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Lonewolf

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Everything posted by Lonewolf

  1. From his facebook page: https://www.facebook.com/thecultoft3nd0?fref=ts
  2. jazzisparis made another must have mod: JIP Improved Recipe Menu It's just a plugin, no menu files. Finally i can craft more than just 100 ammo per time...
  3. Found a solution for the framerate drop caused by the Crossbow mod: there is no need to remove the entire worldspace record from the mod to avoid the framerate drop, you just have to remove the subrecord for the container in goodsprings (is called DasContainer if i remember correctly) and the relative reference into the FormID record. This way you just remove the weapon from Goodsprings without touching the record that is used as reference for the script.
  4. Found two little great mods that could be added easily to the Game tweaks section: Quicker PipBoy Light and Bullet Impact Increased LOD. The both have a single esp with a single Game Setting record that can be added to the F&L Game Tweaks.esp : Quicker PipBoy Light: EDID - Editor ID -> fPlayerPipBoyLightTimer DATA - Value -> 0.2 Bullet Impact Increased LOD: EDID - Editor ID -> fGunParticleCameraDistance DATA - Value -> 20480
  5. About the bashed tags, should i trust the ones that come already into the plugin header from the authors or should i change them into the ones that LOOT suggests? For example, the ones that come from the YUP esm are different from the LOOT ones...
  6. From what i'm seeing all of these records reference to an NPC, "Tom Dooley" and they can't use the SCRI subrecord because is missing. Try to see if into the "Tom Dooley" record [NPC_:0012938D] there is an error into the SCRI - Script subrecord.
  7. You are right, saw all the discussion now. I didn't get any messages during the merge, so i was wondering if there was a problem elsewere. Looking at the dialog topics they seem to be all there. I have yet to test it ingame though.
  8. You mean that you are not able to merge it or that the merge goes well, but the mod does not work in game? I'm rebuilding my Fallout New Vegas mod setup, and i'm at the uncut content section, so far i was able to merge all the uncut series, including the new betsy remastered mod.
  9. I made a post last year where i found a way to fix it in game with the console:
  10. I have to say that i'm liking this mod more than Convinient Horses. The only thing that it misses is a feature for your followers so that they can ride horses. The author suggest EFF to take care of that.
  11. I load OBIS after Revenge of the Enemies, so that i can keep the OBIS bandits and all the other enemies modified by revenge of the enemies. I alway keep RotE in my load order, even if the enemies get too strong. I think it makes them much more interesting, giving them powers and perks coherent with the characteristics of the enemy (like falmer that can turn invisible or vampires that can turn into bats). Without it i find that enemies are not only easy, but too much alike on a combat point of view.
  12. According to the description, in order to see the rainbows, the object fade option under the advanced tab into the skyrim launcher sould be set to 10, and not half (meaning 8 or 7) as STEP suggest into the Skyrim Launcher Guide.
  13. I have tried it once, what kept me away was the lack of compatibility with ETaC, and the number of conflicts with the unofficial patches.
  14. I have missed that one, thanks.
  15. Yes. The first needs to be true, also the second and at least one of the other three needs to be true. EDIT: To be honest though i'm starting to think of removing TTRSO from my load order. I'm finding myself with too much to fix in TES5Edit, and i do not know how to patch some conflicts from Disparity and the USKP (In particular the effects that adds Attack Speed from Disparity and the Elemental Fury shout from USKP).
  16. If you look at the conditions for the armor bonus into the dawnguard matching set perk, you'll notice that the first one checks if the player has a perk that requires a matching set bonus, and the second condition check's if the armor is light or heavy. Then the other conditions checks the material of the armor in order to verify that the player is wearing 3 pieces from the same armor. So even if they have the same keyword, the second condition sorts between light and heavy armors.
  17. From what i'm seeing in TES5Edit, TTRSO doesn't do that. I advised the last time against overwriting the matching set perk of TTRSO because WAF and TTRSO handle the matching set perks in a different manner. There are actually 5 matching sets perk: One for light armor, one for heavy, an extra one for the dawnguard armors and another two for the dragonborn ones (light and heavy). WAF handles them the vanilla way, meaning that it adds keywords to the armor and then adds conditions to the corresponding matching set perks. TTRSO adds only conditions to the matching set perk but it does it in a different way (and, IMHO, a messy one): the author put all the armor conditions from the Dawnguard and Dragonborn perks to the Skyrim light and heavy armor ones. (I'll post images to show it better). So, a proper patch with WAF would require to also add the conditions from WAF to the other two matching set perks, and modify them so that it correspond to the TTRSO standards.
  18. Open FO3Edit and make a patch beetween the two mods, forwarding the "Model" records from the millennia plugin. Although, if you are following the Clear & Present Danger guide, you should look the section about how to make a Bashed Patch with Wrye Flash, there the process to make a patch is automated. Anyway, i remember that shotgun being from Weapon Mod Kits, but i do not remember being it the terrible shotgun... EDIT: In fact is the AA-12 Combat Shotgun, according to the Weapon Mod Kits nexus page.
  19. That shotgun is from weapon mod kits if i remember correctly.
  20. A user found a way to gain 20 fps from JK whiterun by removing all the ivy istances from TES5Edit (link to the nexus post). For those that cannot stand the fps drop, maybe it is worth a try.
  21. I'm trying it right now and the font is so much better than the fertigo from STEP, and it doesn't collide. Also, the text in skyrim has finally that nordic feel that it should have.
  22. Ok, thanks for checking. There is an update in the same page from 5.1 to 5.12 and it covers the two missing textures folders, so i guess this can be considered an alternative link.
  23. I have downloaded the 20th Century Weapons mod from here since i can't from Gamefront, but i'm not certain it is the same file. The guide tag this mod for cleaning with FO3Edit, but from the esm (20th Century Weapons.esm) and the esp (20th Century Weapons Non-Changing Weapon Conditions.esp) that are left after the installation, there are no ITMs or UDRs to clean, since they do not share anything with the vanilla ESMs. Can anyone confirm this?
  24. Aren't those information already provided in the C&PD guide and into the DDSopt/Fallout guide? IMHO, if a user want to reduce VRAM he can download a reduced version of the textures or he can try to reduce them by himself. Maybe it would be better to know what mods you should not optimize to avoid huge loss of quality or graphical errors.
  25. It may be long list, but unfortunately Italy is not among them. I think i found the page, although the file doesn't seem the same from the name. I will try to download it tomorrow.
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