-
Posts
267 -
Joined
-
Last visited
-
Days Won
8
Everything posted by Adonis_VII
-
GUIDE Fear and Loathing in New Vegas - Feedback
Adonis_VII replied to EssArrBee's topic in Fear & Loathing in New Vegas
Awesome -
Should I go ahead and post those mods in the mods section then?
-
https://www.nexusmods.com/fallout3/mods/19951/? This mod expands the interior cells, expanding the Halls of Today wing based on information from terminal entries. It is high quality, lore friendly content that fits right in. It, like his other mods, is compatible with DCInteriors and Project Interiors.
-
https://www.nexusmods.com/fallout3/mods/20044/? This mod adds interiors to 6 homes east of Bethesda. High quality and compatible with DC Interiors, it feels like it was there all along. TTW version: https://www.nexusmods.com/newvegas/mods/58111/? EDIT: Added TTW link
-
https://www.nexusmods.com/fallout3/mods/19988/? As the title would suggest, this mod adds interior cells to Metro and Monorail cars throughout the CW. While it does not also cover buses like Busworld, it is of higher quality. There are also Busworld edits floating around that contain only buses so as to be compatible with this mod. TTW version can be found here: https://www.nexusmods.com/newvegas/mods/58110/? EDIT: added TTW link
-
Yea I saw a comment on that the other day. Any chance to separate the Fallout games? With the increasing popularity of C&PD + F&L, having a single mod sub forum for 4 games could get extremely cluttered.
-
A mod by Hecintrol for consideration Fawkes Re-texture Hi-Res:https://www.nexusmods.com/fallout3/mods/8721/? It retextures Fawkes and his clothes. I just hid the Fawkes skin (he details path instructions) to upgrade his clothes while keeping the Hirezd skin. It's a small mod, but it makes a difference if Fawkes is hanging around all the time.*EDIT: Fail at links apparently.
-
F&L TTW Convergence Feedback
Adonis_VII replied to EssArrBee's topic in Fear & Loathing in New Vegas
So far that's at 3290/9627 (34%) for Fallout 3 and 4149/15413 (27%) for Fallout New Vegas for textures replaced. -
F&L TTW Convergence Feedback
Adonis_VII replied to EssArrBee's topic in Fear & Loathing in New Vegas
Quite a few of the other mods should work, but alot would have to be gone through individually: Fixes: Armor Replacer Child NPC Fix - should workReload Speed Game Start Fix - I remember hearing something about an issue with this and TTW but I might be wrongREPCONN Test Site Fixes - Should workSafeShowRaceMenu - I'm not sure. I think FO3 has extra races FNV doesn't, which caused some issues with FCOCut Content New Vegas Uncut Merged - should worksandbox6 Merged - should workQuests Sortomatic - no ideaAll others should workUI Until PN gets sorted out completely with patches I'm not touching thisWeather and Lighting Electro-City - worksNevada Skies - I think they fixed the TTW bugs. I'm not sure it fits DC though.Plants & Stuff Lauren's bathroom poetry - NV side works, FO3 side needs to be converted then mergedIf you'll be my bodyguard Willow - Should workAnimated Sweat Effect - should workFallout Character Overhaul - I've heard there are some issues with racesNew Vegas Redesigned 3 - depends on FCO and therefore the races issueNew Vegas Redesigned 2 - works completely -
F&L TTW Convergence Feedback
Adonis_VII replied to EssArrBee's topic in Fear & Loathing in New Vegas
So I've started trying to merge C&PD + F&L for a TTW overhaul. I'm still quite early into it, focusing mainly on texture/meshes, but have started putting in some of the converted mods. Below is my Mod order (not load order) so far. Mods are prefaced with the game for which they were designed. Fixes FNV - NVACFNV - NVSRTTW - Tale of Two Wastelands - Main FilesTTW - TTW FixesTTW - Delay DLC v2_1FNV - OWB Sonic Emmiter Projectile FixPlaces FNV - Vault 22 Flora OverhaulUI FNV - Omnis Hi-res Pip-Boy 3000Texture Overhauls FO3 - HQ Terrain OverhaulFO3 - Better Clutter and Furniture PackFO3 - Retextured Clutter CollectionFO3 - Essentials RetexFNV - MG's NCR Pack (FO3 MG was completely overwritten)FNV - PocoBueno Texture Pack - FixedTTW - NMC's - Medium - Cleaned: https://taleoftwowastelands.com/content/nmcs-texture-packs-cleanup-and-combineFO3 - C93 Distant LOD Rock Fix for NMC'sFNV - Textures Over Time - HH_SandstoneFO3 - Citadel RetexturedFO3 - Mothership Zeta DLC RetexturesPlants & Stuff TTW - Vurt's Flora Overhaul TTW Edition: https://taleoftwowastelands.com/content/vurts-flora-overhaul-ttw-editionFNV - Hectrol FX Dustorm