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Everything posted by DoubleYou
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GUIDE Skyrim Special Edition Grass LOD Guide
DoubleYou replied to DoubleYou's topic in Game-Specific
That's all fine. You just load the game and see if the grass looks correct to test density of the cache. If it is fine, then that means that something else is causing the issue. I would probably check to ensure that the bounds have been set in Creation Kit. There is a small guide here that has some steps on how to do that, but I'm not sure if that will help or not. https://github.com/The-Animonculory/Modding-Resources/blob/main/Grass Lods.md#bounds-data-recalculation -
GUIDE Skyrim Special Edition Grass LOD Guide
DoubleYou replied to DoubleYou's topic in Game-Specific
The best way would be to install Grass Cache Helper NG to load the cache files in game. That way you can verify the density is what you want. -
Discussion topic: CHALLENGES by bp42s Wiki Link
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- 15-gameplay-skills and perks
- FALLOUT4
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GUIDE Skyrim Special Edition Grass LOD Guide
DoubleYou replied to DoubleYou's topic in Game-Specific
Either your DynDOLOD Grass LOD density is too low or the downloaded grass cache's density is too low. -
Best Mod Manager for Fallout 3? And load order ?
DoubleYou replied to SergeTroy's question in Mod Organizer Support
I'd definitely recommend using Mod Organizer 2. Masterlix just made a new guide for Fallout 3 that may be of interest. https://www.nexusmods.com/fallout3/mods/25994 -
Does Grass LOD Generation work for Skyrim LE? DYNDOLOD 3.00
DoubleYou replied to jayzenllc's question in General Skyrim LE Support
There is no support for grass lod on Skyrim LE. -
The relevant graphical settings are exposed for you to tweak beyond their presets. I see little reason to raise ultra presets beyond what they currently are, as there is little to no actual visual improvement in doing so.
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Strange glitch over ocean horizon?
DoubleYou replied to TERRAOperative's topic in Step Skyrim SE Guide
Do not install those when using Worldspace Transition Tweaks. -
Strange glitch over ocean horizon?
DoubleYou replied to TERRAOperative's topic in Step Skyrim SE Guide
Oh hmm... didn't notice that on my phone. That may be junk terrain lod. -
Discussion topic: Divines Prayer Animations by GiraPomba Wiki Link Adds differing prayer animations for each of the nine divines inspired from their portraits.
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- SKYRIMSE
- 05-animation and physics
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Strange glitch over ocean horizon?
DoubleYou replied to TERRAOperative's topic in Step Skyrim SE Guide
Ah... the infamous horizon seam. It's a common issue with weathers and/or enb. -
TESTING Community Fixes Merged (by The Community)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
It seems that the author has deleted their account, so I don't really want to have to work on trying to use this anymore, seeing as it won't be supported, and I feel a mod like this requires ongoing updates to remain relevant, especially once the Fallout 4 update comes out in the, hopefully, near future. -
GUIDE Guide:Skyrim Special Edition Game Files
DoubleYou replied to DoubleYou's topic in Game-Specific
I should probably update this when I upgrade to 1.6.1130.0 as I believe that there were some new file changes. -
GUIDE Skyrim Special Edition Grass LOD Guide
DoubleYou replied to DoubleYou's topic in Game-Specific
Thanks for confirming I have added it to the Grass LOD Guide. -
My testing indicated it was the index. I set a green grass at index 4 (the 5th grass in the LTEX record). It showed if iMaxGrassTypesPerTexure=4, but not at iMaxGrassTypesPerTexure=3.
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instant CTD when prebuilding grass cache
DoubleYou replied to Statick's question in General Skyrim SE Support
Add this to your Skyrim.ini: [Bethesda.net] bEnablePlatform=0 -
instant CTD when prebuilding grass cache
DoubleYou replied to Statick's question in General Skyrim SE Support
Grab this: https://www.nexusmods.com/skyrimspecialedition/mods/106441 -
So are you saying that grass at index 16 shows? That would mean we can do 17 different types.
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GUIDE Skyrim Special Edition Grass LOD Guide
DoubleYou replied to DoubleYou's topic in Game-Specific
Grab this: https://www.nexusmods.com/skyrimspecialedition/mods/106441 -
Looking into this tweak actually when developing my seasons mod, it appears to use the grass index number, so if you found max of 16 types show, then 15 would actually be the limit, since the index starts with 0. That would be some coincidence if I just randomly got the max value correct. You can see this by setting in the console and using tg to toggle the grass and force it to recreate. Do -1 effectively disables grass, but 0 seems to use the first grass type in the index. I can reliably restrict grass at index 4 from showing by limiting it to 3.
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Discussion topic: Vault Boy Coloured Animations by EidoTv Wiki Link Adds color to various UI elements, particularly the Pip-boy.
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- 16-interface
- FALLOUT4
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I think it seems likely it got started by my setting the max value to 15. I don't recall anybody ever testing it.
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When I first created Bethini, everyone would set it to 7 because Skyrim Flora Overhaul would use that number. I merely just doubled that for the max for the slider to 15 and called it a day. I never intended people to consider that a limit. I just couldn't imagine ever needing to increase it beyond 15 at the time. If 16 is indeed the limit, I might as well just make it 16.

