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Everything posted by redirishlord
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GUIDE Fear and Loathing in New Vegas - Feedback
redirishlord replied to EssArrBee's topic in Fear & Loathing in New Vegas
How do I created a mod from my bashed patch? I've right-clicked on bashed patch,0 but it doesn't offer me the option to "create mod". Having one for each profile would be great, I have an "overwrite mod" for each Skyrim character this would be a logical extension and preferable to re-bashing constantly. -
GUIDE Fear and Loathing in New Vegas - Feedback
redirishlord replied to EssArrBee's topic in Fear & Loathing in New Vegas
I just launched Wrye Flash (using the debug exe mentioned above) and it operated as expected, I see the patch in the "right pane" and mousing over it shows me the patched files (all 22 of them). The bashed patch,0 in the "left pane" is the default from the FNV Data directory (outside of MO), right? -
GUIDE Fear and Loathing in New Vegas - Feedback
redirishlord replied to EssArrBee's topic in Fear & Loathing in New Vegas
Good advice, I'll leave Spice of Life and NV Interiors intact, no sense "fixing" something that isn't broke. I should probably reign in my desire to throw a bunch more mods on the pile as well. I'm purging my FNV mod archive as we speak, just retaining a few interesting items; Dragonskin Tactical (no bonus pack), For the Enclave, the remaining Cut Content mods (no Open Freeside). -
GUIDE Fear and Loathing in New Vegas - Feedback
redirishlord replied to EssArrBee's topic in Fear & Loathing in New Vegas
Gotcha, shame there's no FNV-pick or integrated MO functionality for same. Any reason I shouldn't consider cracking the bsa for Nevada Skies, NV Interiors, Better Burned Man, A Better Cass, Spice of Life, or CaliberX? Or is it trial and error, troubleshoot and report kinda thing? -
GUIDE Fear and Loathing in New Vegas - Feedback
redirishlord replied to EssArrBee's topic in Fear & Loathing in New Vegas
Looks like Ultimate FNV + FlashlightNVSE & Willow take us to 23 bsa files, leaving about a dozen more before it gets problematic? I went ahead and cracked Bison Steve, and I'm doing the Advanced Recon trio now, that will put me at 32 bsa files. -
GUIDE Fear and Loathing in New Vegas - Feedback
redirishlord replied to EssArrBee's topic in Fear & Loathing in New Vegas
Re- extraction: would that include the Advanced Recon Gear.bsa & the Advanced Recon Tech.bsa? -
GUIDE Fear and Loathing in New Vegas - Feedback
redirishlord replied to EssArrBee's topic in Fear & Loathing in New Vegas
Got it, knew it would be something simple, per the guide: "The possibility of physical and mental collapse is now very real. No sympathy for the Devil, keep that in mind. Buy the ticket, take the ride." - Raoul Duke. By now fatigue to modding this wacky game is probably setting in, but the end is very near. Just a few post installation errands before killing raiders, running way around Cazadors, and emptying the caps of caravans will be all that awaits." Added BOSS data to my previous post (in case you want to compare the two for any reason). Alright, time to Flash a patch, then merge. Yup, just needed to use the debugger instead of trying to shoehorn the python app in ... and there go 22 plugins into the Flash patch, sweet. -
GUIDE Fear and Loathing in New Vegas - Feedback
redirishlord replied to EssArrBee's topic in Fear & Loathing in New Vegas
I'm getting a fail code for Wrye Flash launched from MO, "failed to spawn Wrye Bash Launcher.pyw"; failed to start process (error code 193) Any suggestions? I installed Python step by step per the guide. I populated the MO exe fields by hand since it didn't recognize a pyw extension. Anybody see what I am missing (probably something obvious)? -
GUIDE Fear and Loathing in New Vegas - Feedback
redirishlord replied to EssArrBee's topic in Fear & Loathing in New Vegas
Here's my current LOOT report (I'll set up BUM next, but this shows who's dirty) There's a couple extra mods in there (like the Bison Steve & NPC Project), but pretty much pure F&L. * Oh, I already cleaned Tales of the Burning Sand's esm. Okay here's my BOSS as well; -
GUIDE Fear and Loathing in New Vegas - Feedback
redirishlord replied to EssArrBee's topic in Fear & Loathing in New Vegas
Your new installer works great, asks re- PN in both Complete & Custom installs. So yes to #1 & #2, I'll have to let you know about the rest as I'm still setting up my MO install. -
ACCEPTED White Phial Replacer (by Saerileth)
redirishlord replied to phryxolydian's topic in Skyrim LE Mods
... which is derived from TES5 DLC assets. Sorry for finishing your sentence, but you did leave it hanging out there. Nice work with the adaptation of Auriel's Bow btw. And regarding Beth's income stream, how often do these games come out? I purchse the DLC as it becomes available because full price amortized over 5+ years is still only $20usd or so per year for a game I play the hell out of. -
Book Covers Skyrim - Lost Library
redirishlord replied to DanielCoffey's topic in General Skyrim LE Discussion & Support
Love your treatment, honors the Morrowind nicely. Easy to read and pleasing to the eye. -
SKYRIMLE Funtional Bags - BralorMarr
redirishlord replied to hyperionEXILEd's topic in Skyrim LE Mods
Nice evolution to Bandoliers Bags and Pouches. Just installed it, crafted an ore bag, like it. -
GUIDE Fear and Loathing in New Vegas - Feedback
redirishlord replied to EssArrBee's topic in Fear & Loathing in New Vegas
I will definitely check that out, once the Nexus regains its faculties. In the meantime I'm, finally, going to switch to MO for my FNV install. Besides, goats can be hard catch, so cleaning may take a while. Update: FWIW I'm ab le to download from the FNV corner of the Nexus, haven't checked Skyrim. -
I do not, I was hoping to grab the whole set, but ... Nexus.
