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EssArrBee

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Everything posted by EssArrBee

  1. You can't just reupload someone else's mod without their permission regardless of what changes are made.
  2. I think I can just use the original one forward the UHFP stuff to the STEP Patches. EDIT: That's exactly what I can do. Very easy.
  3. Load order is right pane. Install order is left pane. The LOOT rule will force the plugin from CCOR behind the plugin from AMB Content Addon in the right pane. Installation order does not matter for those two mods, so use the STEP guide which has CCOR listed first.
  4. If you install the update just make sure that it is in the same place as it was before. Then run LOOT and regenerate your Bashed Patch. You don't need to have anything else messed with. On the left side you can drag and drop stuff around as needed. If MO gives you an error for potential mod order conflict then just ignore it. It's a false positive.
  5. The only thing that CCOR and the AMB - Content Addon have in common is a script, both the actual script source and the compiled script. That script is written by kryptopyr and is the exact same script in both mods, so it doesn't matter what order you load it.
  6. Install order =/= load order. Install order is what order we have in the guide. It represents the left pane. Load order is the order of the plugins, what you sort with LOOT. It represents the right pane plugins tab.
  7. I haven't updated the patches yet. I will be doing them tomorrow probably, but again those will only be on the admin dev thread. You can forward them keyword on your own.
  8. Graphics, Names, Stats to start. Haven't looked at in a while. I think that is a GECK thing actually. It has to do with the item category. Everyone might check out this page for YUP patches: https://www.nexusmods.com/newvegas/mods/58470 Yes, if it has plugins on the right, then check them and check the category on the left. This looks cool too, people should check it out: https://www.nexusmods.com/newvegas/mods/58447/?
  9. Hey this mod just got a DB addon. Someone should check it out and see if it is worth adding.
  10. I've got maybe a week or two left before work gets super busy again. I would like to finish the next update quite soon. I think we might just need to evaluate what we have now, see what's close to making the guide and leave everything else alone. This dev cycle is just taking too long. It's been like a month already. No reason we can't do 2.2.9.2 anyways. Also, shouldn't this release be 2.2.10 or 2.2.A for the hex weirdos? The fourth precision number seems more like an incremental update where this is going to be quite substantial.
  11. Can grass be added as an object? If you somehow add as an lod object would it just cripple anyone's system due to resource demands?
  12. Ignore the warning. It is not telling you there is an error. It is telling you there is the potential for an error. We already checked it out and you are good with the order listed in the STEP guide.
  13. With Brawl bugs if you disable the plugin you need to go to the archives tab on the right pane and tick the BSA so that MO loads it.
  14. Redo it. Sometimes the script messes up. Get the latest version of the merge script and xEdit.
  15. No not really, but those two textures seem to match okay.
  16. Get rid of SDO and Distant Detail.
  17. I might not get to it for the upcoming STEP update, but I had my eye on Argonian Access and was wanting to look over WATER to see the newest version. I miss the plants from WATER. I'd probably like to add a few files that will allow the plants to be used by DynDOLOD so you can see those corn dog things and water lillys from far away. Plus, adding versions of the files for DynDOLOD to use is only a few MB, basically it's just shrunken versions of the main files, 256 or 128 textures.
  18. I've run it like 20 times doing different settings and adding rules, but I can't seem to mess up my installation. Just try it out a few times. The worst thing that happen was that I had to reinstall SFO because it overwrote the \textures\terrain\tamriel\tamtrieltreelod.dds, since I didn't add the output argument to xEdit. Watch the video a couple times and read the manual.
  19. Probably left out everything that the Bashed Patch will take of or the last record is the one I want to "win". Probably has to do with the UI section. Try reinstalling mods like DarnUI, OneHUD, MCM. Looks like the LODs from Vurt's WFO might be incorrect. Make sure you choose the correct option.
  20. The general MO- Fallout subforum is probably better than the F&L sub. I'll move it so someone who might know more about using the GECK with MO might be able to help. In my own experience, I always had to use the nvse to load the GECK or I couldn't stuff to work.
  21. Well, it worked. Now I just need to find the export path. It doesn't seem to be anywhere.
  22. So that's what that does. Never clicked it even once.
  23. The screwdriver should be replaced with the icon on the top left. It looks like a tower with a disc in front.
  24. I was wanting to just export a list of leveled lists to a txt file or something like that. Even If I could just get something like the record hearders it would be useful.
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