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Nozzer66

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Everything posted by Nozzer66

  1. It's easy to forget. :)
  2. Not me. I know he said it's OK to pass it around, but it's not my mod and I won't be doing it.
  3. The one I caught that looks interesting: https://www.nexusmods.com/skyrim/mods/75579/?
  4. Not everything HAS to be green. In fact the chances of getting everything green are pretty small. If you have 3 plugins all editing the same record (for example) and you choose one to go into your CR patch, you'll never get all greens as the other two that 'lost' are still going to tell you they lost.
  5. You'll get into the habit... Add a new mod, redo the bashed patch, like it's as natural as brushing your teeth. :) Trust me, we've all been there.
  6. If you've got it and your game's working fine, keep it. Save it somewhere for future use. And it got deleted cause the mod maker deleted his whole internet presence, essentially.
  7. You could check youtuber Seddon4494. Has a few useful vids there.
  8. Normally there should be nothing 'new' in a compatibility patch unless it's a new item or something overwriting an old one completely. Which happens on occasions. You could TRY and make one super compatibility patch for everything you have used, but it could be more work than you'd think. You have to remember ultimately: you want to PLAY the game, not spend forever and a day trying to get it working. :)
  9. A and B to both. This may mean you have to install it 'twice' in effect. Once for the main, second for the option and then merge when asked.
  10. Have a look at your Stunning Statues of Skyrim install, particularly where in SRLE you're asked to copy and rename some things into different folders so that No Snow Under The Roof can pick them up. Edit: And a similar comment for you, ram911. Double check that install.
  11. Yes, but it's being worked on as we speak so that it's no longer an issue.
  12. Have you disabled the plugins that were merged? That's what's typically supposed to be done. Sounds like you may not have. 1) get the plugins in one spot, I typically pull all of the ones for the merge down the bottom of the load order. 2) Do the merge. If there's any issues in moving all the mods to be merged down the bottom of the order, Merge Plugins will say so. 3) Activate the Merged plugin and deactivate all the ones that were in the merge. 4) If the Merged plugin is in Overwrite make it into a new mod. Should all be good from there. And you mention Bashed Patches. How many bashed patches are you running? Should only have the one.
  13. Most of the questions you pose are answered pretty simply with one of the following answers: 1) Mod is more recent and gets updated still. (Like the EFF query) 2) Less patches needed to make it work. (RND, ETAC etc) 3) General preferences of Darth Mathias. (AGO. It was in at one stage and was removed) 4) Stuff conflicts with stuff (Another reason why ETAC isn't there. It and Immersive Citizens dont play nice as yet) As for Perma rather than Ordinator, while I haven't used it with an SRLE Extended load order I've had no issues getting it to work with SRLE. That would be a judgement call. Try it and see how you go. It's not that difficult to set up. Just that the Patcher can take time. Another factor to consider is that tossing in something like ETAC will take up .esp/esm slots and by the time you've added Extended on top of SRLE you're a bit tight on the max limit for esp/esm files. Sure you can merge stuff down, but it's more work and gets more complicated. If you decide not to use some of the mods in the guide it MAY mean Darth/Lexy's provided Resolution patch may not work and you'd need to make your own. Given you mention you're new to the sport of Skyrim modding, that may be difficult for you. It's not impossible and it's very learnable, but just mentioning is all. Hope that helps? And Welcome, BTW. :D
  14. Nothing wrong with getting info from LinusTechTips. He knows his stuff.
  15. I usually move anything I'm patching to the very end of the load order, making them all contingenous. If there's something untoward in doing that, the plugin loading part of Merge Plugins will say so. Once the merge is done I make a new mod from the merge and drop it on the left pane right after it's master (if it's just patches etc.) Then LOOT and see where it sits.
  16. Have a look at what Darth Mathias does in SRLE Extended with some of his merges. He does a few good ones that may give you a guide. You'll find the merged ESP will usually sort pretty nicely where they should, ie after all the mods they patch. But if they are not where you want them, LOOT it so they are. You'll not really break too much if you try and keep to smaller mods as much as possible.
  17. Might be a bit hard to find out, may need to do some console commands etc but is that the only dialogue you're having issues with at all?
  18. If you merge big groups of patches, you can LOOT rule the resulting merged ESP's to load late in the list.
  19. You could look at Merging all the Better Quest Objectives stuff, all the Bathing in Skyrim Stuff, Rebirth Monster Patches, CACO patches, Sounds stuff etc. Also maybe some of the smaller little UI stuff and smaller little texture mods, much like what Darth Mathias suggests in his SRLE Extended guide. It's going to take some pretty serious work to get that down far enough though, given you're near 100 over 255.
  20. I'm pretty happy with my 780Ti for now. Maybe next machine I build I'll look at a 1080 or something.
  21. I've seen somewhere that the uExteriorCellBuffer should be (UgridstoLoad + 1)^2. Hence default of 5 + 1 = 6. 6^2 is 36. 7 + 1 = 8 8^2 is 64 etc
  22. In Neovalen's guide all BSA's get extracted. No point backdating them.
  23. Cause in SR:LE all BSA's get extracted, so there's no need to worry about back dating them.
  24. Doesn't Summerset Isle have issues, though?
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