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TechAngel85

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Everything posted by TechAngel85

  1. The way they are listed isn't important. They contain different files.
  2. Thanks, the main mod has all issues fixed which are present in the original mod. The expansions aren't completed yet but are still coming. The main difference between the Beta and main file are the new scripts for storage. I'm trying to get the original authors to let me branch this mod off as a fork rather than what it is now. This would allow me the freedom to do so much more.
  3. If a moderator can move this to the post-processing thread, that would be great. Would do it myself, but I'm on my mobile.
  4. Jaggarsfeld Extended. If you're a collector, you'll want this one just for the Trophy Hall.
  5. I seen no performance loss on my system from the medium resolution options. This will be more thoroughly tested later, but I've been using this mods nearly since its release. Can't play without it now.
  6. The impact is rather small, if anything at all besides more use of VRAM. I use the medium resolution textures.
  7. Just putting a feeler out there to see if we can get a syntax highlighter extension on the wiki. I'm writing a guide which will have quite a bit of XML code examples in it and right now the code is defined with tags. It's going to be quite big so syntax highlighting would do wonders for this new guide to help users keep track. EDIT: https://wiki.step-project.com/User:TechAngel85/Sandbox2
  8. I run it simply for the better clouds and mountain fog that covers up the z-fighting better.
  9. Awesome! This is one that I'll definitely get lost in playing.
  10. This is shown at the bottom of each page on the wiki. You will find it in the light grey banner at the bottom and in the center.
  11. Updated enblocal.ini page to be current with ENBSeries v.279.
  12. Though Boris sparked this discussion, lets generalize our statements, views, and discussion without calling out individuals for their beliefs. This topic is being closely monitored and will be shut down if it turns into flaming or targeted towards any one individual. Keep it mature. Keep it polite.
  13. And with those 8 words, his vibe was killed. Haha!
  14. Figured something that small would simply be handled in the STEP Patches.
  15. Such lively debate about links since I've been away. I'll toss my two cents out here. If I recall correctly what spurred the desire for the external link format on the Guide was a few users complaining about navigation issues of having to go back and forth and losing their place too easily. Instead of doing our norm and teaching best practices like we do in nearly all other areas, we catered to the users that were complaining. It made sense at the time but now with some new information, it no longer does. After reading this discussion, I have to side with s4n on this one. We should cater to users to make things easier for them whenever possible, but not at the expense of potential issues, as s4n has pointed out, for ourselves now our in the future. One standard should be set and followed and that standard should be the default standard that is used everywhere. I've known about the middle mouse click for the better part of ten years, if not longer (I was using it in HS). It's not like is a new thing on the block. We've gone out of our way to teach users the right way to do things and I see no reason why this should be any different.
  16. I said what I said because Shurah needed help with his description so the STEP team helped him. I still have admin rights and have seen a few words here and there that could be fixed, but have yet to do so. I know it's frustrating, but lets keep the tone positive and see if Shurah will be willing to work with you guys here. The atmosphere on the STEP forums is more relaxed and you have little to no "haters" beating you down. The guy seemed very cooperative and easy to work with when we helped him. I think he might be willing help out in the right setting. Nexus is almost never that setting. That's why I've turned off my comments on my mod over there and have directed users to my topic here on the STEP forums. Much as Sheson has done for DynDOLOD.
  17. Thanks, that fixed it. Those pages are protected for good reason. Not just anyone can edit them because they are essential to the Guide. Nope, only edits in the history were you. Just a missed "-". No biggy. My mistakes are usually much bigger and require multiple edits to fix.
  18. Those are some good points.
  19. DY, The links are broken in the table.
  20. I split off the posts into their own topic. I agree with the links on the Guide should be treated as such. But their use on all the mod pages makes sense about 50/50. Their use in the header make sense and that can be fixed and controlled in the template/form for those, but most of the links in the instruction area are just references when another mod is mentioned. I don't remember ever having to click on one when I recently reinstalled the whole Guide. Now, perhaps that's because I'm experienced and familiar with the Guide, but I still do not recall ever clicking on any of those links. If I did, I would have used my middle mouse click anyway so I wouldn't have known which format the link was using. All the links on the mod pages in the instruction area have currently been converted to the: [[page name]] format.
  21. Yeah, I followed that "discussion". I try not to post there because I'm still set up as an admin for his page so my post will look more official. It would be helpful if Shurah provided more information for those authors trying to make things compatible, but keep in mind English isn't his native language so there's probably some things getting lost in translation and he might not fully understand what users are asking of him.
  22. From my understanding, most of the complete incompatibilities stems from edits to Navmeshes. This would include any mod that edits building architecture, adds clutter which sits on the floors of interiors, and adds exterior clutter/features which would also sit on the ground. This is because of how navmeshes work and these are not "patchable" in xEdit. One must use the CK and that is a massive chore in itself. I would NOT want to be the one making those patches even with my experience with navmeshes! Basically, these mods will have to use the navmeshes from Immersive Citizens and then edit any issues which would interfere with NPCs walking around and from doing their activities. Knowing what all these city and town overhauls add, you might now be able to see a why there are issues and why they're so difficult to patch. It's basically rebuilding part of those mods from scratch. Because it's so difficult, that is why Shurah is getting some flack for being vague about the issues he's seeing. These authors want to fix them, but are having a hard time doing so without Shurah's cooperation and more detailed information from him. It's his right, but frustrating for those trying to make the patches. Most, if not all, other incompatibilities should be able to be patched via xEdit.
  23. Very well could be. Boris openly admits he's not supporting AMD anymore. There is a tool available in ENBSeries now to visualize SSAO in-game. This was made for the authors so they can tweak it to perfectly match what their needs are.
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