Halde
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Everything posted by Halde
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This "show VRAM" feature... It ain't working!
Halde replied to Halde's question in Post-Processing Support
Currently I'm using the Optimus Fix, but before that, the GUI didn't show itself either. And before I used the Optimus Fix, I used the Injector version. Which doesn't have a d3d9.dll. Could this be it? -
Hi all(again and again)! I cannot get this to work. The supposed default is "f4", yet all this does is cause a short freeze, followed by nothing. I have been told that "shift+enter" will open GUI(I'm not sure was this is an abbreviation for), which can show me VRAM usage among other parameters as well. This is not working either. I have no edited this section of the enblocal.ini, except for the times I've tried using other hotkeys for the "show VRAM" feature called: //f4KeyFreeVRAM=115 Are there a definitive way for my game to show me this?
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Thank y'all for responding! I will see if he/she is still active:)
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It appears though, that this actually only occour with the custom race Ningheim, and then only with female characters. So I suppose it's likely it has something to do with the body model? I used the CBBE Standard Body Nevernude. If it is caused by this at all.
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[spoiler=Load Order]Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp Skyrim Project Optimization - Full Version.esm RaceCompatibility.esm SPERG.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp Cutting Room Floor.esp BWS.esp Auto Unequip Ammo.esp Footprints.esp Beards.esp BetterQuestObjectives.esp Nausicaa's Tweaker.esp BFSEffects.esp Brows.esp ClamsDropPearls.esp SMIM-DragonbornTernFix.esp Traps Make Noise.esp Dr_Bandolier.esp NoxUE2.00.esp Animated Weapon Enchants.esp ExplosiveBoltsVisualized.esp Cloaks - Dawnguard.esp Dead Body Collision.esp BetterQuestObjectives-Hearthfire.esp SMIM-FurnitureChestSnowFix.esp Dual Wield Parrying_SKSE.esp BetterQuestObjectives-Dawnguard.esp GrassOnSteroids_Short.esp Thieves Guild Requirements.esp Moss Rocks.esp Rainbows.esp Guard Dialogue Overhaul.esp 83Willows_101BUGS_V4_LowRes.esp Chesko_LoreBasedLoadingScreens.esp Appropriately Attired Jarls Redux.esp Paralyze.esp RaceMenuPlugin.esp Weapons & Armor Fixes_Remade.esp Weapons & Armor_TrueOrcish&DaedricWeapons.esp Clothing & Clutter Fixes.esp SkyrimCoinReplacerRedux.esp Radiant and Unique Potions and Poisons v2.0 non glow.esp RaceMenu.esp SMIM-FarmhouseFlickeringFix.esp Elemental Staves.esp SkyFalls + SkyMills + DG + DB.esp RealisticWaterTwo.esp Footprints - Ash.esp SMIM-DungeonsCliffsIceSkirts.esp Moss Rocks_DB.esp ShootingStars.esp SkyUI.esp TradeBarter.esp Dual Sheath Redux.esp DawnguardRuneWeaponsFXSReplacer.esp Soul Gems Differ.esp The Ningheim.esp ADS.esp fFastTravelSpeedMult_4.esp WetandCold.esp AOS.esp IHSS.esp DeadlySpellImpacts.esp SPERG.esp WetandCold - Ashes.esp When Vampires Attack.esp aMidianBorn_ContentAddon.esp aMidianborn_Skyforge_Weapons.esp RaceCompatibilityUSKPOverride.esp Complete Crafting Overhaul_Remade.esp Better Skill and Quest Books Names.esp BetterQuestObjectives-BSaQBPatch.esp Bring Out Your Dead.esp NonEssentialChildren.esp SPTConsistentOlderPeople.esp Improved Closefaced Helmets_Legendary.esp Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp BirdsHFclean.esp Point The Way.esp HearthfireChimneys.esp RealisticWaterTwo - Legendary.esp Run For Your Lives.esp TheChoiceIsYours.esp Immersive Patrols II.esp SkyrimImprovedPuddles-DG-HF-DB.esp SMIM-ShackRoofFixes.esp Apocalypse - The Spell Package.esp DragonCombatOverhaulDragonborn.esp AOS2_DCOd Patch.esp SMIM-ShackRoofFixesDragonborn.esp The Paarthurnax Dilemma.esp dD - Enhanced Blood Main.esp Improved Combat Sounds v2.2.esp BlockSparkles.esp Gildergreen Regrown.esp TheChoiceIsYours_Dawnguard.esp Chesko_Step418_SN.esp dD-Dragonborn-Dawnguard-EBT Patch.esp STEP Extended Patch.esp iHUD.esp mintylightningmod.esp randomthunder.esp Alternate Start - Live Another Life.esp BetterQuestObjectives-AlternateStartPatch.esp Bashed Patch, 0.esp ASIS-Dependency.esp ASIS.esp Dual Sheath Redux Patch.esp
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Thank you!
