GrantSP Posted February 20, 2015 Posted February 20, 2015 Kelmych, have you checked every plugin(including the DLCs' esms) in this guide if it needs cleaning?About the files created by UIO, should I place them in the mod or leave them there?I also noticed that the generated uio\public folder is empty.Is that ok? P.S. Have you considered uploading the optimized vanilla textures on the nexus?If LOOT flags as dirty with ITMs or UDRs then it needs cleaning. If it has NAVMESHES errors then that's a whole new kettle of fish and needs specialised attention, or just leave it alone. As for the UIO folders in the overwrite. Just leave them where they are, they don't affect the game and will be re-generated again next time the game is run if you delete or move them. Something to do with MO checking for the files that exist but not empty folders, so no matter how many times you move them into a mod, they will always appear in the overwrite.
Kelmych Posted February 20, 2015 Author Posted February 20, 2015 I got a small bugfix for ya. I never really noticed until I found this mod but the super duper mart aisle signs are seriously messed up in vanilla. Apparently this is due to the UV map not matching the color map correctly. Someone went and fixed it: https://www.nexusmods.com/fallout3/mods/11234/?# EDIT: Apparently this is included in the unofficial patch now. Better Clutter & Furniture is overriding it rebreaking the texture. textures/clutter/junk/aislesign* should be hidden in better clutter Broken -> Fixed I'll add this to the guide. I wonder if there are any other problems with mods overwriting fixes in resources from the Updated Unofficial Fallout 3 Patch
EssArrBee Posted February 20, 2015 Posted February 20, 2015 Can't you just hide the texture/meshes from the offending mod?
Kelmych Posted February 20, 2015 Author Posted February 20, 2015 Kelmych, have you checked every plugin(including the DLCs' esms) in this guide if it needs cleaning?Yes. Any mod that has one or more plugins that are dirty is noted in the guide. The userlist.yaml mentioned in the Run Loot section should have all of the dirty plugins noted. Currently LOOT itself does not have all of this data about dirty plugins.About the files created by UIO, should I place them in the mod or leave them there?I also noticed that the generated uio\public folder is empty.Is that ok?Yes, as the guide says ignore any files or folders in Overwrite generated by UIO. The uio\public folder is typically empty. P.S. Have you considered uploading the optimized vanilla textures on the nexus?I brought up having STEP provide a mod for Fallout 3 and for Fallout NV with the optimized vanilla textures. At the time the staff was busy with the Skyrim textures.
GrantSP Posted February 20, 2015 Posted February 20, 2015 Having a quick look through the 'Conflicts' tab for UUF3P there are quite a few mods that overwrite textures.Stuff like litter, wood detail, paper, road edges and that sort of small detail stuff that probably need a comparison to make the choice. Mods like: UHQ Terrain Overhaul, NMC's Texture, MG's Neat Clutter & Essentials Retex as well as the Better clutter and furniture mod. @KelmychAbout the DLCs for LOOT. They are included in the official release. I noted @hellianos's comment in the LOOT forum and checked it before and I think he may have an issue with his LOOT install, as far as I can tell, FO3 has all it's esms flagged correctly by LOOT's masterlist.
Kelmych Posted February 20, 2015 Author Posted February 20, 2015 Having a quick look through the 'Conflicts' tab for UUF3P there are quite a few mods that overwrite textures.Stuff like litter, wood detail, paper, road edges and that sort of small detail stuff that probably need a comparison to make the choice. Mods like: UHQ Terrain Overhaul, NMC's Texture, MG's Neat Clutter & Essentials Retex as well as the Better clutter and furniture mod.I didn't say that all mods overwriting UUFO3P textures cause problems. We would need to look at the UUFO3P bugfix list for each texture/mesh problem and see whether the mods might cause a problem by overwriting a texture. In most cases they don't.@KelmychAbout the DLCs for LOOT. They are included in the official release. I noted @hellianos's comment in the LOOT forum and checked it before and I think he may have an issue with his LOOT install, as far as I can tell, FO3 has all it's esms flagged correctly by LOOT's masterlist.
EssArrBee Posted February 20, 2015 Posted February 20, 2015 If you want to do similar texture packs for C&PD and F&L to replace all the vanilla textures that the guides don't touch then it would be best to do so on the FO3 and FNV nexus sites. We could probably set it up after 2.2.9.1 is released since that is moving along pretty quickly.
