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hishutup

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Everything posted by hishutup

  1. SSME and ENB work fine together but SSME is no longer needed because it is redundant as of the SKSE 1.7.1 All you need for the memory tweaks to function is having these values in the skse.ini [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 SSME/Memory Patch 3.0/Memory tweaks mean the same thing but as I previously stated, "SSME is no longer needed"
  2. Another thing, I would ditch safety load because it is no longer needed. Take a look at this https://forum.step-project.com/topic/6726-common-ctds-freezes-ils-and-memory-issues/?p=110310
  3. Ill probably move things over to the Ddev server for the second or third revision of my projects. I'll do a few more templates and then move to the second revision because I am already unhappy with my naming scheme.
  4. how would I set up a VM that has the same stuff as what step has because I dont know anything about getting a mediawiki server running.
  5. I doubt it, otherwise there would be more people that had the same issue. You must be doing something different then what everyone else is. Im too tired to think of any solutions. What applications are you using that run along skyrim?
  6. The only thing that I can thing of is something is purposely overriding the AA and causing it to be disabled. You can try closing out most of the applications and seeing if it makes a difference
  7. ShareX is an application, not a host. Here is a screencap. You can also do custom locations
  8. can you completely disable the custom profile for Skyrim and see if something looks different
  9. man that youtube compression. Its hard to tell what is going but it seems like AA is completely off. Try out SMAA and see if it has the look you want. There are files that are included with vividian enb.
  10. just use one of the many image sharing sites. and then like it like [img=<Link>] Did you add or change anything?
  11. When did it start? And do you mind sharing some pics
  12. I apologize if my thoughts are a little scattered... My brain is fried after staring at this text for about 10 hours :/ the link that happens is internal. I forget the what it is called but it'll scroll to the mod if the page is long enough. In a large guide like mine I have found that it may prove useful because I am unsure what the user is installing and I think this will make it clear. I'll add something for DLC. I will probably have it so that if there are any DLC then the term DLC will appear in the list of requirements and when you hover over the text, it will display the DLC required. EDIT: I added the DLC part. I think the next thing I need to add it a NSFW link checkbox EDIT2: I found a bug in the template... the pain EDIT3: fixed :/ EDIT4: added NSFW thing because why not.
  13. Well after trying for several hours, I finally got it.... I dont know why I had to do it 9 different ways but this one worked. There requirements part is probably the most flexible thing that I have written the only thing that is locked in is the OblivionRequirements property. Feel free to edit the "guide" here but the actual page is located here If you want you can add mods here, the only thing I ask is can you make sure that it is a legit mod. Here are the documented mods I may make a standalone template but it is very situational.
  14. Hmm, I added something and I think it could have been significantly easier then what I implemented. Anyhow I added a requirements list that will also link them if the required mod exists in the guide. There is one minor issue and that is if the mod does NOT exist in the guide then it wont display the requirement but I'll do that tomorrow. Here is the temp guide and now my head hurts... EDIT: well... I screwed it up :/ Edit2: I kinda got it but now I need to figure out a way to display other mod requirements that are not in the guide. May be there is a way to fudge it. :/ EDIT3: The next part that I am going to work on is handling the DLC. My first idea is to list DLC as a requirement but use hovering text to display the specific DLC. I'll need to ask some people on how to handle the logic for the OblivionRequirements and because it might be fairly large, I'll probably break it off into a separate template because of its complexity. EDIT4: okay, I cannot figure out why there are multiple variables, I'll explain what I mean later. EDIT5: I think I got a solution but we will see.
  15. you probably have "Hide extensions" for known file types enabled in the Windows Folder Options. If it is enabled then you may edit the "skse" file may appear as "skse.ini" but because the extensions are hidden the files remains as "skse.ini.txt"
  16. There is a sticky in the General subforum that addresses some of the common issues.
  17. ok, thank you. Z changed the brackets to html and I put them back to the normal []. Now it works properly without any complaints.
  18. I have read post #75 and #77 multiple times on I still don't understand. On the Template:OblivionTempMod can I NOT change [[OblivionNotes::{{{Notes}}}| ]] to {{#set:OblivionNotes={{{notes}}}}} I cannot be sure what is going to be going to be going through the notes property. Should I remove the notes and the description part and handle these two a different way because I am unsure what is going to be entered in? And by handle them differently, I mean enter them like the "Install Instructions" on this page.
  19. The way that mod suggestions are handled is you make a new mod topic in the mod forum and then link that newly created mod topic in a post. I have various examples in the forum, here is a link to Oblivion specific examples. There are a few issues with the guide but most of the mods should work just fine without any issues. If you see a potential conflict then just make a post. I would also look back a few pages in this forum topic because I made note of some mods that had issues. I am currently working out a different way to present the guide and will be redoing most of it, in the future.
  20. Since you said do not do it, I have to ask, what i the problem with using the #set to set a URL property. Does it just make a string of text become a link to a URL value of text that it is being set to?
  21. Sharlikran, can you avoid double posting. You can type hr in square brackets to get a line break or horizontal rule. Mod Edit: The double posts were deleted.
  22. I know that s4n said that links cannot be parsed with a URL property using a media wiki markup or html but this is kind of of a different scenario. As I was moving some more mods over to work with, I had a like which I want to copy over but the property OblivionNotes does not like it. Here is the Mod Page and I was tying to pass [https://www.nexusmods.com/oblivion/mods/18498/? Here.] but I got various errors. Is there anyway to keep the SMW property and allow link to be parsed correctly or would I have to figure out a different way to handle "related links"? I hope I used the correct terminology,
  23. Z, like I said I completely understand and that is why I use those specific prefixes for just about everything that I create.. I know that there are various things that can cause some pretty major issues. You may want to also lock down some of the pack templates and whatnot because anyone can edit them, I thought I should let you know about that. SMW has the most moving parts out of the languages that I have some experience on. I am not a creative person, I am just curious about SMW and like to see how things work. I tend to find the simplest things to be interesting. If I am doing something wrong, just shoot me a message on this topic or a pm. I rather not completely destroy the wiki. EDIT: Another thing, do any of you actually look at the Template:Delete?
  24. I guess I made a mistake from post #63 by accidentally incorporating the namespace when it actually isn't part of the equation. I figured something was fishy from the start because everything works as I intended. I guess I was defending my own mistake, sorry about that. Here is the line for most of the SMW data. {{#ifeq: {{PAGENAME}}|TES4Mod/{{{Title}}}|[[OblivionModTitle::{{{Title}}}| ]] [[OblivionColor::{{{Color}}}| ]][[OblivionModPage::{{FULLPAGENAME}}| ]][[OblivionModUrl::{{{Link}}}| ]]|}} I could use "{{FULLPAGENAME}}|Dev:TES4Mod/{{{Title}}}" but I don't see a reason to include that and again, sorry about that.
  25. I 100% agree with pretty much everything other than the cross contamination part because I am using some prefixes like Oblivion and TES4 but I see the reasons. I have already broken the wiki a couple of times in one way or another :/ Like the two bogus pages here You can always install MW inside a VM on your local machine and practice in that sandbox. This is what s4n and I have been doing for awhile now. At least until we get a dev wiki instance up. I understand VM and the functions but I have zero idea how to do it for mediawiki. I don't know anything about managing a wiki either. I can already see issues happening with some differences between a VM and the current wiki. EDIT: But then again it might not be bad to learn how to run a wiki :/
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