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I found it on Source Forge.
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GUIDE Fear and Loathing in New Vegas - Feedback
redirishlord replied to EssArrBee's topic in Fear & Loathing in New Vegas
Brilliant! SF ftw. -
GUIDE Fear and Loathing in New Vegas - Feedback
redirishlord replied to EssArrBee's topic in Fear & Loathing in New Vegas
Been trying to DL the MO 1.2.5, but "No Servers" is the response I get. -
SKYRIMLE Better Dwemer Spider Textures (by Naitrii)
redirishlord replied to egocarib's topic in Skyrim LE Mods
IIRC a previous emperor made (re-)creating a big boy his pet project, but that is another story. -
pack A Real Explorer's Guide to Skyrim
redirishlord replied to CJ2311's topic in Step Skyrim LE Packs (retired)
"I left out the fixed Dagger Alley, Dawn of Windhelm, Raven Rock as the contain repaired navmeshes, and of course REGS Cities + CRF patch as previously discussed." Could be landscape edits were part & parcel to repairing the navmesh issues, in any event leaving these out of my merge seemed to solve my problem Pro Tip (from Double You): After running the merge script; EXIT TES5Edit, re-launch TES5Edit loading your new merge plugin, THEN ERROR CHECK. I wasn't finding errors in my previous patches because I was error checking without closing the application & it wasn't properly detecting them (even though I was only selecting the merged patch, maybe because the original mods were still loaded in TES5Edit?). -
pack A Real Explorer's Guide to Skyrim
redirishlord replied to CJ2311's topic in Step Skyrim LE Packs (retired)
See my post on page 91 of this thread Posted 19 June 2014 - 07:03 PM -
pack A Real Explorer's Guide to Skyrim
redirishlord replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Good on you for making the ask. I found when merging key REGS files that have navmesh corrections (see my post above, and the response) that it wasn't as simple as the lat one winning (or the winning wasn't as desired) since it left me with holes in terrain south of Whiterun (that 1st step is a doozy, at least water down there, way way down there). -
CTD across from Solitude docks
redirishlord replied to Lauren's question in Guide Support & Bug Reports (retired)
Realvision author Skyrimtuner has his own archive here that contains the .251 binary Really odd that your having this issue with the new binary, I'm running Serenity ENB with the .254, and STEP Core (Unofficial patches specifically) plus plenty additional mods without similar issue. My understanding of ENB (limited, although I've used one for some months) is difficult to reconcile with your USKP experience, I'm at a loss to come up with a conflict between those two items (they shouldn't directly interact or conflict, should they?). Wouldn't the problem need to lie elsewhere, memory shortage or mod plugins in conflict? tl;dr wouldn't this "added optimized vanilla files - no crash; enabled unofficial patches - crashed" be the most likely issue? could the optimized vanilla files be the culprit, maybe the optimizing went awry? -
pack A Real Explorer's Guide to Skyrim
redirishlord replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Yup, I've only checked out Lakeview Manor so far, but that was great. Should pair nicely with Aemer's refuge since that has tele-portals to the vanilla homes once you own them. And the Druid's Den, of course, so I can give audience to my loyal subjects from a proper throne. -
Mod Organizer Spotty Downloading, Won't Log In
redirishlord replied to atlasatlarge's question in Mod Organizer Support
I always DL from Nexus manually, rename & archive the file (thanks OCD!) and then drop in MO downloads directory & install. Finally getting to the relevent part of my post, I notice that Nexus allowed me to choose a server before, now it automatically selects one for me, and I have faster response so thanks Nexus.

