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TechAngel85

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Everything posted by TechAngel85

  1. New version of the Guide will be released today (this evening) which will address this issue and has USLEEP support.
  2. If you're needing better textures, just to a Google Image search for "NASA xxxxxx". Such as "NASA Earth". Those results will produce some pretty good quality pictures that can be used for textures.
  3. I agree. I was going to start a new game with USLEEP release anyway with COCA added in to test it during my playthrough. With Immersive Citizens also being added and several mods updated like FNIS, DSR, etc...I'm going to highly recommend a new game! I actually still need to rebuild my DynDOLOD install. I've been running without it since I updated Moss Rocks to continue testing things.
  4. That's the goal behind the installer. I'll whip it up.
  5. @Ess, I think we should toss together a simplistic FOMOD for the Compilations and patches. If you haven't done it already, I can put one together. It won't take very long. Are the files on the Copy Share?
  6. Those mods mainly do the same thing. You don't need it if you're using Enhanced Distant Terrain from The Ruffled Feather page.
  7. Probably the next round of testing.
  8. Can't finish the installer until Tannin pushes out the fix for the FOMOD. I've been waiting for it for a long while now. Meanwhile any FOMODs that have flags set then changed later in the installer are completely broken until that fix is released.
  9. OP is correct for any mods I've marked accepted. Got to head to bed before I'm sleeping on this keyboard. Meds I took for a bug that being passed around at work are knocking me out. If you guys release tonight or tomorrow before I'm off work, I'll look forward to seeing it. Gnite all!
  10. No, I think it's only needed if you want more positions to move the quivers around instead of using the default position. It's been a hot minute since I did all this and would need to double check that, though. Right now, I'm needing to go to bed before this medicine has me sleeping on the keyboard (bug being passed around at work ).
  11. I've listed everything that I have personally marked as accepted in the changelog. Any time I personally mark mods as accepted I fix the boilerplate, updated the changelog and OP, create the mod page, add the mod to the dev Guice, and move the mod to Anthology. If I don't have time to complete all those steps, then I don't accept the mod until I have time. This way it's all fully completed once the mod is accepted. If you guys accepted any mods and didn't do that, then I don't know.
  12. I'm for dropping it and dropped it from my personal setup a long time ago.
  13. If it's ready, then there's not any not to include it.
  14. The new files seem to be fine. The only thing that has really changed is the addition of Dragonborn DLC content. The content looks good too.
  15. Added and fixed. I'm not re-adding anything until Ess confirms he's not deleted them for the compilation. EDIT: just read some of the other posts. Seems the wiki is being touchy.
  16. Sounds good to me. Users that don't use the Patches might be out, though. My personal patches use the STEP:Extended patch as their base so it's all good from both angles for me.
  17. I don't know... Reading the Nexus page does reveal that some users were having issues with Sheson's meshes and Sheson said that it looks like they may need more work than his static meshes did. So it might be best to keep this until Sheson updates those meshes.
  18. That would be best. Mator's tool works very well, but that just complicates things more for users.
  19. Yes, makes them less noticeable and look more natural.
  20. I don't even remember what they were. I'll have to look. I think Splash of Rain looked better with the more transparent slashes or whatever the optional was.
  21. That's not what I meant. Added... Didn't know if we'd decided that the compilation would be added this release.
  22. Yeah, haven't been able to purchase it yet either but looking forward to it eventually. Glad Tannin is almost ready for the testers to try to tear it apart.
  23. Well, I added them all back in this morning because the compilation was never confirmed to be accepted for this release or not. So you might have to remove them again, if we add in the compilation. I've updated the Launching STEP:Skyrim section with the LOOT rules. EDIT: That's about all I have time for before work. If you guys release today, the rest will be up to you two (Ess & DY). I'll be available again around 8:30cst tonight.
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