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hishutup

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Everything posted by hishutup

  1. I doubt its a mod... Do you use the particle patch or subsurface scattering patch?
  2. I was going to say... I don't think wrye bash even cares
  3. To expand on what Nozzer66 asked... Are you running an ENB profile or are you just running ENBoost?
  4. I don't really know how to explain this but the underline from a link is going through a space that isn't part of the link. ===== [[File:Blue_Box.png|20px|link=|bottom]] [http://www.nexusmods.com/oblivion/mods/44069/ Alive Waters updated] ===== will result in something like this I would think that this was an issue but its new and wasn't originally like that.
  5. Greg its Mythic Dawn... I would agree with the your opinions on the difference between the SR:LE and STEP style of things. STEP requires so many tabs to be easy to use. I generally feel like I need two monitors or three for that matter. GrantSP, it should see it just fine. Place the mopy folder inside of there Nehrim folder like any other game.
  6. can you post the modlist into spoilers
  7. ya, I meant "Navigate to your mo install and create a new folder in the mods folder" I was probably pretty tired when I wrote that :/ Sorry about that
  8. Okay... I think the first two sections are okay for people to try out. There is only one esp so far. I lied there are two. I think the most .esp that are going to be used are going to be about 5. I may do a patch at the very end for those very small edits.
  9. there are quiet a few mods actually. Most are various fixes though.
  10. well, I guess write it as a wrye bash or generic instructions ... Maybe request it as a feature in Mo, someone may be able to convince Tannin to add a "Custom Game" support pretty quickly
  11. Immersive Roads is a roads mod that adds parallax and a different set of textures. There are some edits in the unofficial patches that need to be forwarded but other than that the roads have a nice look. It was later included in 32cm's Tamriel Reloaded
  12. Nehrim is Oblivion... so use the Oblivion workarounds located somewhere in the MO forums. I have the users create a backup of the Oblivion install after all of the manually installed mods.
  13. oh... One way Navigate to you mo install and create a new folder In mo click the the refresh button and then just drop all the meshes and what not in that folder and active the mod
  14. https://forum.step-project.com/topic/6214-howto-use-creationkit-from-mo/ There is how to load ck
  15. Run loot, that one should go away
  16. I dont know if this has anything to do with it but in SRLE it has you change the settings in the DSR patcher... In Settings > Other Settings, select the following: Left Biped Slot: 54 Right Biped Slot: 45not sure if that has anything to do with the issue but there is some info.
  17. the one that you linked is all the textures optimized whereas this package are optimized versions of textures that are not already modded in STEP.
  18. Mod page Cover Woods is another take on the wood and bark of some fallen trees. I like it because it is different from the commonly used TreesHD because the textures are a lot brighter and dry rather than damp and wet. Its not very good for STEP but some may like it. I thought someone already made a topic but it wasn't coming up on the search so I am probably mistaken.
  19. I dont even know what to do with the whole pack thing... Its just a lot of effort making mod pages, tracking down the thread and trying to find the optimum place for everything... Im kinda in that rut like with MD, decisions need to be made and I am terrible at them. I think I am going to expand from the few texture mods and touch a little bit of everything, as long as it is good and very different.
  20. This was talked about… Forgotten settlements has the issue of adding dead cities. Dead being empty and generic.
  21. I added a ton of random images which I will try to keep them available. The package I used is the "CAD25 Landscape Texture Pack exterior 1024v1_1" I have a list in the above post of the textures that I think are not good. I will say the dirt clashes with SRO's roads.
  22. I dont know when this was updated but its on 1.9.9 and some of the instructions dont line up you say Ebony SwordsIm sure you mean Ebony Dagger and Swords Page 6: DawnguardDragonBoringNone Page 7: Dragonborn Stalhrim None Swords
  23. Yea, some definitely do. I'll get something going I would hide the following reachmoss01*.dds reachmossyrocks01*.dds tundra01*.dds tundra02*.dds
  24. I wouldn't give up because most of are still curious what the solution is. What if someone else has the same issue? We would have to go through the same process with them.
  25. CAD25 Landscape Texture Pack exterior 1024v1_1 and 2048v2 Mod Page There isn't much to say about a texture mod other than this landscape set has a different look to some of the others that are floating around on the nexus. I don't like all the textures but textures near the water made me fall in love with these.
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