Jump to content

Allsunday

Citizen
  • Posts

    225
  • Joined

  • Last visited

Everything posted by Allsunday

  1. It sure does. Buffing Wuuthrad :3 Wait, wait, USKP already buffed Wuuthrad? What?
  2. First time I read someone saying he's funny :P.
  3. This is a must for me. AOS, Aural Assortment and Thundering Shouts are my only audio mods.
  4. But that's what the mod nexus says: "but the unofficial patch added a new voice actor for these unused lines".
  5. I just want Morroloot 4E compatibility. That's all I ask.
  6. I was lurking Nexus and saw that mod. Sounds great! I just started a Requiem playthrough but I'm going to track Lolpwnts.
  7. I just saw Brodual responded to my request :D [video=youtube]
  8. Are we talking about Complete Crafting Overhaul Remade by kryptopyr or the original CCO? I'm about to use CCOR for the first time in my new Requiem playthrough and right now I'm not using Morrowloot. I'm almost completely sure that loading CCO before Morrowloot 4E is going to do it for you, but keep in mind you're not going to see Morrowloot changes to crafting. I love the idea of Daedric being a REAL rare item tho. Oh and by the way, Fuma said he's focused on finishing the mod first so don't expect a patch for CCOR from him anytime soon. Probably anyone else can make a patch. If you're going to test this I'd love to hear the results.
  9. Requiem - Frostfall Compatibility PatchI'm going to install this. Maybe you guys want to take a look. Also, is anyone here using the Faendal & Sven available as followers esp? It doesn't seem to work for me.
  10. I swear to god my Google is broken. Thank you.
  11. Phinix and CoT are compatible afaik. EDIT: z, where is that optional Bleak plugin you talk about? Can't find it (I don't use CoT but I'm curious).
  12. Using SKSE 1.6 + SSME is the same as using SKSE 1.7 alpha. Asking your question, if you're not using this patch already, YES, you can install current version of SSME if you're using SKSE 1.6.
  13. Indeed, if you're already using SSME on 1.6 SKSE, wait for 1.7 official release. No difference between SSME and SKSE 1.7 alpha.
  14. Is that the reason why night eye and predator vision don't work with most ENBs? If the ENB turns in game gamma off, Predator Vision will not work. Is this a fact? Or is there another reason for most ENBs not being compatible with Predator Vision?
  15. Thank you, now I understand. I hope popular ENBs like Seasons of Skyrim drop this bad practice then.
  16. You can't use both.
  17. The difference could be huge. True Vision does require the in-game brightness turned all the way down, but Bleak/Unbleak are "meant to be used with default game brightness (slider set to the middle position)." (Bleak readme quote). True Vision with default in-game brightness is just too damn bright. Would you mind explaining the "relying on in-game brightness" thing? I mean, how is it some ENBs rely on this and others don't? I thought it was of equal importance for every preset and if the readme didn't mention the in-game brightness you were supposed to leave it in the middle (default). Anyway, nice work z! I love Bleak and that's the ENB I use but Quietcool is one of my favorites and I would love to see it here. You may want to take Matso and Opethfeldt into consideration too.
  18. This is simple. People were expecting lots of issues but the patch is really simple. I think it's time to edit the OP, don't you guys think? There's no reason for not using SSME/SKSE Alpha.
  19. Updated :D I love this mod.
  20. Neato. Updating right now, thanks. EDIT: any idea if the requiem compatibility patch made by Azirok is going to need an update?
  21. I will definitely have to take a look at this tomorrow. I see that it's south of lake illnata though' date=' so that'd mean I'd have to pick one between this mod and Oakwood to avoid crowding the area. Will test both mods' with Touring Carriages to see if they ruin the ride :) Ah nice, I had not noticed there was a CTD fix for that so I dismissed it. Now I feel silly. Yup' date=' already mentioned I'd be comparing those two to the newly released Winterhold, since Jenna's patch will replace Winterhold Expanded's esp, that could result in breaking the quest if someone were to install the original mod and overwrite mid playthrough. Thanks for the suggestions, really appreciated. And as far as I'm concerned this pack will not reflect just my preferences, but instead will be based on your feedback :3 I might give Touring Carriages a chance. I remember it was really buggy when I first installed it. About Jenna being a girl, I discovered she was a girl thanks to her name indeed, AND I DID IT BY MYSELF.
  22. I haven't noticed any performance drop (60FPS at dawnstar' date=' the only problem was before the memory patch where I'd get CTDs there), but then again my system is tanky. Guess I'll have to take that into consideration. D: I didn't mention immersive settlements Whiterun, because if all goes well, I'll get permission from Nernie to distribute a patch for her take on the Whiterun outskirts. It's not that I don't like Pymous' work, it's just that the fact that you can't get into the houses is a deal breaker, since it would make no sense for a thief to be unable to lockpick his way into a farmer's house. Also, ETaC and Nernies cities both have delicious pies :3 Oops, there it is:Â - The Elder Scrolls Places Series (Workshop only) :P
  23. You can still improve high tier weapons for example. My modlist also includes Frostfall and RND of course.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.