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Everything posted by EssArrBee
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Intersting graphical error on male corpses
EssArrBee replied to StupidFox's question in Mod Organizer Support
Well unless you extracted the BSA it should be there. That might also be the problem with your ILO crashes if it doesn't have the BSA either. -
Is Nevada Skies installed as well? That would cause the crash. Other than that it is weird if this mod causes any crashes unless the files are missing for it. Are installing NVInteriors Project as well? That patch is pretty important.
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Intersting graphical error on male corpses
EssArrBee replied to StupidFox's question in Mod Organizer Support
Tick the BSA for the male bodies and see if that fixes it. -
What ILO plugins do you have when you open it's Information with MO and go to the Optional ESPs tab?
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I wish that disk drives would be dropped from laptops as well. You can just download the OS installer from the internet on a thumbdrive like Tech said. The first thing I did when I bought my last two laptops was order a hard drive caddy to replace the optical drive with a SSD. Then you can just get some converter cable to plug the disk drive in to USB or some other port on your PC. I've rarely ever used them for anything. I don't even have a reason to burn anything except Blue Rays, but who wants to download a 40+GB file? Uverse doesn't have high enough data caps to make that plausible anyways, 250GB or something. If it comes down to it, take the drive out of your old PC and get an enclosure for cheap on ebay.
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FaceTrackNoIR - free face tracking software for gaming
EssArrBee replied to rootsrat's topic in General Game Discussion
I've used a modified version of this that Lockheed brought to my school. They have this big flight simulator they bring in for people to demo when trying to headhunt. It was actually quite impressive what they could do with the whole setup. You sit in this cockpit type pod with screens all around your FOV. They put an actual flight helmet, with 3D goggles built in, on you and as look around and even lean to the side to try to see over the edge of cockpit it will adjust the screen and you can look down on the ground below. I'd say that the demo probably got used by more staff members than students. We just kept cutting the line and taking our turn with it. Screw the students, most of them are to dumb to work for Lockheed anyways. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Okay, now this is weird. I had C.Light as a bash tag for NVBII, now I have Relations. It switched out on me somehow or the updater isn't merging correctly. I've been testing v7 alpha 3 since it has an advanced editor, but I guess I should be using the older one for consistency. The directions I put in the guide might not match up perfectly. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
The two 'Load After' changes are still needed and are not something that would get added to the LOOT masterlist since they are preference instead of necessary. I did remove the Bash Tags, I forgot about them being there, so thanks. I'll report the missing Bash Tag to the LOOT guys, they have been adding stuff for me and kelmych really quickly the last couple weeks. Thanks again. -
GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
I believe that FCO is about to update since Drumber mentioned it today on his nexus thread. v2.1.3 is just fine to use right now if you want to wait on updating. The v2.2 update added one race, but otherwise it was about moving toward a fancy installer. The installer is pretty much fixed now and will properly scale to fit all screen resolutions and will install the Willow plugins correctly, so I'd wait for it. If you install the v2.2 manually then that's okay too, I'd bet the next update isn't going to add anything much the mod except fix the installer. -
You could also disable the module of PN that affects needs and use imps if you like.
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Not sure what you mean. I'm away from my computer so I can look at the file. -
Willow & Flashlight won't work together
EssArrBee replied to Acheos's question in Guide Support & Bug Reports
You need to extract a BSA. Don't extract either flashlight nvse or Willow. Just pick another mod and extract the BSA. -
I have some floating doors right outside of Dawnstar where the Falskaar boat drops you off. I know that I did something wrong, but I just left it because crashes were so few and far between. Learn to live with your mistakes and you'll have more fun in the end.
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5 questons to clarify on mod load order.
EssArrBee replied to MitchellKrever's question in Mod Organizer Support
2) Yes, in the left pane. It has no right pane plugin because it is a SKSE plugin. 3) Yes, in the left pane. Again, I don't think this one has a right pane plugin. 4) No, sort with LOOT. We even added some rules for LOOT that you need to make the order correct. Left pane =/= right pane 5) Merge is recommended or you can install in separate mod folders to keep things more customizable. A couple problems I'm seeing in your questions though. You have left pane and right pane mixed up in you questions I believe. Also, you seem to be confused about what the difference is between a mod and a plugin. Left pane is the mods, or everything that you install with MO to modify the game. Not all mods have plugins, some are just replacers for vanilla stuff. All those should be checked. Right pane is the plugins, or the ESPs and ESMs that the game reads for stats, quests, dialogue, names,... All those should be checked unless it is disabled by the Bashed Patcher. You usually run that at the end when everything is installed. -
The biggest problem with that section of the guide is that you have to be extremely careful when adding new mods. Basic procedure for mods that need FOMM: 1) Deactivate all UI mods. 1a) If a mod needs to be seen by new mod then leave it activated. (ex. PN - Extra Options needs PN to be activated) 2) Install new mod with FOMM. 3) Reactivate all UI mods. 4) Reactivate UHUD. Also, one of the PN modules and IMCNNV are not compatible. Make sure you check into that so you don't have a conflict with those mods.
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You have to click 'show conflicting plugins' or you have to enter the plugin name manually.
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You could, but there is also ECE compatible files for Racemeu if I'm not mistaken.
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You would install MCM, the bugfix 2 file, then reinstall OneHUD, then run uHUD.
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Only the mods that need to be installed with FOMM have instructions for it. Most mods don't need to see the other mods. PN - extra options need to see PN. OneHUD needs to PN. UHUD needs to see everything. Any others that need to be installed with FOMM are that way because the installer doesn't play well with MO, internal or external installer.
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Well anything run through the executable drop down can see the VFS. The internal installer can see it as well, but the external installer cannot. The external installer is needed for those mods with separate scripted installers.
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The order they are in matters. It should DarnUI, PN, all other HUD related mods, OneHUD, flashlight nvse, and then uHUD.
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
Well, texture optimization helps more that enboost does. Enboost will help mostly for out of memory crashes. I'd bet you could go with 1k exteriors and there would be a bigger performance increase. -
There should three menus, immersive HUD, extra HUD, and one other I forget the name. One HUD is actually the combination of gopher's three HUD mods.
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GUIDE Fear and Loathing in New Vegas - Feedback
EssArrBee replied to EssArrBee's topic in Fear & Loathing in New Vegas
As the LOOT masterlist gets updated with proper tags it will remove the naked people. You'll just need to rerun your bashed patch. Did you put the d3d9.dll in the exes folder for the wrapper? Did you run the injector.exe before running the game with the injector version? -
Put it in the data folder. When you regenerate it with Wrye Flash it might give you an error about the header, but ignore it. The Bashed Patcher will take care of that when it generates the patch. From there it may end up in the MO overwrite directory where you can move it to it's own folder.