DeluxeFNV - Hectrol TumbleweedFO3 - Raider grafitti RedoneFNV - HiRes Raider GraffitiFNV - Improved LOD noise textureFNV - Laurens Bathroom Poetry (FO3 version needs to be converted, then merged)Packrat & Misc FO3 - Better Booze - CompleteFO3 - Bear Trap Retextured v1FO3 - Hi-Res Vault Door PanelsFO3 - Nuka-Cola Hi-Res RetextureFO3 - Skykappas Water BottlesFO3 - Skill Books Hi-Res RetextureFNV - Shovel RetexFNV - Hectrol Lock Interface DeluxeFNV - Hi-Res Chems and Health Re-TextureFNV - Magazine ReduxFNV - Minimod - High Resolution NewspapersFNV - Money Higher Quality RetexFNV - Ojo Bueno Nuka-Cola MachineFNV - Pre-War Money Retexture $5FNV - Fire Gecko Egg RetexFNV - Tweaked CashregisterFNV - Urban Food Re-TexPoosh FNV - Better gas Leak EffectFNV - Hectrol Binocular ScopeFNV - HD Smokey Fire and ExplosionsCreatures FO3 - Hirezd - SupermutantsFO3 - Hirezd - Supermutants FawkesFO3 - Swampfolk Backwater RetextureFO3 - Vandr HD CreaturesFNV - aMidianBorn Book of Water - Book of FleshFNV - Feral Ghoul RetextureFNV - Hectrol ED-E DeluxeFNV - Glowing GhoulsFNV - Improved Robot TexturesFNV - Super Mutant Mesh ReplacerNPC FNV - Authentic Burned ManFNV - Ghoul retexture for RobertsTTW - Fallout 3 Redesigned: https://taleoftwowastelands.com/content/ttw-fallout-3-new-vegas-redesignedFO3 - Lil - An Eye Improvement ModBody (Note ideally once all the textures are figured out, just merge all Type 3 and Roberts into their own TTW installer) FO3 - Roberts Male Body F3FNV - Roberts Male BodyFO3 - Dimonized Type3 female bodyFO3 - Type3 Armor ReplacersFO3 - MZ Outfits for Type3FO3 - Pittraider replacer for Type3FO3 - MZ Samurai combat female armor replacersFO3 - Type3 Tribal female replacerFNV - Type3 Armor Pack - CompleteFNV - Dead Money Type 3 OutfitsFNV - Type 3 Honest Hearts CompleteFNV - Type3 OWBFNV - Lonesome Road Type3 ArmorsArmor FO3 - Supermutant Armor Retextured HiRes (Macintrol)FO3 - Fawkes Re-texture Hi-Res (clothes only, hide skin. Macintrol)FO3 - Enclave DX - Galaxy PulseFO3 - Hellfire DX - CinderFO3 - Tesla Power Armor DXFO3 - Tribal DX (hide .esp. Will function as texture replacer until properly converted)FO3 - Winterized DXFO3 - Bornagain Outcast (hide .esp. Will function as texture replacer until properly converted)FNV - Wasteland Clothing HDFNV - ALR - Aptoms Legion RetexturedFNV - Bornagain Combat ArmorFNV - aMidianBorn NV - Book of Water - Book of SteelFNV - The Legacy of X13FNV - NC Civilian ClothingFNV - NCR Trooper betaFNV - NCR Trooper OverhaulFNV - Pip-Boy Light ColorsWeapons FO3 - Hi-Res Weapons and Ammo Textures (hide all weapon meshes. Still not sure if rest is useful)FO3 - Hirezd - All weapons + casings (non deluxe)FNV - Weapon Retexture ProjectFNV - 357 Revolve reretextured (hide esp)FNV - Singe Shot reretexture (hide esp)FNV - Bozar RetextureFNV - LAER RetextureFNV - HD One Hand MeleeFNV - Fire AxeTTW - EVE: https://taleoftwowastelands.com/content/ttw-eveLighting TTW - Realistic Wasteland Lighting: https://taleoftwowastelands.com/content/ttw-realistic-wasteland-lightingTTW - Realistic Interior Lighting: https://taleoftwowastelands.com/content/conversion-realistic-interior-lightingFNV - Old World Blues Path LightingGameplay TTW - Optional: More Cooking ItemsTTW - Curier's Stash Pack Distribution https://taleoftwowastelands.com/content/couriers-stash-pack-distribution I still have a ways to go. Some of the conversions I haven't used take some liberties beyond the original mods so it may be difficult to get everything 100% the same. The ones I'm looking at now/keeping an eye are: Armor TTW - DX Power Armor: https://taleoftwowastelands.com/content/dx-power-armorTTW - Amidianborn Book of Water: https://taleoftwowastelands.com/content/ttw-amidianbornbornagain-book-waterPlaces TTW - Bailey's Crossing reopenedTTW - Busworld (or Metro Carriage Interiors as it seems more polished, though with less content) https://taleoftwowastelands.com/content/busworldTTW - Point Lookout Reborn: https://taleoftwowastelands.com/content/ttw-point-lookout-rebornTTW - Project Interiors (whenever it comes back)TTW - Powered Power Armor: https://taleoftwowastelands.com/content/powered-power-armor-ttw-editionTTW - Autogates: https://taleoftwowastelands.com/content/autogatesConversions from C&PDStuff FNV - New Vegas Uncut MergedFNV - Sandbox Uncut MergedTTW - Project Nevada (this one looks like a pain) https://taleoftwowastelands.com/content/project-nevada-patchFNV - Fallout NV Redesigned 3 + FCO (there is a TTW combined esp for 2. Haven't looked at 3)FNV - IMPACTTTW - Better Breaching: https://taleoftwowastelands.com/content/better-breachingTTW - Optional: BobbleheadsTTW - WMX: https://taleoftwowastelands.com/content/ttw-wmxTTW - Advanced Recon Thermal Nightvision: https://taleoftwowastelands.com/content/ttw-patch-advanced-recon-thermal-nightvisionLighting FNV - Interior Lighting Overhaul (hoping for that FO3/TTW edition)TTW - Street Lights (would need to make own to work with Electro-city) https://taleoftwowastelands.com/content/ttw-street-lightsPhysics FNV - Ragdoll Overhaul (Convert FO3 version and merge)(not on nexus)FNV - Reloading Bench Work Bench Collision Fix (not on nexus)F03 - Detailed CollisionFNV - Collision Mesh Overhaul (not on nexus)FNV - Precision Collision - Clutter (custom cleaned)FNV - Project Fixed Terrain v3 (Not on nexus)The sound mods + gameplay tweaks *EDIT: Typo and added mods -
Hi, I had a question about some of the Type3 armors listed under "Exeter's Type 3 female armor and outfits." Four of them include .esp which I'd like to disable. At the moment I'm just trying to get only texture/mesh replacers and not new armors. I'm not quite up to par on reading actual .esp changes in *Edit yet so I wanted to see what you thought. Point Lookout outfits for Type 3: Lookout Outfits.espType3 Leather Armors: T3_leather armors.espType3 Businesswear: Tattered_suits.espFreebooter Armor for Type3: Freebooter_Armors.esp Point Lookout: The esp is only there to add the clothes to the Homestead Motel? I think I should be able to disable.Type3 Leather Armor: The esp just adds 2 new armors and places them in the world? I could disable the .esp, then find out which textures/meshes ones are the new ones and hide them.Type3 Businesswear: I'm not clear on this one. Is it only new or are there replacers?Freebooter Armor for Type3: The entire mod is new armors correct?
-
I have a mod suggestion for consideration: Bailey's Crossing Metro Opened https://www.nexusmods.com/fallout3/mods/19758/? It is done by ChuckSteel of Fallout3 Interiors & NV Interiors fame. It moves the Operation Anchorage entrance from just a door, to the actual metro. He removes the clutter from the entrance, so that now you have to go through the actual metro station.
-
Great guide overall. I just built my girlfriend's brother his first gaming PC and plan on introducing him to Fallout 3/New Vegas over Christmas, and this is really helping me with some mods I hadn't noticed before. One question/point though, why did you choose A Useful Metro Map - Texture Replacement instead over Metro Map Replacer? While it certainly is more informative over the latter, it feels incredibly gamey. I may be biased as I grew up in NOVA, but the latter is much closer the the actual maps style while still being helpful with the ingame world, and seems alot more immersive.
-
GUIDE Fear and Loathing in New Vegas - Feedback
Adonis_VII replied to EssArrBee's topic in Fear & Loathing in New Vegas
In regards to 4GB causing ENB to not function (properly or at all). I just added -laaexe .\FalloutNV4GB.exe to the arguments window for 4GB Loader in MO instead of your instructions. The Nexus page for 4GB loader says these are necessary for functioning with ENB or Sweetfx. ENB has worked perfectly ever since. -
SKYRIMLE Skyrim Graphics Guide by FireFreak111
Adonis_VII replied to Nearox's topic in Skyrim LE Mods
Here is an album I took setting the light distances to from 100-400% default https://imgur.com/a/stGxM#0. You can clearly see the improvement in the 4 Reach images. Oddly at 3500 you can see a pinpoint light source at the mouth of the cave. At 7000 & 10500 it disappears and at 140000 you can see the ambient light. Outside Whiterun, the tower lighting doesn't seem to change, even though a closer forge dims. The problem of course is when the fade distance meets or exceeds the load distance when moving between grids, causing the light to pop in with the rest of the grid. -
SKYRIMLE Skyrim Graphics Guide by FireFreak111
Adonis_VII replied to Nearox's topic in Skyrim LE Mods
I tried his ENB, but the nights didn't mesh well with the CoT Weather Patch darker nights mod. His suggestions on lighting do seem to be an improvement (using RLO and a custom modified ENB for just shadows, reflections, and a couple ther things). I did a quick test standing on the mountains overlooking the reach at a bunch of campfires and it looked quite nice with the fog. I would like to hear second opinions on the settings thought. With what in particular do you disagree?