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hishutup

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Everything posted by hishutup

  1. Its always nice to see the authors join the random threads about their mods. Im sure you know of the section in the weather pack. I dont know how it fits but I do remember there was some SoS mod that was included in one of step's predecessors.
  2. Its looks hilariously rancid... I like it. :D
  3. how are you going to pay for UE4. The engine is an expensive investment.
  4. Then you think of a name and go through and change it. I've been out of that scene for awhile. *shrugs* So much nonsense this past couple months Right when things get good, it all goes downhill
  5. I have found the best solution to that is to restart MO. If it continues then maybe you need to repack the mod or manually drag the mod installation over
  6. post your inis take a look at this even though it probably wont apply because I think this is an issue with MO. Check your esps for errors and post the log
  7. Welcome back audley. I have always appreciated what you have done for me and for others. I hope that you will be able to gain the numbers to be able to produce something in the end whether it is big or small. I believe that you do have the drive to do greater things but it is going to be one rough road. I'll lurk around and be where I generally am *cough* the chat *cough* I'll be there when you need me :D
  8. It in his AIO https://www.nexusmods.com/skyrim/mods/13268/? The STEP guys are aware of the change and are trying to find a good order to put his mod(s)
  9. the next step is checking the mods for errors in the references
  10. Legendary Cities - Tes Arena - Skyrim Frontier Fortress was discussed before and won't be added to REGS at this time because it adds dead cities.
  11. I mean something that runs in VM. I figured one of you two had a VM to share.
  12. Found it https://forum.step-project.com/topic/710-enb-guide/?p=109854
  13. I think it boils down to preference.
  14. The set enable state opposite of parent function is used to disable stuff. If you add that to any object and you load into the game world, the object will then disable itself when the player is loaded into the world In this case the children do the opposite of the parent in terms of being disabled
  15. I forget what the function of expandsystemmemoryx64 was called but I can tell you that it would do little anymore and what it did do wasnt really needed to start with. I think a related function is like a mem defrag but there is a post somewhere that showed what it was. I spent some time looking for the post and I can't seem to find it at this time.
  16. what about ENB's procedural sun. I dont think there is a performance hit. The downside is that I think you need to enable UseDefferedRendering. The benefit of having ENB enable is the option of enabling the shadows.
  17. hmm, I took a look at the virtual environment and I am completely lost. Do either of you happen to have a virtual drive that you could share with me?
  18. Bumping for visibility
  19. that is z-fighting there is no way to fix it, only subdue the effect. Check this
  20. I think the script delevels the leveled lists rather than morrowloot-ify them. There is a slight difference between the two.
  21. I kinda have an oblivion guide. I will say it's a mess but its there. If you do follow my guide then there will need to be some parts may need to be updated like replacing obge with oblivion reloaded but follow the green and you should be golden Wb has a level of complexity. Obmm is superseded by TesModManager and it not a very good mod manager in my opinion. As for morrowind use that compilation which the name has escaped me. There are a few issues though. I do not know if the issues were fixed in a released mod.
  22. there is no need to raise it unless you are maxing it.
  23. The first block doesnt even need to be raised, unless it maxes out. If you need to raise blocks1 then you are doing something crazy. blocks2 will never expand beyond the default 256 and has no need to. It will allocate another blocks2 if it fills up by my understanding.
  24. hey neo, I think it is time to change one of the enblocal.ini settings [MEMORY] ExpandSystemMemoryX64=false Here is a post from keith
  25. maybe its errors in some plugin open the mods in xEdit and check for errors
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