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Nozzer66

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Everything posted by Nozzer66

  1. Doesn't EssArrBee suggest editting the FCO.esm to remove the NPC edits anyway? Got to admit though, Audley, that does look like a quite adequate solution.
  2. That Load Order suggestion in Mod Organizer is only a suggestion, and the feature is only in Beta. The STEP team's checked their suggested left pane order throughly, and that suggestion from MO can be safely ignored. In fact I usually turn that MO feature off.
  3. I think EssArrBee tried Russell and had issues with it.
  4. Don't really appreciate being called an idiot just cause I disagree with you. In fact if you're going to take that sort of attitude generally, then welcome to my block list.
  5. Shouldn't have to restart. And nope just redo it exactly as previous. If you're going to reload the Roberts textures like that the new mod needs to be after NVRIII.
  6. I wouldn't use NPC overhaul. Statmonster pretty much has the same opinion as me. Actually I pretty much second Stamonster on the whole thing to be honest.
  7. Yep. Redo the bashed patch. No just reinstall the textures. I usually just do a separate mod with just the textures in it.
  8. Use Violens instead. Does the same sort of thing for kill moves and I've never had an issue with it.
  9. That purple tint May be a Roberts issue. sure. I think NVR3 actually suggests reloading Roberts textures after you install it. Worth a shot.
  10. Ah now I getcha. GrantSP has nailed that one pretty well. :) The take home really is that left pane is Mod Order and that's not always (nor do you want it to be) equivalent to right pane Plugin Order. :)
  11. I don't understand what you're asking... If you're using the Unofficial Skyrim patch, that would always be above the DLC's for one. Optimized textures for main game would be above that even.
  12. Would like to see how this may work with WAO. Would have to be good to make me change.
  13. Merged Patches can certainly do levelled lists. But if and when Mator Smash is in a near complete state I'll be grabbing it. :)
  14. I'd personally just turn that feature off. Even if you're not doing the full STEP install, follow the basic format. To turn that feature off go to Settings, Plugins, Basic Diagnosis Plugin, and make check mod order false.
  15. Don't put it where the loader is. Put it back where it's supposed to be first. Then check you haven't done the old SKSE.ini.txt trick by ensuring you're showing file extensions in Windoze.
  16. I think the strange O one's just an engine issue cause it happens in Fallout 3 as well. Your issue in the third screenie may well be down to an Ini file change you've likely not made. you need to set the value bLoadFaceGenHeadEGTFiles=1 in the [General] section of fallout.ini (EDIT: if it's not there, write it in.) You're always going to have some 'neck seam' in New Vegas. It's a game limitation, unfortunately. You can minimize it a bit by judicious choice of textures etc, but it's always going to be there in some way. I'd suggest also looking at one of the mods on Nexus that automatically allocates 'neck seam concealer' necklaces/chains etc to all characters on cell load. Search Nexus for one, or I think in the current F and L guide SRB suggests one now. The double Iris issue is an issue with the Fallout Character Overhaul mod versus the Fallout New Vegas Redesigned mod. It's a mesh issue. I believe you can fix that by just unticking the FCO plugins, including the Willow one. This wont crash the game, cause all FNVRedesigned needs is the meshes from FCO, which it gets if you leave the mod installed and hide all the esps and esms. Also in the current iteration of the guide SRB has you remove a lot of FCO records. That is designed to fix it. Personally I don't use FCO's willow patch cause I prefer her original look. Cant help with the power armor as I never use it. Sorry.
  17. The idea behind the conflicting graphics part is that you load them early to give you a good solid graphical base. Mods may come later that overwrite small certain parts of these mods. You may find with NMM you'll run into possible confusion if/when the guide suggests hiding or not installing certain files. And yes with the map question. You're getting the best of both worlds in essence.
  18. Pretty much the same as you, Neo. I cant repeat it after I remembered to scroll down and check other options.
  19. You only lose her forever if you fire her a second time. Though to be fair I'd not fire her at all cause it's annoying to get her back after firing her.
  20. LOOT does a reasonable job, but sometimes you just have to use the lock load order ability on things like Requiem. I'f found I need to do it with Perma as well. Hopefully they'll catch it up over time. :)
  21. Suggests to me that something you've added after the very basic additions is causing the issue. I'd start with your basic load order, start adding mods in small blocks, try starting the game again. You should find what's causing it. Once you do, you could try re-downloading and re-installing, see if that helps.
  22. To answer the last question first... Either move that log to the AltF4 mod or just delete it. I'd move it cause it regens ever time. If you move it it will regen in the mods folder. With the patchers... If the mods aren't messing with animations or weapons and armour then you might get away with just redoing the bashed patch. Otherwise do the other patches as well.
  23. no. Just click the plugin you want to clean. It will load THAT plug in plus any of its masters automatically.
  24. alternatively, you could try grabbing SMAA and enabling that. Either way works. :)
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