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Everything posted by Mercury71
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ACCEPTED No Grass in Objects (by meh321, DwemerEngineer, and alandtse)
Mercury71 replied to theblackman's topic in Skyrim SE Mods
New version on Nexus. There is also a new version of the MO2 plugin, v3.2. Version 21/1.4.0b Adds Ray-cast-texture-width, which adds a check at four points in each direction the distance specified away from the grass piece being checked for a landscape texture. Adds Grass-cliffs-enabled and Grass-cliffs-forms. Which when enabled, places grass on any object specified using a formid in Grass-cliffs-forms. By default Grass-cliffs-forms is set to all the vaniila dirt cliff forms. dirt cliffs- 21 replies
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- SKYRIMSE
- 19-utilities
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(and 3 more)
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Already a Script extender out https://www.nexusmods.com/oblivionremastered/mods/282?tab=description As i understand also xEdit and support for MO2. The problem modders will have is that the game uses both old Oblivion angine and UE5. The graphics and visual stuff from UE5 and tha basic gameplay from the old game.
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Good points. Michael from Gamerpoets said in his live stream that he will play the game to the end and do all possible content before looking into mods. I belive most who know hat they are doing will do atleast one unmodded play. Still, amazing there is already over 400 mods on Nexus with over 1 million downloads!
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Have played seven hours now and i like what they have done. Waiting for Nvidia to release a new driver to make it run smoother. Steady 60 fps with my RTX2080Ti. There are already some UI mods out that looks interesting but i play with no mods so far.
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Do you play? I do! - I think it looks and feels great. - Mods are already being released. - Will you mod your game after first play trough?
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That fixed it!
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ACCEPTED Cutting Room Floor - SSE (by Arthmoor)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Mod was updated. Entrance to Hoarfrost grotto is moved far away. Version 3.1.20 A previous add to LCharWarlockStormBossFemaleElfHaughty mistakenly used a male NPC in a list of females with specific female voice lines, resulting in the male NPC not speaking. (Bug #34685) 01001A49, 01001A4A, 01001A4B: Bushes buried underneath houses in Stonehills. (Bug #34490) Animal Pelt Collection [CR03] was not handling picking up and dropping pelts before turning the quest in properly. This led to allowing the player to finish it after dropping all the pelts and in some cases also to turn in too many pelts. (Bug #35021) The entrance to Hoarfrost Grotto has been moved to avoid a conflict with the Fortress of Ice VC. It is now on the far northeast area of the map, on an island north of the Wreck of the Winter War.- 17 replies
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- SKYRIMSE
- 17-locations
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(and 1 more)
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4x AF in Nvidia game settings fixes it almost for me. Still some little pink if i look close.
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Where do i turn it on? BethINI Pie?
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No. It is not in the guide. Or is it? Installed it. Thank you.
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My cows are suddenly messed up. When looking at them in console the Step Conflict Resolution patch is mentioned. Does the patch effect the cows?
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Since afew days my game is locked at 29,5 FPS. Can not change it whatefver i do. Any clue?
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My game looks like this too after i revisited and rebuilt step 7 a week ago or so. Weird. We must have done the same misstake.
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ACCEPTED Alternate Start - Live Another Life - SSE (by Arthmoor)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Updated at AFK. v4.2.4 Fixed an issue where Hadvar and Ralof could be found outside the cave still on their way to their markers inside the cave. Especially when using the Camping in the Woods start. Changed the quest marker for going to the cave so that it won't direct people to go into the Keep itself. You should be directed to the exterior cave entrance after reading the journal.- 10 replies
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- SKYRIMSE
- 14-gameplay-quests
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(and 1 more)
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This part of the forum is for users of the Step Guide. I think it is very clear when it comes to MO2 and executables when following the guide.
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A always clean all mods that are dirty, but i am no expert. Here is the officcial installation guide for DynDOLOD. Read the prerequisitises part: https://dyndolod.info/Generation-Instructions
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Did you run Loot and cleaned all dirty plugins with xEdit?
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In xLODGen there is now a checkbox for "Bake specular". What is that? (not shown in the pics in the guide)
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ACCEPTED kryptopyr's Patch Hub (by kryptopyr)
Mercury71 replied to TechAngel85's topic in Skyrim SE Mods
Sweet!- 83 replies
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- SKYRIMSE
- 20-patches
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(and 1 more)
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Dont bother about that. Follow the guide. Loot information is outdated.
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1. First install the main Conflict Resolution patch. 2. Then install all four (4) CR Modular extension patches. Make sure you dont merge them! 3. Then install one (1) of the Combo Extension patches. With a full Step guide install, that is a total of six (six) patches. You can see HERE under modlist step 20 how it should be with a full guide install.
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CTD when loading save
Mercury71 replied to Kattmandu's topic in General Skyrim SE Discussion & Support
You have to good hardware. My old RTX 2080Ti is perfect for Skyrim. -
CTD when loading save
Mercury71 replied to Kattmandu's topic in General Skyrim SE Discussion & Support
I am running latest Step Guide with no problems at all. Could it be a problem outside Skyrim? Maybe try cleaning the save? https://www.nexusmods.com/skyrimspecialedition/mods/5031 -
Keyword Item Distributor question
Mercury71 replied to TomForStep's topic in General Skyrim SE Discussion & Support
Dont you need this to? https://www.nexusmods.com/skyrimspecialedition/mods/96086

