RavenWhitehawk Posted August 4, 2017 Posted August 4, 2017 I am getting Infinite Loading Screen When I run my Skyrim Game with DynDOLOD Resources, DynDOLOD Textures and DynDOLOD Output.What do you guys need from me so that you can help me sort this out so I can use DynDOLOD on my STEP Install? 1
RavenWhitehawk Posted August 4, 2017 Posted August 4, 2017 Or suggest a good Distant Objects Mod other than DynDOLOD?
RavenWhitehawk Posted August 5, 2017 Posted August 5, 2017 I ended up using TES5LODGen to Generate my Distant Objects, the Default Setting was 2048, but I dropped it down to 1024, This seems to be working Fine. 1
Rescorla Posted August 20, 2017 Posted August 20, 2017 I am on this step of installing DynDOLOD: 1.Run DynDOLOD TexGen through MO from the drop-down menu. I get the following error message: Fatal: Could not open Registry key: \SOFTWARE\Bethesda Softworks\Skyrim\ This can happen after Steam updates, run game's launcher to restore registry setting. I restarted Steam and launched the game from MO and was able to load the game with no problems. Still get the error message when attempting to run TexGen Any troubleshooting tips are appreciated
TechAngel85 Posted August 20, 2017 Posted August 20, 2017 Open the game from the game launcher, not from within MO to get the game re-registered on the system. Once that is done, just close and launch from MO.
Rescorla Posted August 20, 2017 Posted August 20, 2017 Open the game from the game launcher, not from within MO to get the game re-registered on the system. Once that is done, just close and launch from MO.Smart guy^^^
trackho Posted October 5, 2017 Posted October 5, 2017 Can we have the https://wiki.step-project.com/Dynamic_Distant_Objects_LOD#Recommendations instructions clearly state the steps with the dummy plugins and BSA archive into the numbered list? I don't know what effect forgetting to do all that is but would appreciate the clarity. 1
godescalcus Posted January 9, 2018 Posted January 9, 2018 Hi Sheson! I've played SRLE:LD with Dyndolod for the past year and managed to generate lods for everything except Bruma (which isn't in that guide, I added it). Now I'm adding a huge lot of other new landscape mods, basically every one that adds content to the Dragonborn Museum and then some. Dyndolod naturally generates LODS for all those new worldspaces, my question is - will that weigh on my savegame file, and how much? I've lived with savegame files that grow steadily to over 40Mb, without errors, it's not savegame bloating. I also don't know if the savegame won't grow with every new worldspace or cell I visit, regardless of whether I'm using Dyndolod. Second question, last playthrough I noticed heavy landscape clipping around my Falkreath estate, I read I should regenerate LOD's after completing the construction, is that so? Where lod generation is concerned, all I need is the final structure and outside addons (everything that can be built on the original workbench) Then maybe I could wait till i've built all three Hearthfires estates and Tel Nalta II, then regenerate only once.
Eruvisu Posted February 2, 2018 Posted February 2, 2018 Hi!I installed STEP Extended but after a few hours of playing I noticed a problem in the game. I don't know exactly how to describe it. Take a look at the in-game screenshots made outside the High Hrothgar monastery. I think it's DynDOLOD related because if I disable the 3 mods that compose Dyndolod (Dyndolod Resources, STEP LOD Textures and STEP Dyndolod Output), the glitch dissappears.It's like a wall with no thickness and you can pass through it.Can someone help me?
TechAngel85 Posted February 2, 2018 Posted February 2, 2018 Hi!I installed STEP Extended but after a few hours of playing I noticed a problem in the game. I don't know exactly how to describe it. Take a look at the in-game screenshots made outside the High Hrothgar monastery. I think it's DynDOLOD related because if I disable the 3 mods that compose Dyndolod (Dyndolod Resources, STEP LOD Textures and STEP Dyndolod Output), the glitch dissappears.It's like a wall with no thickness and you can pass through it.Can someone help me? Looks like a huge LOD... Just redo the entire DynDOLOD process.
Eruvisu Posted February 3, 2018 Posted February 3, 2018 Looks like a huge LOD... Just redo the entire DynDOLOD process. Redoing the Dyndolod process seems to have fixed the glitch. I'm not seeing that wall anymore, at least not from the place where I made the screenshots (outside the High Hrothgar monastery).Thanks Akatosh!
Dracolule Posted April 25, 2018 Posted April 25, 2018 (edited) EDIT: Ignore me, i am a potato. Edited April 25, 2018 by Dracolule
GlassWizzard Posted July 14, 2018 Posted July 14, 2018 (edited) I followed the step guide but this program gave me an error: "Duplicate FormID [00023775] in file [74] DynDOLOD.esp." The output said to also give the contents of a log file which is here. Is it fixable? Thanks EDIT: I thought maybe it was saying there was an ITM that needed cleaning in the 74th ESP file (explosive bolts), but LOOT says it's clean, and TES5Edit didn't remove any ITMs from it, so I guess that's not it. Edited July 14, 2018 by GlassWizzard
GlassWizzard Posted July 14, 2018 Posted July 14, 2018 I followed the step guide but this program gave me an error: "Duplicate FormID [00023775] in file [74] DynDOLOD.esp." The output said to also give the contents of a log file which is here. Is it fixable? Thanks EDIT: I thought maybe it was saying there was an ITM that needed cleaning in the 74th ESP file (explosive bolts), but LOOT says it's clean, and TES5Edit didn't remove any ITMs from it, so I guess that's not it.Looking at the log file it says "completed Successfully" but I don't have a DynDOLOD.esp file.
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