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Everything posted by hishutup
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hmm, someone should make a page that contains all of the rules by querying the data from the LOOT template, it should be very easy to implement. EDIT: I thought I posted this on a different topic but oh well.
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I put {{PAGENAME}} on one of the Mod pages and it resulted in Dev:TES4Mod/<mod title> I think this issue comes from when you re-enabled the Dev: namespace. Because there used to be pages on the page Dev:TES4Mod/<mod title> and then when you re-enabled the Dev: namespace the {{PAGENAME}} were still on the Dev:TES4Mod/<mod title> verses TES4Mod/<mod title> No, I am learning. I am trying out various things to see how they work. I'll end up deleting all my pages and then redo it because right now I am not happy with the names and the way things are set up. oh, this is interesting, thank you.
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I am trying to get multiple mods that can be queried via [[Category:TES4Mod]] to be handled similar to the way adding mods in packs are done. The [[Category:TES4Mod]] is done using a #ifeq parser function so that it compare the {{PAGENAME}} and "Dev:TES4Mod/{{{Title}}}" and this seems to give me the effect that I wanted which is to be able to embed a mod but not embed the [[Category:TES4Mod]] on the page which the mod page is embedded. The mod data is stored on "Dev:TES4Mod\<Mod Name>". I know I could do that but the number of mods to be added is not defined. I could incorporate the same thing I did for the [[Category:TES4Mod]], so that the SMW data will only work when the {{PAGENAME}} is equal to "Dev:TES4Mod\<Mod Name>".
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If you are curious what I am doing now, I am trying to figure out how to do multiple templates on one page. I see a few key parts. In the Form: {{{field|table|holds template}}} {{{end template}}} {{{for template|PackTableEntry|multiple|embed in field=PackTableFrame[table]}}} {| class="formtable" ! ! style="width: 300px;" | Mod Name ! Installation Instructions |- | {{{field|packName|hidden|default={{BASEPAGENAME}} }}} {{{field|tableName|hidden|default={{SUBPAGENAME}} }}} | {{{field|modName|mandatory|input type=combobox|values from category=Mods|existing values only}}} | {{{field|customInstall|input type=textarea|editor=wikieditor|autogrow}}} |} {{{end template}}} The Template:PackTableFrame seems like its just a simple table. Is there anything that I should know or should I just jump into it and hope for the best? I did read some stuff but it didn't like it had everything. *shrugs*
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ENBoost rips out the mirrored texture cache from TESV.exe and moves it to its own executable (ENBoost.exe) The memory tweaks that are part of SKSE change 2 different blocks in the TESV.exe It accepted to call them Blocks 1 and Blocks 2. Here is my post on the sizes. Here is keith's amazing posts 1 and 2
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Yeah, I realized that right after I posted this and didn't bother to fix it, my bad.
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1. I don't try to break it, sometimes it just happens. Sorry about that. EDIT: found this, take a look 2. Yeah, I was starting think the same. I just was focusing on using the link using the titles name. 3. hmm, so you're saying it is a limitation on the property because it can only be parsed when the data is on the same page.
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Profile automatic archive invalidation is unchecked and grayed out
hishutup replied to garybenoak's question in Mod Organizer Support
The only reason I remember is because in Oblivion I was stumped on why I couldnt enable it and I was stumpt on why I was getting crashes -
Profile automatic archive invalidation is unchecked and grayed out
hishutup replied to garybenoak's question in Mod Organizer Support
its grayed out until you run the game for the first time but as grant says, Archive Invalidation is NOT needed in Skyrim. -
I broke SMW again :/ Category ask page I asked DoubleYou this same question. I have: {{#ask: [[Category:TES4Mod]] | ?OblivionModUrl | ?OblivionModTitle | ?OblivionAuthor | ?OblivionColor | format=template | mainlabel=- | template=Dev:TES4Templates/ModQuery }} in the template I want the the url to display the Mod title. I tried using the #show, {{{2|{{{1}}}}}}, and various other things and I am stumped. I asked DoubleYou and he couldn't figure it out so I am at a loss wit that issue
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Yellow Main Menu and CTD with ENB
hishutup replied to ChillSmokeBLINK's question in Post-Processing Support
I believe the mustard yellow screen is from another external injector but I never looked into it. Someone else may have a better answer. The only thing that I can suggest is to close every open programs and then start skyrim and report back. -
Yellow Main Menu and CTD with ENB
hishutup replied to ChillSmokeBLINK's question in Post-Processing Support
I see that when using ENB + Crossfire + radeonpro. are you using that combination? -
Dev: is not a valid namespace because I followed your recommendation for the template and it resulted in {{Template:Dev:TES4Templates/ModQuery|1=Roads of Cyrodiil|2=http://www.nexusmods.com/oblivion/mods/20218/|3=Arthmoor - Ukrr - mariedanj|4=orange|#=0}} Template used Mod query
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What I find interesting is the note that tannin leaves. I'm sure he has his reasons and there are definitely times where conflicting scripts are an issue but not for all mods.
