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DoubleYou

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Everything posted by DoubleYou

  1. Complete Crafting Overhaul Remade CANNOT be below SMIM. See the SMIM page. SMIM must be given higher priority to CCOR. That's why other moves are necessary for PMOP, which I'm working through.
  2. No, I'm pretty sure a stray loose files "mod" would not be needed, as Mod Organizer doesn't include conflicts from the data directory, and since they were loose, they would overwrite the BSAs. Mod Organizer makes BSAs able to overwrite loose files when checked by scanning for loose file conflicts in installed mods and removing them from the hooking into Skyrim real data directory. Since those loose files are already in data, Mod Organizer will leave them there, and there should be no problem at all. If, of course, some other mod in Mod Organizer has a loose file that conflicts with the one in data, the mod will win the conflict.Nevertheless, mods in actual data directory is not good, and I would agree with you that a strong warning should be issued if this is found, but that is not a valid argument against importing all plugins as mods inside Mod Organizer, which indeed would be a good feature.
  3. I'm going to say I like Transparent and refracting with STEP Icicles but Transparent and refracting with vanilla Frost Atronach. That effectively eliminates the Frost Atronach mod.
  4. It isn't a graphics mod, and may very well be considered a fix. Of course, we could put it in Conflicting Graphics without trouble, but I think it is closer to a fix than a graphics mod. My thing is, to fix the Potential Mod Order warning in Mod Organizer is going to require some flipping around, which includes moving some mods from Gameplay to Fixes, which does make sense for the ones that need moving (e.g., Follower Trap Safety, Traps Make Noise).
  5. We can work this out differently than that. The only real difficulty is the trio Enhanced Blood Textures, When Vampires Attack, and Complete Crafting Overhaul Remade. BTW, I'm moving Complete Crafting Overhaul Remade to Fixes, as I just read the SMIM page and its ring meshes are supposed to overwrite CCOR.
  6. I'm really liking the screens for SP transparent. That glare is a little much on the solid. The transparent ones don't seem to have that issue so much?
  7. Oh, I'll have to investigate the lore behind it. The huge difference in style made me think we couldn't allow it in core, but if lore suggests otherwise, we might squeak it by.
  8. What we could do is patch it in the STEP Patch by disabling it.
  9. Not sure what's up then. Perhaps in the Archives tab move the BSAs to the top or bottom of the data list via drag and drop.
  10. Looks like a candidate for Extended. I'll have to look at it in-game. coc qasmoke
  11. If you are using the beta, it has a problem in the gui where it may appear checked in BSAs and actually not be. Try unticking and reticking the BSA.
  12. Most of my Z-fighting is fixed simply by changing fSplitDistanceMult=4.0000 from the preset, which had 1.1000. My shadows settings are these at the moment, until I really have a chance to study and optimize them:
  13. Sorry, I had my brain screwed on another thread. Thanks for that texture. Will look at it.
  14. Marked for Testing. I think while we're on farmhouse textures, we should add this one to the mix.
  15. Where? All I get is a skse plugin.
  16. I know this will look strange in the Guide, but for 2.2.9, we cannot have CCOR in Gameplay, as it overwrites Gemling Queen Jewelry. Also, with the aMidianborn Content Addon loaded earlier, it throws MO's potential mod order warning. The script file in conflict is actually identical (file hashes are the same). Therefore, I have moved CCOR to the top of section I, Clothing and Equipment. Technically this mod does add clothing and equipment and modifies them, so this IMO is actually a more accurate placement.
  17. Okay, transparent or solid? I vote transparent.
  18. The mods that aren't sorted by BOSS we've added instructions on their wiki pages for proper placement. As to adding other mods, you can, but make sure to test them and choose wisely, as with all mods.
  19. Testing with this, I can't stand it. It adds a little "slide" to movement, and is devastating to a sneak character.
  20. I think I'm just going to have to install all the farmhouse mods and find the one I like best, maybe make a video.
  21. I'm liking Gemling Transparency. It is subtle though.
  22. I think I'll add it to the Utilities pack, but in my testing it simply isn't good enough for me to keep using it.
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