
  6. Somehow this mod never actually made it into the testing list for reinclusion, weird. Gesendet von meinem iPhone mit Tapatalk
  7. Yup, the simpler the better! Gesendet von meinem iPhone mit Tapatalk
  8. It also critically depends on your enb setup. Gesendet von meinem iPhone mit Tapatalk
  9. When does the error occur? Gesendet von meinem iPhone mit Tapatalk
  10. Let's drop it. Gesendet von meinem iPhone mit Tapatalk
  11. Have you tried to cap your fps at 40? Gesendet von meinem iPhone mit Tapatalk
  12. Actually, I didn't mean to be arrogant, and I still don't see how I was offending you in any way. If you know more about the subject, go ahead, post it wherever you may like, and I'll have a quick look at it. Oh yeah, and get your temper straight. Gesendet von meinem iPhone mit Tapatalk
  13. Is there any need for using the TESVEdit guide for fixing Navmeshes when using Perseids Inns and Taverns - Realistic Room Rental? EDIT: Nvrmind. It's already fixed in the mod. BOSS needs to be updated though :-/
  14. This mod was in STEP a year ago. It must've got some thread.
  15. That is a good idea! I don't have any clue about meshes either...
  16. Well cabal, thx for the input. Me personally, I'll wait for your retex or another great mod that handles this armor set a bit more to my liking. Gesendet von meinem iPad mit Tapatalk
  17. Me neither. If sb can verify, that the meshes don't break anything else and do work correctly, we can include this. Gesendet von meinem iPad mit Tapatalk
  18. Oh my bad, changed my post. I think this armor is a tiny bit too SHINY and in your face. If there's a candle a hundred feet away from you, you'll still glitter like a christmas tree. But you can say, that the snow elves who rever Auriel (god of the sun and archery (?!)), crafted those super shiny armors, so that they are closer to their deity. I really do like the shininess on the shield though - especially because of it's enchantment. Same for the bow. We need some screenshots in different lighting situations: 1. Dark dungeon 2. Torch lit dungeon 3. Sun light mid-day 4. Moon light 5. Overcast afternoon 6. Overcast night
  19. EDIT: Nevermind, I confused this one with another mod.
  20. There is a 2nd version of the stone used only in the E3 demo, you might make people able to craft that one. It's absolutely the same, but might not be usable to continue the quest.
  21. I like it, but of course, it's just some minor additions.
  22. OK, so far without messing around with the uGrids everything seems alright. Skyrim is as smooth as ever. When going insanely high on uGrids (17) some dialogue is skipped, and NPCs sometimes glitch and don't mouth their words anymore, although the rest of their functions is still very normal. This is because Papyrus is freaking out, not because the mem patch is faulty. On a slightly modded install and with higher uGrids (9) when fast travelling the load screen finishes loading, but the screen stays black, and only the sound is playing. I'll have to see whether that's a freeze or ILS. Once I have SR LE set up completely, I'll do another STEP CORE and Extended install (2.2.8, whatever it'll look until then). I'll then commit myself to testing and will try to give the most reliable data I can. I used Neo's dll with ENBoost from 0.246 ENB with automated VRAM setting and adjustments according to NVidia cards.
  23. Why don't you just add it through the console? player.additem 000df202
  24. Could you specify, which values you are using now for fSplitDistanceMult?
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