Jump to content

Adonis_VII

Citizen
  • Posts

    267
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Adonis_VII

  1. Apparently there might be. In chat Zilav mentioned that they may make FNVLodgen now that they've finished up with TESLodgen. Fingers crossed, though I assume it would still be awhile.
  2. Good news! A new, more complete patch for PN has been released! It covers ALL of PN and PN Extra Options. Impact is being worked on by another author, and when that is done a EVE-WMX-Impact patch can be made along with PN patch for those.
  3. I guess part of it is the Fallout environment compared to Skryim. There are alot of telephone poles, fences, and other objects with straight edges and thin transparent regions that are the worst culprits. I had tried running it at 4k internal then downsampling but the fps was a bit low for me. I didn't realize you could do it in increments smaller than x2 easily. I'll look into that. I'll do some more testing playing with settings. Thanks for the advice guys.
  4. Does the SMAA injector linked on the ENB wiki work with the Fallout versions of ENB? I set it up as per the instructions, but I don't notice any improvement over vanilla ENB when using ULTRA. The shimmer is everywhere and it's horrible. For reference, I normally just run ENBoost with 8xQ [8x Multisampling], Transparency Multisampling Enabled, and Transparency Supersampling at 4x Sparse Grid Supersampling. When testing with full ENB, I have everything set at default values for the driver, and turn off AA and AF in fallout ini. This issue occurs when launching with MO, 4GB directly, NVSE directly, or the actual FalloutNV.exe so I'm not sure it is any of those in particular. Single card or SLI (GTX980) doesn't change anything. My install is done following F&L.
  5. I've gotten permission from Wasteland Loner and uploaded TTW versions of Metro Carriage Interiors (https://www.nexusmods.com/newvegas/mods/58110/?) and Kentbury Way (https://www.nexusmods.com/newvegas/mods/58111/?). I'll try and upload conversions of all the new locations. I have no practice in weapons so I'll still wait for Roy to work on those patches.
  6. Another awesome pack by the author of the FO3 DLC Retextured and Robots HD, this pack covers textures from ChuckSteel's DC Interiors. The mod site with full description is https://modgames.net/load/fallout3/modeli_i_tekstury/dc_interiors_hd_retexture/33-1-0-18787. The direct link to download can be found here: https://www.mediafire.com/download/04k45ebmmegmsji/DC+Interiors+HD.rar It may cover some of the textures from NV Interiors also as I know there is some overlap. I'll have to look in depth. EDIT: In my excitement, it seems I forgot to switch the tag to Fallout 3. If a mod could switch that it would greatly appreciated.
  7. Alright, well I guess it's time to download and learn how to use GECK then.
  8. Do you know what the best way to generated new LODs is? Both for objects that didn't previously have LOD files and for texture changes from the guide that are quite different to existing LODs. I've looked around and haven't found a clear cut answer.
  9. It's hard to say. I would definitely agree on wanting that full 4GB with the way new games increasing the vram usage so much. I don't know how much the two 980's are worth the price tag. I lucked out and got them as gifts so it was easy for me. That said I'm not sure what other options are good until the new AMD is out. And I believe there are still two additional AMD only bugs with crossfire when using ENB that don't exist with SLI.
  10. Looking at the edits, it seems he adds the gnome stands to Megaton and Tenpenny. He moves a couple things around for it too.
  11. I'm not quite sure on the shack location. However if he does, I'll try and make a patch for it. I'm ok with world/cell changes, and made one for this Rivet City home.
  12. Yea it does have the same name. Apparently he is going to start releasing some more mods now that he is taking a break from TTW. I know he is working on a Novac hotel room redone, along with two others that each have transparent windows and built into the world space like the two "With a View" mods so far. I'm excited. EDIT: here is the Novac one https://www.nexusmods.com/newvegas/images/88106/?
  13. Kelmych, in regards to Rivet City, would you be interested in a patch for the guide to use all the major upgrades? Better Rivet City Chruch DCInteriors Room with a View (Makes an actual bridge with windows. It looks fantastic and fits in well with the design of the ship and lore) Rivet City Merchants (makes it a busy market place with lots of goods like everyone says it is) Rivet City Realignment With that load order, they all work, there is just some texture shimmering. I've made a patch for TTW versions to fix that, and think I might fix a couple small navmesh issues around two of the stalls. I can port it back to FO3. It really just brings it to life.
  14. Well there were some SLI drivers issues with the 900's that compounded the issue, as I had 980 SLI that was wasn't working right until a driver update about a month ago.
  15. https://www.nexusmods.com/fallout3/mods/20959/? Brand new mod by Chucksteel. Similar to his NV Lucky 38 mod where you can see the world space around you, this mod adds a new player house in the bridge of Rivet City. Unlocking it is tied to a quest (not entirely sure how, I just consoled myself the key to test it). It looks great, and apparently takes into account the mods you use, as I could see Vurt's trees. Better yet, it is 99% compilable with Rivet City Realignment. There is some z-fighting from overlapping floors where this mod places doors, but they shouldn't be too difficult to remove in a patch which can be merged with this. It should be loaded before Rivet City Realignment. Also, being the first person to download a Chucksteel mod makes be feel kinda giddy haha.
  16. I don't currently use full ENB with New Vegas as even with SMAA I still had horrible shimmer on all the building geometry along the Potomic near the Citadel. Using MO, I am able to force hardware AA x8 and Transparency Supersampling x4 and they disappear, so it is possible to force various forms of AA in NV using MO. I do have my settings as Override Application however. I have not been able to do that with ENB without bugs. I'll have to watch Gophers video (I have slow internet and want to see it in high res so I'm waiting for the file to download)
  17. Updated with more mods. Still need to work out textures for some things. Changing the .32 and shotgun ammo is a pain. Posted where patches are still needed.
  18. I think descriptions that work with both games would be best and easier. You know I'm biased of course since TTW .
  19. From past nexus comments it seems EWI in particular doesn't get along with some of the other artists. His style take a few more liberties with retextures, and when other artists comment on how he/she might change it, he really dislikes it and has a tendency to remove it once the comment thread reaches a certain point.
  20. Looking forward to seeing it! I find this is a nice side effect of a good community with guide write-ups. It tends point out where the current gaps are in the available mods and inspires people to come up with ways to improve them.
  21. It looks interesting. I was going to play around with it before I got distracted by the Fallout guides.
  22. I did a clean install of FO3 and FNV. I then ran the TTW installer and pointed to a temporary folder. I archived all the TTW files with 7zip. I went ahead and installed two copies of MO, and all the utilities for both games. Then I just installed the archived TTW files with FNV MO and had it activated with my TTW profile, so I can switch between F&L and TTW.
  23. Maybe. I'd have to ask Roy as he's the one who made it. It's another of those things I haven't quite looked at in depth yet.
  24. Yea I had seen the other two files, but hadn't had a chance to look at them. I already use a cleaning .bat for NMCs to remove some of the bad texture. I plan on looking to see if MagnesiumFire replaces the same ones.
  25. So I don't run the full C&PD as many mods won't be ported to TTW, like all the weapon mods. This makes alot of the patches useless. In MO I run a TTW profile and a F&L profile. I've combined all the graphics mods from both guides already, and now am going through 1 by 1 to see what is converted and adding that to my TTW profile. Right now I'm looking at each mod by itself, changing errors to work with TTW. They all play nice with each other, but I'll still have to look in depth to make patches once I have everything in. One thing I am not doing however is dealing with any added weapons/clothes such as Millenial's. I'm trying to get all the weapons from FO3 completely fleshed out before adding anything new.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.