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EssArrBee

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Everything posted by EssArrBee

  1. I decided not to test it because the grey texture could be much better. It looks a bit like matte grey paint rather than ash.
  2. Oh crap, that may be my fault. When you create billboards there is one extra folder that needs to be removed for TES5LODGen to see the billboards. I must have forgot to do that when I made them. Give me a minute and I'll see if I can fix that. EDIT: Here's the new file: https://copy.com/CDdyCBKnSDWvLbIm
  3. You need the vanilla billboards too. Install the vanilla and put SFO right behind.
  4. This, Weapon De-LARP, and Closer Quivers are becoming useless as BSW develops. Just shows how much work goes into meshes.
  5. You can try tree LOD for FO3, but right now we're working on FNV tree LOD before moving on to FO3. The vanilla billboards exist, but there is no way to make them with FO3Edit like TES5Edit. You would have to use zliav's billboard creation tool: https://www.nexusmods.com/skyrim/mods/60733/? I'll be looking into doing this for Vurt's SFO later when FNVLODGen is a little more stable to see how easy it is to do this.
  6. Vanilla tree LODs are being worked on. Check it out with vanilla. Still got a little ways to go and need to do some stuff for other mods like SFO, but it's coming along. Just look at all those little bushes it added.
  7. The problem is that some of us are excluded from it and it doesn't show in your badge or anything if you have good rep. You'd have to actually go to someone's profile to see it. Either make it something that is seen on badges and make everyone use it or just get rid of it. I like the idea of people actually using it for good posts and bad posts though. There will always be one person that tries to mess with it, but it wouldn't affect the overall rating of people that much.
  8. You have to go to the archives tab in MO and untick the 'Have MO manager archives' checkbox. THen make sure every BSA is loaded with a plugin, i.e HRDLCs. The drawback to this is that you are bound by default loading mechanism where it's BSAs then loose files instead of MO's way of just using the left pane. If you want a mod to use it's own textures then make sure it's BSA isn't overwritten or make sure the vanilla BSAs aren't overwritten if that mod uses vanilla textures.
  9. SFO v2.1 Tree Billboards: https://copy.com/FNVXk9sqw4Tif1sJ These are pretty big, I think even bigger than the the 2.0 versions.
  10. No harm in making it Core. THere's only one texture that is a big departure from vanilla. That isn't enough to make the whole mod Extended territory.
  11. Adding testing as a tag does mark mods for testing. Only Staff can actually add the actual thread tags.
  12. You two should make a thread in the MA Consortium, since this mod is going to be useless.
  13. I saw that last night and really liked it. I'll add that mod to my list. Tested Shiloh's before I ever even made the guide page public way, way back and just didn't like it. I'm not a fan of colored map markers, but they are plug and play so it's easy to add them if you like.
  14. I'm trying to get it updated.
  15. Just a quick compare. This mod->SP The benefit of using the new version of this mod with custom meshes is that I can add them to DynDOLOD.
  16. Sorry, forgot about this thread. Aren't we finishing any testing so we can push out this release? It's been like two months for what was supposed to be a small update. Now we're into full update territory. Should probably have called it 2.2.10 instead.
  17. I don't see why this can't be in USKP. It's pretty much mesh fixes. I definitely recommend this for STEP Core with the 101 bugs and Salmon and Pondfish replacer options.
  18. I tested this right now and the only thing I couldn't get to work was the telekinesis. Everything else was working good. I recommend this for STEP Core. The magic traps actually work now. It usually goes off once or twice and then falls over. Right now I was messing around with one and it wouldn't stop shooting magic at me until I shot it with an arrow.
  19. Should this go before or after Traps Make Noise?
  20. I agree with this. The 512x are very nice.
  21. If this mod isn't going to be supported then it will be removed from testing for the time being. Maybe isuko will come along and update it one day.
  22. Should this go under clothing or clutter? I don't think order matters since we can just remove the box from the Skyrim Redesigned instructions.
  23. I think FO3LODGen is available for testing. I know FNVLODGen is, but it says FO3 in the changelog as well. Maybe try it if you guys know how it works. https://www.afkmods.com/index.php?/topic/3750-wipz-tes5edit/ EDIT: Just install it like you would any xEdit program, make a copy of the .exe and rename it FO3LODGen.exe. EDIT2: Also forgot, untick TreeLODs for right now. They do not work.
  24. FNVLODGen is available for testing. If you know how to use TES4LODGen or TES5LODGen then you may be able to test it. https://www.afkmods.com/index.php?/topic/3750-wipz-tes5edit/ EDIT: Forgot that you need to install it like any xEdit and then make a copy of the .exe and rename it FNVLODGen.exe. EDIT: Also forgot, untick TreeLODs for right now. They do not work.
  25. I just created the _lod.nif version of all the plant meshes, but I was wondering if I could do anything else. I can mess with it in the CK then. skyrim.ini skyrimprefs.ini
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