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Hi all! Is this .ini meant to create itself? I thought this .ini was only for when you actually used a ENB preset, or if you want to weak visual settings with ENB. I have now deleted it twice. It keeps coming back! It's haunting me dammit! ~Sincerely Halde
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I have a consistent problem with this mod. Every single time I have installed it during my numerous STEP install(which is at least 5 times now) it has not worked(unless it's intended to look creepy). When I, in Racemenu, am changing the eyes, and I use the files this mod provides(I use a custom race which have it's own eye files as well), the eyes looks skewered. The actual iris of the eye, is half visible, with the other half is hidden behind the forehead. The eyes have been pushed up. As if they are overwrite the wrong textures. I use the 128x128 version of the mod.
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Oh god... Well thank you sir! For some reason, the Skyproc patcher argument was there... I probably managed to mess around with it....
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- SKYRIMLE
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Hi all! When I attempt to Launch Skyrim with SKSE through Mod Organizer, I get a message "Couldn't read arguments", and the start-up process fails. I get a pop-up message saying it, and it is written in the black cmd looking window that opens during SKSE load. I installed SKSE by unpacking it to desktop, moving the two .dll and the .exe to the Steamapps/common/Skyrim folder. I need rearchived the skse_1_07_01 folder and opened it in Mod Organzer. I made the "Data" folder directory, so that the "scripts" folder was the visible one in the structure. It said "Looks good" and I then installed it. This was the reinstall of SKSE. In the original installment, I moved the "scripts" and the "scr" folder, so they were both on top-level, and unticked the rest of the folder/.txt files. Please help!
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Moved as I found the SKSE thread in another section.
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Should the ASIS patch then be build after improving the .ini's? Or can I just dump them in after I've made the patch(which I just did)
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I'll try that, thanks! I need to be done with some installs so will probably not report before tomorrow:)
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Ok then. (Laptop) GeForce GTX 760m 2GB VRAM 8GB RAM i7-4702MQ 2.2 GHz 2.8 in Turbo. My HDD is sadly 5400 RPM.
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Are there a unanimous opinion on how these should be sat in your enblocal.ini? Perhaps for someone, who doesn't understand the technical speak, yet still wants optimal performance(as optimal as it can get for someone who doesn't understand it), and who are too lazy to read 45 post :-)
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If the constraints is sat on 8192x8192, the textures will stay the same size right(assuming none of them surpass 8k LOL)? I am optimizing quite a lot of mods, and I want to cap it at 1k. This practically only applies to Improved Vanilla Mountains though, which only exist in a 2k version. Perhaps a few minor mods as well though. ~Sincerely Halde
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ENB problem with Intel and Nvidia Cards
Halde replied to Pandore's question in Post-Processing Support
How well would the HD graphics run Skyrim on Ultra no mods installed? -
ENB problem with Intel and Nvidia Cards
Halde replied to Pandore's question in Post-Processing Support
ENB will always tell you that it uses the integrated graphics card. I don't know why, it just do with laptops. I suspect the reason your Injector is not working is one of the following: You are missing the enbhost.exe in your Steamapps/common/Skyrim folder. You are missing the enbseries.dll in your Steamapps/common/Skyrim folder. You failed to edit the enbinjector.ini file. If you use SKSE, you need to add the line "skse_loader.exe", no quotationmarks. I usually place mine as the first and remove the SkyrimLauncher.exe and place it third, but I don't know if it matters where this line is placed. Last thing you can do, although this shouldn't matter if you have done all the above, is going into your 3D setting on your nvidia kontrol panel, and chose tesv.exe and SkyrimLauncher.exe and make sure it uses your GeForce, however, it will automatically use your GeForce whenever it's required, unless it is specifically set not to. I also added skse_loader.exe here, but again, I don't know if that matters. But no matter what, ENB will show that it uses your integrated grapics card. -
Yea, I have 2 GB on a mobile graphic card. I don't want to push it. Off-topic, I was wondering though. Is it odd for my modded setup to run with higher FPS than a complete vanilla setup? I just tried running complete vanilla(no HiRes DLC either), with Alternative Start installed, and had a measly 20-25 FPS outdoors. With a complete installment of STEP:Extended and a few more mods, I had 25-35 outdoors. This seems very odd? And a last thing, although as well completly unrelated to the topic. How to make the show VRAM feature work in ENB? Whenever i hit the default f4, I get a 1-2 second freeze, and nothing to show for it.
