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Posted

Well, I added them all back in this morning because the compilation was never confirmed to be accepted for this release or not. So you might have to remove them again, if we add in the compilation.

 

I've updated the Launching STEP:Skyrim section with the LOOT rules.

 

EDIT:

That's about all I have time for before work. If you guys release today, the rest will be up to you two (Ess & DY). I'll be available again around 8:30cst tonight.

Not sure I need to get the compilation accepted. It's a compilation of accepted mods already. I just add them into one package.

Posted

What do you guys want to do about Farmhouse Chimney's CRF addon? I think we may have to drop it for the time being and try to get a hold of Scarla when she returns. I messaged SP to see if we could get that addon updated since he has done some chimney stuff for that mod before. 

Posted

Let's finally drop No NPC Greeting. We dropped Fast Travel Timescale Fix when we added it to the STEP Plugins and should do the same for No NPC Greeting.

 

I think HQ Paper is missing too. I think the wiki may be a little weirded out.

Posted

Sounds good to me. Users that don't use the Patches might be out, though. My personal patches use the STEP:Extended patch as their base so it's all good from both angles for me.

Posted

One more to add to the LOOT list:

 

Meta Rule Instructions

Complete Crafting_TrueWeaponsLvlLists.esp

Load after:

Weapons & Armor_TrueWeaponsLvlLists.esp

 

Also, on the CCOR wiki page, the hotfix is no longer needed with the new update.

Added and fixed.

 

Thanks for the update!

 

But Ruins Clutter Improved and Realistic Smoke and Enbers still seem to be missing.

 

Additionally some of the new mods from 2.2.9.2 are now missing:

Skeleton

hagraven

wispmother

giant

mage outfit

I'm not re-adding anything until Ess confirms he's not deleted them for the compilation.

 

EDIT: just read some of the other posts. Seems the wiki is being touchy.

Posted

I'm adding back in all the mods that were not removed in the changelog. Until I have confirmation that the Compilation is ready, we might as well be prepared to release without it. We can easily remove mods from the list if we decide to add it.

Posted

I'm working on it right now. I need to know what mods removed that shouldn't have been just to make sure there aren't any extra overwrites. 

 

EDIT: Here's what I can include:

- Distant Decal Fix
- Bowlegged jump animation fix
- Smaller Cursor
- Ruins Clutter Improved
- Realistic Smoke and Embers
- Serious HD
- Dragon Glyphs HD - Fixed
- HiRes Legible Road Signs (Extended)
- The Beauty of Skyrim - Dungeons (Extended)
- Visible Windows
- Bellyache's Creature Pack
- Bellyache's Dragon Replacer
- Frost Atronach HD
- Improved Foorwraps for females (Extended)
- Natural Eyes
- Better Circlets (Extended)
- Enchantment Effect Replacer (Extended)
- Finer Dust
- Skyrim Performance PLUS
- Better Shadowmarks
- Detailed Rugs
- HD Sacks
- Intricate Spider Webs
- Better Animal Footstep
- Realistic Wolf Howls
Posted

Are all the accepted mods listed in the Changelog? I just need to check there is no overlap so that we can just install it at the end. Makes it really easy that way.

Posted

I've listed everything that I have personally marked as accepted in the changelog. Any time I personally mark mods as accepted I fix the boilerplate, updated the changelog and OP, create the mod page, add the mod to the dev Guice, and move the mod to Anthology. If I don't have time to complete all those steps, then I don't accept the mod until I have time. This way it's all fully completed once the mod is accepted. If you guys accepted any mods and didn't do that, then I don't know.

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