hishutup Posted June 28, 2015 Posted June 28, 2015 I havent been keeping up on this but for Pre-Installation Checklist, you may have to convert it to html because it seems like it doesnt want to work with wiki markup
Kelmych Posted June 28, 2015 Author Posted June 28, 2015 For all the Bethesda games, including Fallout 3, there are NSFW body replacers and other mods available. The guides on the STEP site provide mods that, when configured using the installation instructions and the associated mod files, are not NSFW. The Fallout 3 guide doesn't provide recommendations on NSFW mods or mod configurations/options, such as non-underwear male body replacers or Type 3 female body replacers, or information on the compatibility between the mods in the guide and NSFW mods. There is, of course, a lot of information on this available at other sites.
hishutup Posted June 28, 2015 Posted June 28, 2015 in the guide you say Flora Overhaul causes an issue with To sleep - perchance to dream, is it possible to get the formID for those trees? Im going to see if I can come up with a fix.Im looking around and I dont see it anywhere.
Adonis_VII Posted June 28, 2015 Posted June 28, 2015 Also with Flora Overhaul, I believe the latest version of EDIT fixed the UDR issue with New Vegas, so I assume you can do it with FO3 now too.
TirigonX Posted June 28, 2015 Posted June 28, 2015 New problem: sleeping doesn't have any effect. My sleep level was at 28%. After sleeping for 11 hours in a bed it even increased to 30% and I still have the 'Getting tired' effect. I checked the FWE control panel, but everything seems to be set up correctly. I even restored the FWE defaults to be sure and tried to sleep again. But it's still not working. Any idea what's causing this? [spoiler=Load Order]00 Fallout3.esm01 Anchorage.esm02 ThePitt.esm03 StreetLights.esm04 BrokenSteel.esm05 PointLookout.esm06 Zeta.esm07 Unofficial Fallout 3 Patch.esm [Version 1.8]08 CALIBR.esm [Version 1.4]09 DCInteriors_ComboEdition.esm0A Advanced Recon Tech.esm0B Inventory Access.esm0C aHUD.esm0D iHUD.esm0E Enhanced Weather - Rain and Snow.esm0F Companion Core.esm10 EVE.esm [Version 0.99]11 RH_IRONSIGHTS.esm12 Xepha's Dynamic Weather.esm13 RobCo Certified v2.esm14 CRAFT.esm15 FO3 Wanderers Edition - Main File.esm16 Detect Traps.esm17 Project Beauty.esm18 xCALIBR.esm19 PlasmaRifleAwesomefied.esp1A CrowdedCities_v2.esp1B FO3 Wanderers Edition - Alternate Travel.esp1C WastelandGuards01.esm1D DarNifiedUIF3.esp1E FO3 Wanderers Edition - Main File.esp1F Caravan Merchants Heal After Combat.esp20 RubblePilesFix.esp++ PaladinHossPekFix.esp21 Confessor Cromwell has a Break_EV.esp++ DIFF.esp22 MetroCars.esp23 Big Town Overhaul [GangStore].esp24 FortIndependenceRedesigned.esp25 Realistic Interior Lighting.esp26 ArlingtonRestoration.esp27 Rivet City Realignment.esp28 Temple of the Union Overhaul.esp29 FO3 Wanderers Edition - DLC Anchorage.esp2A FO3 Wanderers Edition - DLC The Pitt.esp2B Blackened RH + FWE + EVE.esp [Version 1.0]2C FO3 Wanderers Edition - DLC Broken Steel.esp2D YearlingBooks.esp2E RobCo Certified v2 Omnipatch.esp2F UUF3P - FWE Patch.esp++ Advanced Recon Tech - Detect Traps.esp++ Detect Traps - DLC.esp++ Detect Traps - Perk.esp30 Laurens_Bathroom_poetry_V1.esp31 WeaponModKits.esp32 RH_WMK_Bridge.esp33 WeaponModKits - FWE Master Release.esp++ FO3 Wanderers Edition - DLC Point Lookout.esp34 Blackened FWE + EVE + Project Beauty.esp [Version 3.3]35 FO3 Wanderers Edition - DLC Mothership Zeta.esp36 Xepha's Dynamic Weather - Main + DLC Merged.esp37 lexx_brahmin-variant-Fo3.esp38 UniqueWeaponsRetextured.esp++ UniqueWeaponsRetextured_FWE.esp [Version 1.3]39 IMPACT.esp3A MoreMapMarkers.esp3B BaileysCrossingMetro.esp3C K9BreedsMoreDogs.esp3D Dragonskin Tactical Outfit.esp3E Advanced Recon Gear.esp3F Detect Traps - The Traponator 4000.esp40 Advanced Recon Tech FWE.esp41 Advanced Recon Tech.esp42 Advanced Recon Range Finder.esp43 HZSmoothLight - FO3.esp44 DynamicCrosshair.esp45 Stimpak Counter.esp46 PPA - The Pitt.esp47 JIP Realistic Weapon Overheating.esp48 JIP Selective-Fire.esp49 JIP Companions Command & Control.esp4A CASM.esp4B Overhead3PCamera.esp++ WeaponModKits - FWE Talon Loot Crash Fix.esp++ Hi-Res Weapons & Ammo Textures - The Pitt.esp [Version 1.2.0]4C Enhanced Weather - Weather Sounds in Interiors.esp4D Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp++ Xepha's Dynamic Weather - Green Tint Remover.esp4E Xepha's Dynamic Weather - Rain.esp4F Xepha's Dynamic Weather - Sandstorms.esp++ Flora Overhaul.esp50 Powered Power Armor.esp51 PPA - Broken Steel.esp52 PPA - FWE.esp53 PPA - Mothership Zeta.esp54 PPA - Operation Anchorage.esp55 megalight.esp56 Museum.esp57 Kentbury Way.esp58 CanterburyCommonsInteriors.esp59 Xepha's Dynamic Weather - Weather Machine (Quest Added).esp5A AutoGates.esp5B PAL - MERGED.esp5C Better RC Church.esp5D UrgeWashingtonBoS.esp** Project Beauty- Broken Steel.esp** Project Beauty- Point Lookout.esp5E K9Breeds.esp++ K9BreedsPatchDLCPitt.esp5F FeralGhoulTest.esp60 GlowingGhouls.esp61 RagdollOverhaulFo3.esp62 bzBodySuits.esp63 FO3NeckChains.esp64 T3_leather armors.esp65 Tribal_DX.esp66 WinterizedT51bDX.esp++ Bornagain Zeta Combat Armor Texture Patch.esp++ PPA - FWE Tougher NPC Power Armour.esp67 BornAgain Outcast v3.esp68 DragonskinBonusPack.esp69 WeaponModKits - BrokenSteel.esp6A WeaponModKits - ThePitt.esp6B UniqueWeaponsRetexturedPITT.esp++ UniqueWeaponsRetexturedPITT_FWE.esp [Version 1.1]6C WeaponModKits - OperationAnchorage.esp6D WeaponModKits - Zeta.esp6E WeaponModKits - PointLookout.esp6F PlasmaRifleAwesomefiedWMK.esp++ Hi-Res Weapons & Ammo Textures.esp [Version 1.2.0]70 Companion Core DLC Addon.esp++ Chems and Meds Re-Textures Pack.esp++ Paradise Lost - Unique Texture and Icon.esp71 CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp++ PPA - FWE 2.esp++ Dragonskin_for_FWE_2014.esp72 GNR Enhanced.esp73 Bashed Patch, 0.esp
Kelmych Posted June 28, 2015 Author Posted June 28, 2015 in the guide you say Flora Overhaul causes an issue with To sleep - perchance to dream, is it possible to get the formID for those trees? Im going to see if I can come up with a fix.Im looking around and I dont see it anywhere.It's in the plugin "IntoTheDeepWoods.esp". FormID xx00c4b6, EditorID aa3DreamTree1, name TreeDead05 . The plugin attaches a switch to the tree, but Flora Overhaul increases the tree diameter causing the switch to become hidden and unavailable.