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I remember awhile back you said string were superseded by text. I started to change things over and found some weirdness with the form. Instead of individual lines, there was a block on two specific properties, OblivionAuthor and OblivionVersion(I think it was this one). I haven't played with the field yet because school is kind of taking up most of the day and I am just too tired after I get out. :/ EDIT: I changed the title because it no longer is about the template itself but rather SMW help. EDIT2: Its fun unintentionally breaking the wiki :/ EDIT3: I have no idea how to go about creating a template for mod query. Ill look around the wiki and the media wiki documentation later Edit4: found some documentation here https://semantic-mediawiki.org/wiki/Help:Template_format
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If you didn't correct me that means I was right :P Im guessing you missed my other post
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I need some help stabilizing my mods
hishutup replied to natranr's question in General Skyrim LE Support
There is likely something between 3DNPC and EFF. if by pathing system you mean navmesh then JK shouldn't touch any of that because he uses a different method to put holes in the navmesh. -
This is my experience. Im not going to go super in depth but I have been using mine for years now. My cards are 6970 DOF - doesn't work. You can kinda get it to work if you use a low fade time but it will flicker 1 white frame every now and then. Why? I have my theories. Water ripples - they will flicker in both the Vanilla and enbAdaptation - can get out of sync and cause the game to be too bright or too dark and flicker really bad. You may be lucky and get it be perfectly synced. If it does get out of sync, you can toggle ENB and/or the adaptation on and off to get it sort of synced again. If you have VRAM swapping that tiny freeze will be double the length. Radeonpro + CFx + ENB = mustard yellow screen followed by a crash at startupAny sort of CFx fix doesn't actually work. The effect it gives is both cards will be rendering the same frame and you will not see any performance boost. I hope this makes sense and answers your question.
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I need some help stabilizing my mods
hishutup replied to natranr's question in General Skyrim LE Support
I highly recommend clicking the "create backup" for when that happens. Then when something like that happens, click "restore backup" -
STEP Extended causes no main menu load on startup
hishutup replied to swiftfoxmark2's question in General Skyrim LE Support
Previously you did the "check for errors" in tes5edit which pointed out that there is something wrong with a few of the records. I checked a random sample of the formIDs that had the error and it seems to match up with AOS. Did you redownload and install AOS or did you miss that suggestion that was given? If you did redownload can you run the "check for errors" once more in tes5edit to verify that ALL of the errors are gone. If you happen to have missed the suggestion then can you do that now. -
By looking at the example s4n provided, that appears to be true. I believe s4n said that it will only work for templates but he only mentions "form:" specifically. The quote below is directly from post #37.
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I have no idea what is going on with the mo nonsense. It sounds like something interesting is going on. The poplygons being stretched everywhere seems like an issue with drivers or something else. There have been a few cases. Look down the general forum because the was a recent case that happened I think within the week. As for the mo issue, I don't even know how to go about that one. Someone may be able to explain that one.
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STEP Extended causes no main menu load on startup
hishutup replied to swiftfoxmark2's question in General Skyrim LE Support
Its aos, I checked my install. -
Is someone currently editing the STEP Wiki?
hishutup replied to chasers36's question in Wiki Support
nvm... ninja'd -
what caused the rouge property? What do you mean clean up? Did you delete the pages or stuff in the background that is on the server?

