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TechAngel85

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Everything posted by TechAngel85

  1. Yes, it uses VRAM. I think the description on the ENBlocal INI Guide is very clear as to what this does.
  2. Any other opinions on this one?
  3. Dropped from Testing for v2.2.9.1. Book Covers will be used.
  4. I'm not "downing" anything. Just providing my opinion on the mod and its inclusion in STEP.
  5. Reserved memory is used for cache and texture swapping between the VRAM and RAM, if I'm not mistaken. The value of this parameter will be dependent on texture sizes that the user runs. Mainly 1K textures will result in a lower value being achievable. Running 2K texture would result in the value needing to be a bit higher. 4K would be higher yet.
  6. I'm not seeing the merit in this mod. Running around the game you'll notice the splashes and it's a nice effect but not realistic, imo. The splashes show on everything from rock to dirt to grass. Most of these materials would absorb the impact and not produce a splash. I also don't feel like the effect with worth another ESP slot and extra script. Besides, it's raining here now and I'm not seeing any "splashes" anywhere.
  7. Updated the compare with a vanilla shot. I like Gamwich as well. The design is very nice. I think I actually prefer vanilla (HRDLC) to even what we have now.
  8. I can go either way on this one. The default black wolf is WAY too dark tho so I would say if this mod is used, it would probably be meshes only.
  9. I'm personally on the fence with this one. Gamwich has much better details (I didn't even know that was a feather in our version), but AA seems to stand out more. I'm not sure if that's just SRB's system or if it's the bottle themselves.
  10. This is just a texture replacement, regardless if the name sounds like a cheat mod like Lockpick Pro...which I have never used... We just need some compares.
  11. I think it's safe to say that we're going with Book Cover's new version for this. Dropped from Testing for v2.2.9.1.
  12. I think it's safe to say that we're going with Book Cover's new version for this. Dropped from Testing for v2.2.9.1.
  13. Officially tossed my hat in that ring. I wouldn't want to be the one that has to sort through all those submissions!
  14. I've updated the Guide for the Skyrim Skill Interface Re-texture mod being accepted. For it's mod page and installation instructions, I simply duplicated the options we had installed from the original mod by Tko007. The FOMOD instructions still need to be converted to the new template.
  15. That's what I was thinking as well. In fact, I was thinking about putting together a CV just to toss my hat into the pot. I'm sure there are more qualified people, tho.
  16. I looks like we can install either XPMS version without issue; at least the author said as much. Groovtama's XPMS Extended version simply has more options and compatibility with various body altering mods like HDT type mods.
  17. I already knew this one would make it. We just really need to sort out the options for it.
  18. Archive it and use the "Install new mod" button in MO. Navigate to the archived mod and select it. Click open to install.
  19. I have tried with the STEP Female Overhaul. It's not going to be a light task by any means to learn mesh creation/editing.
  20. https://www.nexusmods.com/skyrim/mods/13268/
  21. And fix the issue of placing the iPresentInterval into the correct file. Laucher places it in SkyrimPrefs when it should be in Skyrim.ini.
  22. Thanks, I corrected the OP. That is still on the lower end of incomes in the U.S.
  23. It would be good for a college student, someone just out of college, someone that is retired, or someone with multiple incomes in the household; else, $20K is hard to live off of. Heck, even if I could be available during 2pm - 5pm GMT (8am - 11am my time) I would do try it out as a second job to supplement my income. I'd have to mainly leave STEP if I did that that and got the job though.
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