CJ2311
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Everything posted by CJ2311
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Weird, I thought there was a limit of 1 rep point that can be issued by the same member every day.@Eproctor: I don't get the feeling that Star Citizen will require you to hang out with a crew. Either way, I wouldn't worry about it, a lot of MMOs can be still be played without having to deal with guilds (Rift, SWToR, LoL/DotA...) You should come hang out here in North Africa, not-so-smart people is the reason why I became asocial.
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pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Well, as you said though, most mods have ELFX patches so that doesn't really matter. And those that don't will conflict regardless of load order. Also, when I mention lighting mods I'm mostly referring to stuff that affects imagespaces, such as the ELFX Enhancer, ELE, or RLO's interior lighting module. -
pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Of course it's still valid. Lighting mods always must be near the bottom, otherwise they'll just get overwritten by whatever cell record.As for ETaC, it doesn't matter, since the patch has to be loaded after both plugins... Yes, that's all you should need, the reason why BOSS rules are so numerous is that a lot of the mods aren't in the masterlist, which obviously doesn't matter when you use LOOT. I checked multiple times with an installation of STEP 2.2.9 and those 2 rules were enough to avoid conflicts with the mods. -
STEP 2.2.9 possible Redundant mods
CJ2311 replied to camaro_69_327's question in General Skyrim LE Support
I actually reported this issue on the USKP tracker back when that update was released and I noticed that the meshes were missing. :| -
pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Not anymore I'm not. -
pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Well if he just ran the ITM/UDR filters, that still won't delete the wild edits and will just properly disable all those pipes instead of delete them. But as I said, that was in the original version and the first update (so v1, not v2). Still, that pretty much killed all my interest in the mod. -
Can this rig handle all the STEP mods and ENB?
CJ2311 replied to Halde's question in General Skyrim LE Support
Think STEP extended on steroids, with textures that are twice as bigger for the most part. :P -
pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Beyond Reach... I tried that mod when it was released, it had over 5000 (not 9000 sadly) UDRs. Turns out it deleted every single dwemer pipe using a certain model (dwepipe03 if memory serves me right) from the game... -
Can this rig handle all the STEP mods and ENB?
CJ2311 replied to Halde's question in General Skyrim LE Support
Are you kidding? I run the game with an R9 280x, with Vividian ENB, an almost full SRLE + REGS setup and I get over 50 FPS :p -
pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Simply untick the "Show only conflicting plugins" box at the top right of the LOOT window (after selecting the ETaC plugin) to get the full list of mods.As for the crashes, I would suggest double checking your enblocal.ini settings. Also you say the crashes happen near major cities, so I'd recommend to also check that you installed Nernie's cities (loose version) and have disabled its .esp as per the guide. That's putting it lightly, I actually tried the mod, and while it's certainly interesting, it doesn't feel like something that would be in vanilla skyrim at all, especially the part where people are shooting what looks like lasers and plasma bolts at you. :| -
pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I'd say no SMIM fences, no 3D chains for whatever might be in the towns, and no 3D ropes for the farmhouses. -
pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Yeah, no. I used to run ETaC complete on a single HD6870 without any crashes. As long as I avoided going overboard with the overkill SMIM options. -
Lydia has picked up an Invisibility power in Sneak
CJ2311 replied to DanielCoffey's question in Guide Support & Bug Reports (retired)
I saw a "sneak invisibility" option in EFF's MCM yesterday, which was checked by default. Maybe it's that? -
pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
The only patch that's not available for both modular and complete is the Requiem patch (Which is only available for Complete because Requiem.esp's content is horrible enough to look at, let alone maintain 10+ different patches for it). -
ACCEPTED Static Mesh Improvement Mod - SMIM (by Brumbek)
CJ2311 replied to z929669's topic in Skyrim LE Mods
Just place the new SMIM.esp where BOSS would have sorted the old SMIM files (StaticMeshImprovementMod.esp) and you'll be fine. That's what I did in my game. -
SKYRIMLE Guide to run SRLE + REGS + ENB on Medium Systems
CJ2311 replied to Nearox's topic in Step Skyrim LE Packs (retired)
I like how the REGS part is still empty, obviously that means REGS is perfect and can not possibly be improved, right? RIGHT? :POn the serious side though, I'm not sure I'd activate the FPS limiter on the ENB if I were you, more FPS wouldn't hurt, and in my experience (as well as z's IIRC), that can cause quite the input lag.EDIT: Also, for REGS (and even for the vanilla game) I would recommend installing some textures such as Real Wood Textures for the fences (and the optional SMIM-compatibility file, which just restores the vanilla fences). You would not believe how much that helps with all the city mods that add fences. -
Closest thing I can think of is the "Divide and conquer" algorithms, like quicksort.
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pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Well, if I were you, I'd try to download the FNIS creature pack, because that's the only animations-related mod I know of, and usually when I get broken animations on NPCs it's just that I forgot to run FNIS.@Nearox: I actually commented on that video. :PI'd say it's still way too early to consider adding that mod to REGS. -
pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I'd like to remind you that a lot of mods have scripted compatibility that relies on plugin names, some of these mods having special scripts to handle Alternate Start. Also, it's a know thing that cart rides tend to but a lot the more mods you have. -
That is implying you can actually download the mod right now. Nexus has been blocking files for at least 10 hours now with their virus scan being broken. EDIT: Scratch that, you can download the file by using the download with NMM button at the top of the page, but that only works with mods with a single main file.
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pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
As Nearox said, you should use MFG Console to figure out which esp is moving the door/house. That's probably your best bet.Otherwise, If you could send me your load order, I'll have a look at it. LOOT is getting on my nerves with its tendency to not always give the exact same load order... -
pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
FISS is just one of the requirements for the Spellmaking mod. -
Days without bad STEP puns: 7 0 Concerning the versions displayed in MO, you can very easily fix them manually by typing in what version you have installed to get rid of the warnings. You'd have to the same if you were using NMM, for the record. To do that, just click on the "2014-06-03" twice (slow double-click) and type in the actual version number.
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Open MO, right click on any mod, select "All mods", then "Check all for update". Also, it is a good thing to actually track the mods you use on nexus, in case they get updated without a version number change (for compatibility patches, mostly)
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pack A Real Explorer's Guide to Skyrim
CJ2311 replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I'd also add that this is why you have to download the loose files version (or have BSA unpacking enabled in MO) for it to work. :)

