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Everything posted by EssArrBee
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Switch to realistic wasteland lighting if Nevada skies is to dark. Make a new bashed patch if you change the load order. -
SKYRIMLE Can I change out installed mods for higher quality ones?
EssArrBee replied to Shadowbane1213's question in General Skyrim LE Support
Moved to S&P forum. Mods please keep an eye on stuff like that. -
Campfire - Complete Camping System (by Chesko) Can't believe no one made a thread for this right after it launched. Anyways... Chesko has another mod with ridiculous realism for crafting survival equipment and camping out in Skyrim. Check out the detailed info for the mod here: https://skyrimsurvival.com/home/campfire/ This mod is not compatible with Frostfall until v3 comes out.
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Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
Something seems wrong with the SkyMills settings. Didn't matter whether it was on high or medium. -
Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
Most of the simple landscape ones were named according to their base texture with 'lod' added to the name, so I left those out. The town atlases may use many base textures. I don't even know how those ones are made, but I'm guessing it's done with the model somehow. I could identify the textures used in most of them, but it would take me a while to do it. I'd actually like to learn some of how it is done so I could apply it to FNV. That game has awful lod textures, many are 64x64. -
Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
I have a small list of the main textures that in 2x2 or something like it. I don't really have the skill to do those textures that look like parts of buildings put on a mini atlas. I assume those are made in 3ds max or blender somehow. Anything with a 2x2, 2x1, 2x4.... next to it are listed width first. lod\imperialfortlod.dds and imperialforticelod.dds. Imperialfortlod.dds is a few shades darker.top left dungeons\imperial\impextrubble01.ddstop right dungeons\imperial\impextfloor01.ddsbottom left dungeons\imperial\impwall05_n.ddsbottom right dungeons\imperial\impextwall01.dds lod\nordictempleext_lod.ddsleft dungeons\ridgedstone06.dds 2x4right dungeons\ridgedstonewall02.dds 1x2 lod\rubblepilelod.ddsleft rubblepile01.dds 2x2right rubblepile02.dds 2x2- Noraml map is just the rubblepile01_n.dds 4x2 dlc01\lod\dlc01castlefortlod.ddstop right dlc01\dungeons\castle\castlefloorstone03.ddstop left dlc01\dungeons\castle\castlerubblepile01.ddsbottom right dlc01\dungeons\castle\castlewallstone01.ddsbottom left dlc01\dungeons\castle\castlewallstone05.dds normal map is castlewallstone03_n.dds dlc01\lod\dlc01soulcairnlod.ddstop right spirebasic.dds 2x2top left scmfloor3.dds 2x2bottom right no texture, just looks like really dark gray bottom left bwallbasegray.dds 2x2 - in the LOD the texture is darker. Then there's some like:dlc02\lod\basaltside.dds is just itself 2x1There's a bunch like that which are 2x1 or 2x4. I'll need some more time to make a list of the ones that are just one texture if you need that. -
ACCEPTED Relighting Skyrim (by NovakDalton and JawZ)
EssArrBee replied to z929669's topic in Skyrim LE Mods
What kind of conflicts are we looking at? -
Yeah, I set the constraints to 256x256 and it just ignored some of the normals completely. It did most of them, but I can't figure out why.
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Leave them there in case you ever need to redo the merges. Or uninstall if you don't mind reinstalling them if you need to redo them. -
I'm having trouble getting DDSopt to reduce some normal maps in size using the constraints tab. I was starting out with some uncompressed textures and just wanted to reduce them in size, but setting the resolution constraint doesn't seem to be working. What am I missing?
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
FCO has some presets that don't exist yet. Mostly female. I know that FCO v3 is pretty far along, but I'm not sure when it will be released. -
The Gray Cowl of Nocturnal (by MannyGT) Considered to be DLC-sized quest mod clocking in at 8-10 hours of gameply, MannyGt has finally released his new quest mod. It has been my radar for a while and I'm guessing this one is going to be very good. Story from Nexus page: Have fun!
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Can't run FOMM through MO
EssArrBee replied to GeneralHavoc's question in Guide Support & Bug Reports
That's an oversight on my part left over from when I was still using FOMM to install mods. It's no longer needed. If you find that MO didn't install a mod properly then disable the internal fomod installer from the settings menu to force the external fomod installer. -
Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
Now I feel dumb. It never even occurred to me to check the model. :facepalm: -
Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
What normal did you use for the bottom left of dlc01\lod\dlc01castlefortlod_n.dds? Four textures were: dlc01\dungeons\castle\castlefloorstone03.dds top right dlc01\dungeons\castle\castlerubblepile01.dds top left dlc01\dungeons\castle\castlewallstone01.dds bottom right dlc01\dungeons\castle\castlewallstone05.dds bottom left - this one has no corresponding normal map -
It's kinda weird that expired adds in features to his mods before he even updates SKSE so those features can be used.
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Can't run FOMM through MO
EssArrBee replied to GeneralHavoc's question in Guide Support & Bug Reports
What guide said to use it? -
More info is always useful. I just don't have the time to do a guide is all. I might during the summer.
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Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
I'm working on some 512 versions of the vanilla stuff. Some LOD textures are a little harder to make since I'm not much of a texture artist. EDIT: sheson, do you happen to have some kind of list of the mini atlas textures that make up the those lod textures? I could use it for making some 512 lod textures and for making versions of lod textures for individual mods. -
ACCEPTED The Ruffled Feather (By SparrowPrince)
EssArrBee replied to Xaviien's topic in Skyrim LE Mods
I do like the plants. I've missed having those lilies and corn dog thingys ever since we moved to RWT. I also want to test Argonian Access. If I wasn't so busy with other stuff I'd have already done it.- 307 replies
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Archive Invalidation: All characters using FLNV install have white faces.
EssArrBee replied to cds20's question in Mod Organizer Support
What version of MO do you have? -
Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
Hey sheson, are all the lod textures basically just 2x2 versions of the original textures? Even if the lod textures isn't a mini atlas with multiple textures, it looks like it might still be a 2x2 version of the original texture. -
ENB doesn't work for those of us with multimedia keyboards. It works for the alt-f4 thing, but it still doesn't work for the keyboard keys that double up for the f keys and volume, wifi, screen brightness, etc.
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Dynamic Distant Objects LOD - pre 2.xx
EssArrBee replied to sheson's question in DynDOLOD & xLODGen Support
Loose files are auto loaded. BSAs must have a plugin to load them. Turn off bsa management in MO and tick any plugins for BSAs before loading LODGEN. You don't that LOD mod if you have the hrdlc. -
Quests not ported from Unofficial Patch
EssArrBee replied to bhorton22's question in General Skyrim LE Support
Either Non-Essential Children needs an update or there needs to be a patch. If you use STEP and a STEP Patch then it will be included in the next update.