Kelmych Posted June 28, 2015 Author Posted June 28, 2015 New problem: sleeping doesn't have any effect. My sleep level was at 28%. After sleeping for 11 hours in a bed it even increased to 30% and I still have the 'Getting tired' effect. I checked the FWE control panel, but everything seems to be set up correctly. I even restored the FWE defaults to be sure and tried to sleep again. But it's still not working. Any idea what's causing this? [spoiler=Load Order]00 Fallout3.esm01 Anchorage.esm02 ThePitt.esm03 StreetLights.esm04 BrokenSteel.esm05 PointLookout.esm06 Zeta.esm07 Unofficial Fallout 3 Patch.esm [Version 1.8]08 CALIBR.esm [Version 1.4]09 DCInteriors_ComboEdition.esm0A Advanced Recon Tech.esm0B Inventory Access.esm0C aHUD.esm0D iHUD.esm0E Enhanced Weather - Rain and Snow.esm0F Companion Core.esm10 EVE.esm [Version 0.99]11 RH_IRONSIGHTS.esm12 Xepha's Dynamic Weather.esm13 RobCo Certified v2.esm14 CRAFT.esm15 FO3 Wanderers Edition - Main File.esm16 Detect Traps.esm17 Project Beauty.esm18 xCALIBR.esm19 PlasmaRifleAwesomefied.esp1A CrowdedCities_v2.esp1B FO3 Wanderers Edition - Alternate Travel.esp1C WastelandGuards01.esm1D DarNifiedUIF3.esp1E FO3 Wanderers Edition - Main File.esp1F Caravan Merchants Heal After Combat.esp20 RubblePilesFix.esp++ PaladinHossPekFix.esp21 Confessor Cromwell has a Break_EV.esp++ DIFF.esp22 MetroCars.esp23 Big Town Overhaul [GangStore].esp24 FortIndependenceRedesigned.esp25 Realistic Interior Lighting.esp26 ArlingtonRestoration.esp27 Rivet City Realignment.esp28 Temple of the Union Overhaul.esp29 FO3 Wanderers Edition - DLC Anchorage.esp2A FO3 Wanderers Edition - DLC The Pitt.esp2B Blackened RH + FWE + EVE.esp [Version 1.0]2C FO3 Wanderers Edition - DLC Broken Steel.esp2D YearlingBooks.esp2E RobCo Certified v2 Omnipatch.esp2F UUF3P - FWE Patch.esp++ Advanced Recon Tech - Detect Traps.esp++ Detect Traps - DLC.esp++ Detect Traps - Perk.esp30 Laurens_Bathroom_poetry_V1.esp31 WeaponModKits.esp32 RH_WMK_Bridge.esp33 WeaponModKits - FWE Master Release.esp++ FO3 Wanderers Edition - DLC Point Lookout.esp34 Blackened FWE + EVE + Project Beauty.esp [Version 3.3]35 FO3 Wanderers Edition - DLC Mothership Zeta.esp36 Xepha's Dynamic Weather - Main + DLC Merged.esp37 lexx_brahmin-variant-Fo3.esp38 UniqueWeaponsRetextured.esp++ UniqueWeaponsRetextured_FWE.esp [Version 1.3]39 IMPACT.esp3A MoreMapMarkers.esp3B BaileysCrossingMetro.esp3C K9BreedsMoreDogs.esp3D Dragonskin Tactical Outfit.esp3E Advanced Recon Gear.esp3F Detect Traps - The Traponator 4000.esp40 Advanced Recon Tech FWE.esp41 Advanced Recon Tech.esp42 Advanced Recon Range Finder.esp43 HZSmoothLight - FO3.esp44 DynamicCrosshair.esp45 Stimpak Counter.esp46 PPA - The Pitt.esp47 JIP Realistic Weapon Overheating.esp48 JIP Selective-Fire.esp49 JIP Companions Command & Control.esp4A CASM.esp4B Overhead3PCamera.esp++ WeaponModKits - FWE Talon Loot Crash Fix.esp++ Hi-Res Weapons & Ammo Textures - The Pitt.esp [Version 1.2.0]4C Enhanced Weather - Weather Sounds in Interiors.esp4D Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp++ Xepha's Dynamic Weather - Green Tint Remover.esp4E Xepha's Dynamic Weather - Rain.esp4F Xepha's Dynamic Weather - Sandstorms.esp++ Flora Overhaul.esp50 Powered Power Armor.esp51 PPA - Broken Steel.esp52 PPA - FWE.esp53 PPA - Mothership Zeta.esp54 PPA - Operation Anchorage.esp55 megalight.esp56 Museum.esp57 Kentbury