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Everything posted by GSDFan
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Mod Organiser Is Not Properly Launching the Game
GSDFan replied to Mark's question in Mod Organizer Support
On a fresh install and a verify game cache you have to run the game from steam once to set up the registry links to the game for other programs to find. Close MO and go into the MO logs directory and delete the logs there. Start MO and run the FOSE shortcut and let it do its thing. If you crash do not rerun anything. Post your logs so we can see what is going on. Also post the modorganizer.ini file from the main MO directory. -
How Does One Disassociate MO with 'Download to NMM'?
GSDFan replied to TellisArgonis's question in Mod Organizer Support
That depends if you are going to keep MO or not. If you are going to can MO then before you delete it, go into the MO directory and run nxmhandler.exe and delete all links to MO. Next right click and select add. Navigate to NMM and OK all the way out. If MO is gone that just run NMM as an administrator and go into the settings and toggle the selection for the NXM link off and then on. Close NMM and test. If you are going to keep MO then look at this thread, You Can Now Open NXM Files Using Multiple Programs, it will allow you to use both programs together. -
Is the Nexus being painfully slow for anyone else?
GSDFan replied to Audley's topic in Step Banter Inn
I use MOs nexus tab to check which servers have been the fastest and move it to the top. I also set my "Favourite download location" on my Nexus profile to the same setting. I usually get good performance, but it really depends on the amount of traffic on them. -
I will wait for the world premier before I pass judgement on this.
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But it has a German Shepherd in it, it can't be all bad.
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Right click anywhere and select "Deselect Filter".
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There was a problem in the first release of MO 1.3.6. that caused this. Tannin has uploaded a fixed version in its place. Download again and install over the one you have.
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When did you download 1.3.6. There was a problem in the first upload yesterday, but the current download seems to be OK.
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Go into settings, Plugins tab and see if it got put into the blacklist section. If so then remove it by hitting delete and OK out and restart MO.
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Version 1.3.6 has been released, Change log / fixes: - integrated loot now uses the userlist.yaml (the same as regular loot) - NCC now built to use "modern" controls - python runner is now bundled with MO as a separate file instead of embedded in the plugin (fixes problems where file permissions didn't allow execution of files in temp directory) - some fixes to the dracula theme - bugfix: bsa order wasn't correctly restored - bugfix: bain installer added selected directories in the wrong order - bugfix: game paths containing \x weren't correctly read from the ini file - bugfix: immediately after creating the first profile, the directory structure didn't correctly assign files to unhandled mods. - bugfix: couldn't change from "qt" styles back to regular style - bugfix: previous fix for download name filter didn't work
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Unfortunately I don’t have an answer for this and my interpretation of the logs may be wrong, but I may be able to shed some light for others to build upon. From the logs it looks like MO is doing the following: Running and hooking fose_loader.exe and doing its housekeeping and preparing to load Fallout3.exe. This from ModOrganizer_15_05_29_12_00.log.Running and hooking Fallout3.exe and doing housekeeping and preparing to run FalloutLauncher.exe. This is from ModOrganizer_15_05_29_12_00_1.log.Running and hooking FalloutLauncher.exe. This is where I think the problem is. We should not be doing this, the game should be starting at hooking Fallout3.exe. This is from ModOrganizer_15_05_29_12_00_2.log.We need to find out why after Fallout3.exe is hooked and I assume not launched, FalloutLauncher.exe is being launched and thus giving the appid fault. If anyone has any ideas or knows if my analysis is flawed please chime in. One thought is to rename the FalloutLauncher.exe and run FOSE and see if it changes anything.
- 36 replies
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- FALLOUT3
- mod organizer
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(and 1 more)
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Sorry to intrude on this again, but can you do something for me to satisfy my curiosity? Thanks. Can you do the following, stop MO, go into the ModOrganizer\logs folder and delete the logs there. Start MO and run the FOSE shortcut and let it do its thing. don"t run anything else. Go into the logs folder and zip up the logs there and post them someplace where I can download and see them. I want to do this so I can see the time stamps of the files.
- 36 replies
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- FALLOUT3
- mod organizer
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(and 1 more)
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There should be a BSA unless you have BSA Extractor in settings set to true, then they will be unpacked and the BSA will be deleted. Look at the Files tab, You should see the ESP and BSA. I you see the ESP and folders like textures, meshes, scripts and so on then it got unpacked.
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BSAs do not show up in the Optional ESPs tab, They only show up in the File Tree tab. You may be getting turned around by thinking they are there. Close the window and select the archives tab fron the tabs in the right pane. The right side of the picture you posted is correct. That is the archives tab and the BSAs are checked. Consistent older people mod, some mods will be not packaged properly for install. Think of the manual "Install Mods" window as the games Data folder, which is the top most folder. Every mod will have something to install in the data folder and proper convention is Data followed by meshes, textures, interface and so on.If you see a second data folder in there then just right click on it and select "Set Data Directory". That will usually get you to the proper file structure. Double cursor fix is packed the same way.
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Mod Organizer FOSE installing with FO3 GOTY
GSDFan replied to sutex's question in Mod Organizer Support
Thats fine and good luck. How is Elite dangerous, I have been following it on Steam and been mulling over weather to buy it. I actually have been running TTW for my FO3 fix, but I am behind the current release. I have FO3 installed for TTW and troubleshooting purposes.- 88 replies
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Mod Organizer FOSE installing with FO3 GOTY
GSDFan replied to sutex's question in Mod Organizer Support
No, I can't get it to crash at all. I would never suggest this. It is up to the user to determine if that is necessary. I only mentioned background programs as I had a game that would start out at 60fps and about two minutes into the game it would drop to 5 fps. It took quite a long time to figure out that it was a background program.- 88 replies
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Vampire Lord Animations Not Loading in Mod Organizer Skyrim Launch
GSDFan replied to CDM_'s question in Mod Organizer Support
Marked as solved, if you have anything else to add feel free to do so. -
It should probably be this "Basic diagnosis plugin".
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Mod Organizer FOSE installing with FO3 GOTY
GSDFan replied to sutex's question in Mod Organizer Support
It was a longshot. Have you tried to disable your anti-virus, malware, graphic card control programs and any non essential-programs from the Windows notification area? Don't dismiss this as not counting, some programs that are running in the background will interfere with other programs. I went back through this thread twice and I am out of ideas at this point.- 88 replies
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Mod Organizer FOSE installing with FO3 GOTY
GSDFan replied to sutex's question in Mod Organizer Support
I have been following this for a while and researching for another thread. I have found that there are a few command line arguments that can be applied at launch. Admittently I don't understand what they mean, but if you run a command prompt in the FO3 directory where fose_loader.exe and run this "fose_loader.exe -h" it will print a short list of commands that are available. I did not find any information on these switches other than the one about fpslimit. In playing with these, I added this argument to the fose_loader.exe argument in MO, -altexe "D:\Steam\steamapps\common\Fallout 3 goty\Fallout3.exe", and it at least did not crash my game. From the way I understand it fose only modifies the game in memory so maybe this will help. Just change the path to reflect your system. I figure it is worth a try.- 88 replies
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Problems with using TESVEdit, Proccers with Mod Organizers
GSDFan replied to souHad's question in Mod Organizer Support
TesVedit in the new MO works now or is this the old MO? I can't say if this is good or bad. Depends on the mod and if it had any scripts involved. As long as you are sure that there aren't any records that one of the reproccers uses, I don't see any problems with this. -
I marked this solved then. Glad you got it sorted out.
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After you removed the mods ESPs, which is not a good idea mid game, did you rebuild your merged patch, bashed patch and any skyproc patches?

