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Adonis_VII

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Everything posted by Adonis_VII

  1. Doesn't Warzones or a similar mod fill those out? They're interesting to play around with, but heavily bug ridden, like early versions of Civil War Overhaul.
  2. Also with Flora Overhaul, I believe the latest version of EDIT fixed the UDR issue with New Vegas, so I assume you can do it with FO3 now too.
  3. Hmm, I thought they were in there because of consoles. I could be wrong though as it was just something I heard in chat.
  4. I was going to say maybe it's one of the .NAM files, but there isn't one for update.
  5. Yea, definitely not complete. It's more showing progress of working with some of the Devs on patchings things for TTW as opposed to complete start to finish setup. I do want to take it there, but things can be slow with RL.
  6. So I saw WorriedWalrus uploaded Optimized Textures for FNV and FO3 that you commented on. Did you by chance have a look at the actual files?
  7. The TTW site is still going in and out. The Reddit Hug of Death since Fallout 4 announcement has increased load on the servers:
  8. I think that would be a fantastic!. I do remember something about that awhile back. Maybe have the location in a spoiler on seperate page from the main F&L? It's just not the same having to put a weapon in the game yourself as having it already in with easy esp.
  9. Quick look at the textures and I'd definitely agree. the *_m.dds files are definitely quite different. I'll have to look in game and see why he left them out and maybe ask him.
  10. What you're seeing is improper blending of: textures\architecture\urban\edgetrim01.dds
  11. Also, C93 - Distant LOD Rock Fix for NMC's Texture Pack is incompatible with FO3LODGen, so it can be removed. NMC's textures need to be extracted manually from the atlas into their own files to work (which I'm working on).
  12. So I checked my MO install, and I don't have original singe files of Chris' to check, and I'm on wireless internet so I have no bandwidth to redownload until I get proper landline connection setup. The Assault rifle seemed to just have an extra texture of the chinese assault rifle (assault = g23assault, chinese = assault). I think it should be okay to remove the single retexture files, but I can't confirm 100% till everything gets set up in my new place.
  13. Just a heads up, I believe PN:EO has another update incoming to improve performance of some of the scripts along with a couple other performance enhancements/fixes in the next month or so.
  14. There usually isn't. It comes when things aren't working right which isn't predictable. It's had issues the past 48 hours or so.
  15. Thermador is upgrading some backend stuff and doing maintenance.
  16. I just downloaded the US Assault Rifle v1.1 and I count 8 files, all of which are also in WEP textures/weapons/2handautomatic/1stpersong3assaultrifle.ddstextures/weapons/2handautomatic/1stpersong3assaultrifle_n.ddstextures/weapons/2handautomatic/1stpersong3assaultrifleclip.ddstextures/weapons/2handautomatic/1stpersong3assaultrifleclip_n.ddstextures/weapons/2handautomatic/g3assaultrifle.ddstextures/weapons/2handautomatic/g3assaultrifle_n.ddstextures/weapons/2handautomatic/g3assaultrifleclip.ddstextures/weapons/2handautomatic/g3assaultrifleclip_n.ddsMaybe he added extra textures in the first release which he's removed since? I'm in the middle of moving house so I can't check the meshes atm.
  17. I know I stopped using the Laser Pistol and Laser Rifle Retextures. I felt that keeping Cabal's texture for the normal Laser Pistol and Laser Rifle made Chris' uniques stand out more (especially the pistols). I'll have to have another look at WEP. I know Emerald Reign's release of Cabal's updated Outcast armor was an improvement, though there is only a 4k option so some people may have to reduce. I'll try getting screenshot compares. I've been distracted lately as I've been making new LOD: Full Model, New LOD, Old LOD ->->
  18. Kelymch, I've updated instructions for Acoraito's pack as he has release optimized (1k) versions for the clutter which is of a more appropriate size. I think with these new texture sizes the optional tag can be removed, but I'll leave that decision to you.
  19. Since I haven't gotten satisfactory AA with ENB and am not sure its worth the tradeoff for Fallout, I've been looking at hardware effects. I've found AO can be forced with Nividia Inspectorby setting the "Ambient Occlusion compatibility" to: 0x00000003: for Normal AO 0x00000005: for HBAO+ (https://www.geforce.com/hardware/technology/hbao-plus/technology) Under the Common section, set Ambient Occlusion setting: Performance (for AO) or Quality (HBAO+) Ambient Occlusion usage: Enabled I just thought I'd mention it in case people want to try.
  20. I'll agree, I'm exciting for the new crafting systems for both armor and weapons. The base building component looks interesting also. Even more hoarding! I actually am not set on the companion commands however, it seems a bit gimmicky from what the little bit they showed with the dog. I'd have to see more of it. I'm also don't like the new dialogue interface. I absolutely hated mass effect style dialogue where your character says something different than what you intended him to say.
  21. New Vegas link: https://www.nexusmods.com/newvegas/mods/59194/? FO3 link: https://www.nexusmods.com/fallout3/mods/21305/? This small pack has a version on each nexus, the New Vegas version having 1 extra flag texture at this time. While high quality, some of the files are quite large in resolution. 9-Volt Battery, Abraxo, and Turpentine are all 2k and would need to be hidden or reduced with DDSopt (unless maybe at 4k?) The American flag and Poster however are more appropriate resolution for their mesh size, and are quite impressive. The flag specular is too high however. Removing the channel looks better, though I've asked the author to alter it. Before -> After example of poster ->
  22. It is on hold for the most part as he, Weijesen, Mactinrol & team are making final pushes on The Frontier.
  23. Yes, I missed that important part about changing the ini file. I suggest changing the number of the actual shader package, not in renderinfo.txt as renderinfo.txt can be rewritten. Those d3d9.dll fixes for New Vegas that used to be all the rage were actually hard codding the shaderpackage path to choose 19. Again though, it depends on your computer, as some people get large improvements in fps, and some don't. I have not tested exiting the process vs uninstalling in regards to performance. The hit for me is much smaller than for others, as again its rather hit or miss if it wrecks a game or not, which makes it difficult to convince them to fix.
  24. Yea, some of the TTW devs are going on a spree fixing alot of the mods and updating them. A merge of all the uncut mods (sandbox6s, Machienzo, MoBurma + a couple smaller ones) along with fixes and optimizations is in the works. I've been playing with the development version and it runs so much better than the open mods currently on the nexus.
  25. Yea, it really depends on what your bottleneck as to which of those changes will effect your game. I'm glad I could help though. I plan on making a FAQ/Troubleshooting page at some point for FNV with some of these as different people have issues with different parts of the engine.
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