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Hi y'all! If I want to cut my mods down to 1024 using DDSopt(all of them), is it as simple as setting constraints to 1024x1024? Or is there more to it? I'm a rookie DDSopt user, whom has not used DDSopt other than the quick guide.
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Hi all! I stumbled upon a mod/patch for Skyrim called ASIS. I can imagine most of you have heard of it. If not:https://www.nexusmods.com/skyrim/mods/18436/? So I might have a slight problem. I haven't tried installing it yet, so I don't know if there actually is gonna be a problem, but I wanted to ask for advice, since my current setup is very smooth. My concern is the Skyproc Patcher. Dual Sheath Redux already uses one of these. So I don't know if I should place this and it's Skyproc Patch before or after Dual Sheath Redux in the left installation pane and the plugin load order(and by extension of cause, the Skyprocced patch) Please help! ~Sincerely Halde
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Remove XP32 Maximum Skeleton from STEP 2.3.0
Halde replied to SmaugNogardeht's question in General Skyrim LE Support
I think it was written, not as an actually helpful comment, but more as joking way to say that it's moot to install 2.3.0 at this point in time. -
Tried removing ENBoost from the equation, CTD'ed.
Halde replied to Halde's question in General Skyrim LE Support
Thank you! -
Tried removing ENBoost from the equation, CTD'ed.
Halde replied to Halde's question in General Skyrim LE Support
You sir(@Aiyen), are a God sent! Thank you! About the ENB, can I ask in the ENB section on these forums, or is it for the purpose of STEP's ENB function? -
Tried removing ENBoost from the equation, CTD'ed.
Halde replied to Halde's question in General Skyrim LE Support
Well I have pretty much followed STEP as in the 2.2.9 guide(the "pretty much" being that I have used REDUCED textures on many of the mods), using Extended version. I have some mods of "my own". I use Grass on Steroids with the density setting in Skyrim.ini set at 100(it's the same as setting it to around 20 without the mod, thus, FPS increase). I have - SPERG - Bandoiler - Pouches and Bags - Immersive Patrols - New Animation for Magic Casting - Dragon Combat Overhaul - Alternative Start - Better Skill and Quest Books Names - The Dance of Death(though I don't even know if this works due to SPERG) - Skyrim HD Lite(DDSopt optimized) Dungeons only - Apocalypse Spell Package(no scripts version) Also, it seems to not be a reproduceable event. I just tried(even with the ENB preset on, and it didn't happen. I did however, confirm that I cannot play with that(or perhaps any) ENB preset and still have a(n?) fps above 20) Now that I have the attention of someone with the "know-how" of Skyrim modding, I wanted to ask something about the Apocalypse Spell Packaged, that seems like general knowledge, more than specfic knowledge to the mod. It says that "This version of the mod does modify the leveled lists, meaning it will conflict with other mods that change loot tables or vendor inventories. You can create a bashed patch to solve this (google for it)". Do I need to create another Bashed Patch for such a conflict alone, or is this just referring to using Bashed Patch in general? I have never been sure about what Bashed Patch exactly do, other than solving conflicts of sorts. The reason that I'm unsure about it in this specific instance, is that he/she(mod author) says "a Bashed Patch". Not "the Bashed Patch". Of cause, a/the Bashed Patch is different for every setup, but the procedure is the same I would assume. Do I need to sometimes created Bashed Patches for specific mod(so that I have multiple of them in one setup) or does the Bashed Patch cover everything, everytime? ~Halde