Way.esp58 CanterburyCommonsInteriors.esp59 Xepha's Dynamic Weather - Weather Machine (Quest Added).esp5A AutoGates.esp5B PAL - MERGED.esp5C Better RC Church.esp5D UrgeWashingtonBoS.esp** Project Beauty- Broken Steel.esp** Project Beauty- Point Lookout.esp5E K9Breeds.esp++ K9BreedsPatchDLCPitt.esp5F FeralGhoulTest.esp60 GlowingGhouls.esp61 RagdollOverhaulFo3.esp62 bzBodySuits.esp63 FO3NeckChains.esp64 T3_leather armors.esp65 Tribal_DX.esp66 WinterizedT51bDX.esp++ Bornagain Zeta Combat Armor Texture Patch.esp++ PPA - FWE Tougher NPC Power Armour.esp67 BornAgain Outcast v3.esp68 DragonskinBonusPack.esp69 WeaponModKits - BrokenSteel.esp6A WeaponModKits - ThePitt.esp6B UniqueWeaponsRetexturedPITT.esp++ UniqueWeaponsRetexturedPITT_FWE.esp [Version 1.1]6C WeaponModKits - OperationAnchorage.esp6D WeaponModKits - Zeta.esp6E WeaponModKits - PointLookout.esp6F PlasmaRifleAwesomefiedWMK.esp++ Hi-Res Weapons & Ammo Textures.esp [Version 1.2.0]70 Companion Core DLC Addon.esp++ Chems and Meds Re-Textures Pack.esp++ Paradise Lost - Unique Texture and Icon.esp71 CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3-18639.esp++ PPA - FWE 2.esp++ Dragonskin_for_FWE_2014.esp72 GNR Enhanced.esp73 Bashed Patch, 0.esp I haven't had this problem with sleep not working so I'm not sure. Has anyone else seen anything like this?
hishutup Posted June 28, 2015 Posted June 28, 2015 It's in the plugin "IntoTheDeepWoods.esp". FormID xx00c4b6, EditorID aa3DreamTree1, name TreeDead05 . The plugin attaches a switch to the tree, but Flora Overhaul increases the tree diameter causing the switch to become hidden and unavailable.dead edition doesnt touch deadtree05I patched forested edition, I think the method I used was very appropriate. Do whatever you please with this "fix"
Kelmych Posted June 28, 2015 Author Posted June 28, 2015 Thanks very much. I'll add this to the guide.
GrantSP Posted June 29, 2015 Posted June 29, 2015 dead edition doesnt touch deadtree05I patched forested edition, I think the method I used was very appropriate. Do whatever you please with this "fix"That would explain why I haven't seen it, I use the "Dead" version.
Kelmych Posted June 29, 2015 Author Posted June 29, 2015 dead edition doesnt touch deadtree05I patched forested edition, I think the method I used was very appropriate. Do whatever you please with this "fix"I don't have the FormID for the other tree in the quest mod that includes a switch, but I think it uses the same tree type so the patch should hopefully fix the switches for both trees.
hishutup Posted June 29, 2015 Posted June 29, 2015 oh, um, I'll see if I can locate it in the script or by the base object
hishutup Posted June 29, 2015 Posted June 29, 2015 Here, the second tree's mesh is redirected to a copy/paste of vanilla's meshUploaded to nexusEDIT: I add you kelmych to be able to edit the mod page if you ever need to.
Kelmych Posted June 29, 2015 Author Posted June 29, 2015 Thanks. I'll add the nexus page link when I'm home this evening, or you can do this if you prefer.
Hagashi Posted June 30, 2015 Posted June 30, 2015 In regards to eXcalibr is the eXcalibr.esm file the only plugin actually required from the archive itself since the CALIBR.esm gets disabled? This wasn't wholly clear in the guide so I just wanted to make sure before I mucked it up.
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