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TechAngel85

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Everything posted by TechAngel85

  1. Your screens are still up a page or two back. And yes, compatibility will have to be checked for sure! ...but you're very good at that.
  2. I've read through the enitrity of this thread again, and from what I can gather the three Release Coordinator agree that is one is good for Extended (desaturated version). Several other staff members have voted a yes as well. I think we should simply accept this mod. Anyone against that?
  3. ENBlocal INI Guide has been updated to latest release: https://wiki.step-project.com/Guide:ENBlocal_INI I've also removed the notice from the top of the main guide saying which version it was "up-to-date" for since there is no longer any information in the main guide that would be dependent on this. All this information was moved into the sub-INI Guides.
  4. What Gyro said. That would be my first guess as to the culprit. You can also post your enblocal.ini for us to check those settings as well.
  5. I've fixed this and all calls. Here's the updated template: https://wiki.step-project.com/Template:Loot_Rule Wiki is being incredibly slow atm...
  6. Yes, or you can simply add them to the STEP Patch.
  7. The STEP Patches cover all conflicts regarding a STEP install.
  8. Why are you enabling Papyrus logging? You should only do that for troubleshooting scripts. At any rate, make sure you don't have any missing masters
  9. The only one that might need a separate install works be Distant Decal Fix since it's loaded at the top of the Guide.
  10. Thanks for checking in! I'm planning on working on the compares soon as well.
  11. There's not and there's not going to be from the looks of the mod page. BSW authors has already stated they're not making on and CQLA author is out of commission and said not to expect any more updates. It looks like it's going to be one or the other.
  12. Pretty sure that Book Covers of Skyrim re-textures them and that is already in testing. Would have to compare against that mod as well.
  13. @SRB, There can't be compatibility patches...these are altered meshes. You use one or the other...no patching possible. @GrantSP The BSW meshes are actually much closer to vanilla if I remember right (can take some screens later). CQLA, have elongated and narrowed meshes which causes stretching on a few of the quivers. Just look at sets #2, 4, 6, and 7. The textures are clearly stretched out when looking at the details. Also, the hip option is not a STEP recommended option.
  14. Okay, everything looks great but the Skyforge. It's better but not as good as the others. I say accept the mod.
  15. I don't think this one is really for STEP, even with the changes of a new version.
  16. Okay, here is the compare of the two mods: STEP >> BSW Some of the STEP ones look ridiculous, imo. The arrows are far too long in the quiver and/or the quiver opening is far too small to carry a fully loaded quiver. Closer Quivers and Longer Arrows (STEP) has the quivers pushed really low on the body in some cases and I can notice some stretching of the textures here and there due to the narrowed and elongated meshes. BSW is far more consistent all around, imo.
  17. Yeah, I've seen some of the comments. I think it would do well to explain why some options are no longer available and then link to the alternatives that you felt are better than what your mod provides. This would help users know that WATER would be "the same or worse" than mod XYZ and simply instruct them to install that mod to compliment WATER. As far as reviewing your mods again, we'll look into it. Distant Decal Fix will probably be dropped soon from STEP as DynDOLOD gets closer to release. EssArrBee is already testing with it actually. I can look into the installer later this week or next. Check it's wording and take some optionals from RTW to add back into WATER. I don't have the other files to add back in except for maybe Distant Decal Fix. EDIT: I've downloaded the mod and will have a look at it when I can. For now, I've gone through the description page and updated the wording a bit. I didn't add or subtract anything from it. Just made it more clear.
  18. It is really not needed. It basically forced ENBoost to use certain memory space. Testing has shown it to provide lil to no benefit.
  19. Z has been making some of the templates play nice with it. Hit him up and maybe he'll be able to do something.
  20. The "=" sign bugs it out.
  21. The installer is modular so you only install what you want.
  22. These are the vanilla textures that are not covered by other mods. They have been optimized without any noticeable quality loss.
  23. I've already checked it out and nothing has changed for our instructions. I've updated the mod page saying it's good for the newest version.
  24. So...after a bit of research, I've discovered that when this mod is combined with XP32 (which we already use) that the gap caused by quivers is no longer present. Here's the post: Request: Reply: If this is true, then the only reason to not use the quivers would be for the preference of having longer arrows in the quiver. The longer arrow fix would still be in effect for Closer Quivers, but the arrows would be shorter in the quiver like vanilla. I guess supplying some compares would be the best way to determine.
  25. What was the consensus about the quivers? I can't remember so I'll go back to read the thread when I can in a bit. I seem to remember installing them and not having any issues, but it seems closer quivers and longer arrows played a roll in the debate....
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