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Posted

Wow - that does look really good.  Meshes and textures for NPC creatures can be replaced during the middle of a game without any glitches, right?  And will already generated creatures be changed automatically by activating such a mod, or would the command prompt be required in order to "refresh the object's mesh/texture"?

Posted

You can freely switch to different textures even if you are in the middle of the game, unless the mod comes with plugins (and even then, if they aren't scripted, you could possibly switch those out without harm).

  • 1 month later...
Posted

Yeah, Bellyache's mod adds improvements to other animals besides wolves, so load the better wolves afterwards and they will only overwrite the wolves from Bellyache's.  I haven't installed this mod yet myself, even though it looks nice.  I'm waiting for the Skyrim Immersive Creatures version, but really it could be added or removed at any time during a playthrough since it just replaces meshes and textures.  I guess I just want all my wolves to have a consistent look to them.  :)

Posted

"I'm waiting for the Skyrim Immersive Creatures version"

 

Umm compatibility with SIC is already there since November as well as pretty much every other relevant mod, certainly the important ones SkyTEST and SIC and Automatic Variants. Unless of course you mean something else.

 

::):

Posted (edited)

Yes, you are right.  It is there.  I guess I lost track of why I was waiting.  I think after version 2 comes out they are planning on making alternate meshes/textures for baby animals from SIC.  I think that's what I was waiting for.  :)

 

EDIT: but sounds like as it is complete enough to add.  thanks for the info on that.

Edited by oqhansoloqo
  • 4 weeks later...

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