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CJ2311

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Everything posted by CJ2311

  1. Regarding bashed patches, it's always good practice to rebuild the patch when you add new mods, even though it shouldn't be needed for mods like NPC overhaul and character overhaul (and definitely not required for Apachii Skyhair) Texture mods that don't have an esp with them can be swapped at will and usually don't require doing anything, so you'll be fine swapping Mature Skin with Coverwomen. And the mod order in MO matters a lot, whichever mod you'll place at the bottom of the list will overwrite assets from mods that come before it if there's a conflict.
  2. Maybe you're using a different version of the Requiem mod and the patch central. I know there's 2 patch centrals for Requiem, one is for v1.7 and the other for v1.8
  3. Load that Breezehome mod before JK's whiterun and you'll not have problems (with REGS mods that is, except maybe for clipping items) The followers will even be able to use the balcony door.
  4. Having the main menu not appear means one of your esp files is not having the correct values for a certain record (or more). Basically, I'd bet my money on the fact that you have a patch that's not being used with the correct versions of the mod it's meant for. The easiest way to troubleshoot it is to disable ESP plugins gradually until the main menu appears. I'd recommend disabling the 5 last plugins, then the 5 after that and so on until you've found the offending plugin. Then you'll know what causes the issue and we'll be able to help you further.
  5. Doesn't look like that would conflict, judging by the map.
  6. Something that I find helps in the riverwood/falkreath areas is removing the fences from Static Mesh Improvement Mod. Lowering the other options of that mod can help too (such as the 3D ropes/chains and the texture size)
  7. I don't mind the reputation system. In fact I'd say I like it a bit since it enables us to rapidly let someone know we agree with them or express a form of thanks without having to post a "+1" comment. In fact the issue I have with the system is that it doesn't apply to the staff, and also that you can't see someone's reputation without opening their profile.
  8. You sir are a gentleman and a scholar. Thanks a lot.
  9. I should specify that I'm using the shadow distance tweak and have reduced the shadows to 2048 despite using the ultra settings.
  10. I get a nice 60 FPS with my R9 280X. But then again I'm not using an ENB, just the new imaginator
  11. I'd say it fits in the clutter category TBH.
  12. I used to run the main Winter is Coming file with W&C, and I don't recall seeing any NPCs with double cloaks. However, there were some cases where NPCs would have a normal helmet and a hooded helmet. This was a long time ago though, so it wasn't with the current version of either mod.
  13. https://twitter.com/GopherGaming/status/577256286758252544 I'll just leave this here...
  14. Blackreach Overhaul can go wherever (as long as it's before lighting mods such as ELE) and JK's Skyrim should be with the rest of the city mods. (Placing it after ETAC - Complete.esp for instance would be fine) Sorry I can't update the userlist since I'm not on my gaming rig atm.
  15. I just had to make sure this fit with the rest of the mods which is why it wasn't in yesterday's update. Perfectly safe to install mid-playthrough, as long as you're not in Blackreach when you do. D:
  16. Isn't the flying on death bug happening because of Realistic Ragdolls and Force by any chance? I read a comment on the nexus that said so before, but I haven't bothered to test it. :|
  17. I'm not sure what you're asking... But if you're going to merge the new REGS Patch - Riften NavFull.esp you'll have to reload the merged file in the CK and save it so it gets a new NAVI record. JK's riften re-enables the south riften gate just like CRF, and since LOOT and BOSS both place JK's Skyrim after Cutting Room Floor, all is fine. The only issue is that there'll be two gates placed on top of each other, but it should be unnoticeable except for when you use them.
  18. Dawn of Riften is safe to remove as long as you don't uninstall it while you're in that city. Same goes for the other city mods.
  19. Small-ish update to the guide :
  20. REGS is compatible if you use the Real Shelter patches for ETaC (Even though the patch is for ETaC v13, it will work) and JK cities.
  21. Just finalizing the navmesh would be enough. Of course you need to make sure that Cutting Room Floor is loaded before JK's Riften in order to keep the navmesh from the latter.
  22. That patch hasn't been updated since version 13, so it's incompatible with the current version of ETaC. (Specifically with Shor's Stone or Stonehills, I don't remember which)
  23. - JK's Riften changes the layout of the city. - Cutting Room Floor reactivates the south gate of Riften. - Interesting NPCs adds a new entrance in the lower levels of the city. And all these mods affect the same navmeshes.
  24. @Dawn of Riften vs JK's Riften: The choice was purely a personal preference thing. I'm actually planning to switching the guide to use JK's Skyrim instead of individual mods, but I need to fix my PC before that in order to make a new patch for the navmesh in Riften. Sure, go ahead. I'd upload it myself but I don't know which version cstarkey42 is referring to :P
  25. Enter this magnet link in your browser, it'll circumvent the censorship: magnet:?xt=urn:btih:6D3211C321E1C68BB1D1D22DF5D49E21FB1BFF1A&dn=skyrim+realistic+overhaul+dg+v1+6+optimal+1k+2k&tr=http%3A%2F%2Fannounce.opensharing.org%3A2710%2Fannounce&tr=udp%3A%2F%2Fopen.demonii.com%3A1337
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