Jump to content

hishutup

VIP-Supporter
  • Posts

    2,679
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by hishutup

  1. It must be downloaded separately pick either x86 or x64, it doesn't matter and install it anywhere, it doesn't matter. The decompiler is ONLY used by MP, there is no need to run it through MO because its a CLI
  2. If your other post is anything to go by, you are likely crashing from cobl catelogs. I am currently in class, I'll take of this afterwards. Remind me if I forget
  3. Last time I used the fps monitoring from msi, the game crashes.
  4. Ah, I took it the other way :P
  5. I would disagree, some of W3 side quests actually lead to some really wicked quests.
  6. btw Script fragments are somewhat broken until build 34 and people MUST extract the Scripts.rar because it contain necessary files
  7. can you please place the skse.ini in the skyrim directory to test and see.
  8. I compared a few other systems after moving from two 6970 -> a single 970. For someone that has a similar machine other than they had a weaker gpu and an Intel cpu, the person was able to get 60fps with a modded game where as I was only about to achieve 20 with only jk whiterun the sample was taken at whiterun. My conclusion is that amd cpus are terrible. If I had the funds I would do an apples to apples comparison. I hope this makes sense, I am on my phone and its not the best.
  9. *cough* Sticky *cough* Key point being "Skyrim\Data\skse\"
  10. Fireduh... I dont even know his name, appears to have removed all his mods. (I f***ing hate when authors do this) I think I brought this off topic long enough, I am done. EDIT: This fellow, fireundubh I can replace any xEdit script he created, just ask. This means I'll create my own, original script that will always be accessible.
  11. Making a bash tagger isnt super hard, I could do it but I would need a reliable source of info about tags I hate when people remove work because the owner abandoned it.
  12. Mator looks in the plugin for what scripts are important, as far as the FormId and filename sensitive scripts, mator is trying to find aa good method.
  13. I love the effect TAA has but the ghosting is very annoying. I now downsample everything because its better in my opinion, other than a slightly burly UI.
  14. The last one looks overall blurry, in a bad way. MSAA really stands on its own when it comes something like the boat sail ties. Here is some from fallout 3, I remember one being MSAA and the other being possibly ENB Edge AA and something else. Pay attention to the part of the image below. It should be very obvious which full image uses what type of AA. I cant even really play skyrim anymore because of the framerate and the Aliasing. The only real viable solution is to downsample(1527x2715 -> 1920x1020) which is expensive.
  15. Could something be automated? Yes but the cost would be high. What type of cost is that? One or more, of many: dev time, complexity, time to process, etc.
  16. They just havent been removed, yet.
  17. Another thing, where's the moderation? It doesn't take a boy genius to come to the conclusion to delete those posts and mute the person for a day or two for spamming.
  18. I remember that bcfs kind of broke in some versions, its hit and miss. Step's bcfs are WAY out of date, please do not use them.
  19. Its funny because I also tried them both and found that I would like them both to be a thing because they touch different parts of the world which is kind of crazy. The downside is some rocks are sticking out of the landscape and the frames hit is pretty bad, I've been spoiled with 60fps on a different game and now I just cant stand skyrim and the dreaded performance problems.
  20. I don't know if its the steam community or something else but this is toxic and definitely not inviting at all and this is pretty much the first visible page. I thought I should share this because this is just terrible.
  21. I thought zilav recently updated the definitions(29days ago). This is what the issue is. You are lacking these edits, unless the libraries you are using to build MP are different from that on GitHub
  22. its been available on github for quite awhile, I think since build 240 or something.
  23. well, looks like you found your problem. place this file in the "Data\skse\" and you should be fine. ...is almost facepalm worthy. Install the file above manually and don't mess with it unless you need to up the first heap.
  24. Here is another suggestion for ini tweaks Disable Autosaves
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.