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DoubleYou

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Everything posted by DoubleYou

  1. That's all fine. You just load the game and see if the grass looks correct to test density of the cache. If it is fine, then that means that something else is causing the issue. I would probably check to ensure that the bounds have been set in Creation Kit. There is a small guide here that has some steps on how to do that, but I'm not sure if that will help or not. https://github.com/The-Animonculory/Modding-Resources/blob/main/Grass Lods.md#bounds-data-recalculation
  2. The best way would be to install Grass Cache Helper NG to load the cache files in game. That way you can verify the density is what you want.
  3. Discussion topic: CHALLENGES by bp42s Wiki Link
  4. Either your DynDOLOD Grass LOD density is too low or the downloaded grass cache's density is too low.
  5. I'd definitely recommend using Mod Organizer 2. Masterlix just made a new guide for Fallout 3 that may be of interest. https://www.nexusmods.com/fallout3/mods/25994
  6. There is no support for grass lod on Skyrim LE.
  7. The relevant graphical settings are exposed for you to tweak beyond their presets. I see little reason to raise ultra presets beyond what they currently are, as there is little to no actual visual improvement in doing so.
  8. Do not install those when using Worldspace Transition Tweaks.
  9. Oh hmm... didn't notice that on my phone. That may be junk terrain lod.
  10. Discussion topic: Divines Prayer Animations by GiraPomba Wiki Link Adds differing prayer animations for each of the nine divines inspired from their portraits.
  11. Ah... the infamous horizon seam. It's a common issue with weathers and/or enb.
  12. It seems that the author has deleted their account, so I don't really want to have to work on trying to use this anymore, seeing as it won't be supported, and I feel a mod like this requires ongoing updates to remain relevant, especially once the Fallout 4 update comes out in the, hopefully, near future.
  13. I should probably update this when I upgrade to 1.6.1130.0 as I believe that there were some new file changes.
  14. Are you or are you not using the MO2 plugin for caching grass? If not, that is your issue. Tamriel always crashes during grass generation. Simply relaunch the game to continue precaching. There will be a error message box stating Grass Generation Finished Successfully when it has fully completed.
  15. Thanks for confirming I have added it to the Grass LOD Guide.
  16. My testing indicated it was the index. I set a green grass at index 4 (the 5th grass in the LTEX record). It showed if iMaxGrassTypesPerTexure=4, but not at iMaxGrassTypesPerTexure=3.
  17. Add this to your Skyrim.ini: [Bethesda.net] bEnablePlatform=0
  18. Grab this: https://www.nexusmods.com/skyrimspecialedition/mods/106441
  19. So are you saying that grass at index 16 shows? That would mean we can do 17 different types.
  20. Grab this: https://www.nexusmods.com/skyrimspecialedition/mods/106441
  21. Looking into this tweak actually when developing my seasons mod, it appears to use the grass index number, so if you found max of 16 types show, then 15 would actually be the limit, since the index starts with 0. That would be some coincidence if I just randomly got the max value correct. You can see this by setting in the console and using tg to toggle the grass and force it to recreate. Do -1 effectively disables grass, but 0 seems to use the first grass type in the index. I can reliably restrict grass at index 4 from showing by limiting it to 3.
  22. Discussion topic: Vault Boy Coloured Animations by EidoTv Wiki Link Adds color to various UI elements, particularly the Pip-boy.
  23. I think it seems likely it got started by my setting the max value to 15. I don't recall anybody ever testing it.
  24. When I first created Bethini, everyone would set it to 7 because Skyrim Flora Overhaul would use that number. I merely just doubled that for the max for the slider to 15 and called it a day. I never intended people to consider that a limit. I just couldn't imagine ever needing to increase it beyond 15 at the time. If 16 is indeed the limit, I might as well just make it 16.
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