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Adonis_VII

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Everything posted by Adonis_VII

  1. Sarge released an test build of ILO for FO3 https://www.vault108.com/forum/viewtopic.php?f=51&t=89&p=136#p136 change log: https://www.vault108.com/forum/viewtopic.php?f=51&t=107. Hopefully we'll get a full release relatively soon then.
  2. The Armor Master himself appears! Any chance of ever coming back to the fallout universe? TTW could use some more love to move from the last of the DX series.
  3. Fallout 3 Tree LOD is looking good:https://www.nexusmods.com/fallout3/images/41993/?
  4. Update on FNVLODGen Tree LOD (2D) -> Object LOD (3D) ->
  5. The hellfire eyes are supposed to glow I think, atleast from looking at the comments and pictures. I've had trouble getting them to do so however. The reactor on the back really looks awesome at night though.
  6. I found another hidden gem that replaces two of the power armors currently covered by DX series: https://forum.step-project.com/topic/7650-enclave-power-armors-retextured-by-d-seven-aka-id2301/?p=121691
  7. https://www.nexusmods.com/fallout3/mods/18370/? This mod has high quality 2k retextures of Enclave Power Armor and Hellfire Power Armor. Below are comparisons: Enclave Power Armor: Vanilla->Enclave DX G->Enclave Power Armors Retextured ->-> Hellfire: Enclave Power Armor: Vanilla->Hellfire DX->Enclave Power Armors Retextured ->-> Hellfire glowmaps at night:
  8. I just read the link. It is good info. I've been trying to run each of the FO3 & FNV through DDSopt only looking at mipmaps and DTX format and there are ALOT of textures packs with one or both of those issues.
  9. Yea, the reason for issues with Millenia is that he changes the UV which means the mesh must be altered for work with all the other mods. Chris only touches the textures keeping the vanilla UV map so that it is natively compatible with any mods that do the same. I especially love the energy weapons!
  10. I'd highly recommend the Laser Pistol and Laser Rifle retextures by Christopher Wallace that just came out. They work in FNV with EVE, thought need repackaging: https://forum.step-project.com/topic/7537-us-assault-rifle-retexture-by-christopher-wallace/
  11. Hey Kylmych, I have some new HD 5 textures for FO3 weapons: https://forum.step-project.com/topic/7537-us-assault-rifle-retexture-by-christopher-wallace/
  12. It depends on if it stay's buggy due to engine changes. I still think the tree LOD will stay bushes only. Most can handle the trees as full models with how sparse they are.
  13. Have a look at ELE https://www.nexusmods.com/skyrim/mods/59733/?. STEP currently doesn't suggest any lighting mods.
  14. https://www.nexusmods.com/fallout3/mods/21121/? This mod is a high quality retexture of the Assault Rifle for FO3 and TTW. While Millenia has covered many weapons textures and new replacers, many weapons don't have updated textures/models true to vanilla. Christopher Wallace has decided to make HD textures for these weapons. UPDATE: Christopher Wallace is retexturing all weapons not already covered by WRP. While they will all go in a single pack soon, they are listed on separate mod pages. For the time being, I"ll list them here instead of 20+ single post threads as hes releasing one every 3 days or so, and see what he does about grouping them together. Below are links to HD textures for each weapon. FO3: .32 Pistol Hi-Res Retexture: https://www.nexusmods.com/fallout3/mods/21136/? Chinese Assault Rifle Hi-Res Retexture: https://www.nexusmods.com/fallout3/mods/21137/? US Assault Rifle Retexture: https://www.nexusmods.com/fallout3/mods/21121/? FO3/FNV: Gauss Rifle Hi-Res Retexture: https://www.nexusmods.com/fallout3/mods/21167/? Laser Pistol Hi-Res Retexture: https://www.nexusmods.com/fallout3/mods/21156/? Laser Rifle Hi-Res Retexture: https://www.nexusmods.com/fallout3/mods/21152/? Hi-Res Plasma Rifle Retexture: https://www.nexusmods.com/fallout3/mods/21161/? Laser weapons work with EVE, but are mispackaged for FNV. Change textures/weapons/* -> textures/EVE/weapons*. Change textures/EVE/weapons/laser*.dds -> textures/EVE/weapons/3rdpersonlaser*.dds
  15. RWL is a much more nuanced lighting overhaul. I find it fits better, especially if using TTW.
  16. Nice catch on the gas leak. I was wondering why the terminal screens looked like that.
  17. The issue is that instead of moving the camera closer to the target and applying an overlay as with some vanilla scopes, this mod, uses a modified model of the weapon and looks through the scope. Since WMX modifies the weapon model, it causes issues. Any mod therefore that modifies the weapon model will be incompatible. Of the top of my head, only WMX should be changing the mesh, though any mod altering say weapon damage may also override the formids. This would include EVE and IMPACT.
  18. Jax, what constraints did you use with DDSopt? For FNVLODGen, he's releasing updates on TTW forums (https://taleoftwowastelands.com/content/fnvlodgen). Following all posts in that thread along with the chat, progress is looking good. Trees are weird, but NV seems to use them as objects instead of the FO3 tree lod.
  19. I've found overall it seems to be less intensive than EVE. However, even with with my GTX980 the metal deformation effect causes notable pauses. Using the optional no refract removed any issues.
  20. type ~pcb when that happens Not quite a memory leak but the engine does keep some things for a bit longer than needed.
  21. You can use hardware AA if only using ENBoost. It's what I use.
  22. There is no patch in the traditional sense. The ENBs make adjustments assuming you already have a given weather mod. They'll work, they just won't be the exact lighting settings that the author intended. You can mix and match as you like, it just may not be the same as in others screenshots.
  23. Yea I had a look at that. It's an interesting alternative, but for computer hacking I'd still like to see an expansion of the hacking system, with a random chance of getting different hacking minigames instead of a replacer.
  24. Supermutants are harder, but there is a plugin on the TTW forums to change that. I haven't looked at ragdoll overhaul, but the conversion would be for physics data for things not appearing in New Vegas. I haven't actually looked at it in FNVedit so I'm not sure how much, if any, is missing from the NV one. Just go ahead and use the NV one.
  25. Yea, in an ideal world you would have both, but since Millenia didn't retexture it I prefer the better visuals. I am considering making a slightly more in depth esp that makes the scope a mod so you can add remove it with the Weapon Mods Menu, but I'd have to make new mods as it shares vanilla mods with the repeater.
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