Kelmych Posted February 20, 2015 Author Posted February 20, 2015 I meant that STEP could be the author of the optimized textures on the Nexus site. Alternatively one of us could be the author, but I thought it might be sensible to establish a STEP presence for the Fallout games.
GrantSP Posted February 20, 2015 Posted February 20, 2015 Having a quick look through the 'Conflicts' tab for UUF3P there are quite a few mods that overwrite textures.Stuff like litter, wood detail, paper, road edges and that sort of small detail stuff that probably need a comparison to make the choice. Mods like: UHQ Terrain Overhaul, NMC's Texture, MG's Neat Clutter & Essentials Retex as well as the Better clutter and furniture mod.I didn't say that all mods overwriting UUFO3P textures cause problems. We would need to look at the UUFO3P bugfix list for each texture/mesh problem and see whether the mods might cause a problem by overwriting a texture. In most cases they don't. Neither did I. I was simply pointing out that the 'conflicts' are for 'minor' details that will need a human comparison.@KelmychAbout the DLCs for LOOT. They are included in the official release. I noted @hellianos's comment in the LOOT forum and checked it before and I think he may have an issue with his LOOT install, as far as I can tell, FO3 has all it's esms flagged correctly by LOOT's masterlist.
Adonis_VII Posted February 20, 2015 Posted February 20, 2015 (edited) Can't you just hide the texture/meshes from the offending mod?Yea, I think hiding the 4 files may be easiest. When I found the fix, I didn't realize it was included with the unofficial patch at first, only that the textures were broken in my current game. Hiding the textures in Better Clutter fixed it again. NMC is going to release a couple bug fixes soon, so now would be the best time to find any possible bugs as he is currently active. Edited February 20, 2015 by Adonis_VII
hellanios Posted February 20, 2015 Posted February 20, 2015 If you want to do similar texture packs for C&PD and F&L to replace all the vanilla textures that the guides don't touch then it would be best to do so on the FO3 and FNV nexus sites. We could probably set it up after 2.2.9.1 is released since that is moving along pretty quickly. I meant that STEP could be the author of the optimized textures on the Nexus site. Alternatively one of us could be the author, but I thought it might be sensible to establish a STEP presence for the Fallout games.Maybe you should optimize all the textures and not just the ones left untouched by the guides. I think some users including myself aren't using the guides as a whole but leave some mods out.Just my two cents
hellanios Posted February 21, 2015 Posted February 21, 2015 (edited) If LOOT flags as dirty with ITMs or UDRs then it needs cleaning. If it has NAVMESHES errors then that's a whole new kettle of fish and needs specialised attention, or just leave it alone. As for the UIO folders in the overwrite. Just leave them where they are, they don't affect the game and will be re-generated again next time the game is run if you delete or move them. Something to do with MO checking for the files that exist but not empty folders, so no matter how many times you move them into a mod, they will always appear in the overwrite.I did a fresh install of FO3 and the beta version of LOOT.Again,I get no warning that ThePitt.esm needs cleaning.I don't know what's happening.Anyway,I cleaned it and removed 40ITMs and 4 undeleted references. Now,some more suggestions to Kelmych. The non-mo dlc mods could be placed in the same order of their sorted plugins.The cleaned dlc esms could be put in a single mod.As you understand these suggestions come for Neo's guide which I believe is very explanatory and simple to follow.Also, have you tried the Fake Fullscreen Mode Windowed - Alt Tab Fix? Edited February 21, 2015 by hellanios
Kelmych Posted February 21, 2015 Author Posted February 21, 2015 I did a fresh install of FO3 and the beta version of LOOT.Again,I get no warning that ThePitt.esm needs cleaning.I don't know what's happening.Anyway,I cleaned it and removed 40ITMs and 4 undeleted references. I checked my vanilla ThePitt.esm and the CRC was the same as the one used in the LOOT masterlist. You might want to check to make sure this is true for you also. I'm not sure what else could cause the problem you saw. Now,some more suggestions to Kelmych. The non-mo dlc mods could be placed in the same order of their sorted plugins.The cleaned dlc esms could be put in a single mod.As you understand these suggestions come for Neo's guide which I believe is very explanatory and simple to follow.I could copy a lot of it for the Fallout 3 guide. The cleaned DLCs can can all be in one file. Also, have you tried the Fake Fullscreen Mode Windowed - Alt Tab Fix?I haven't used it myself. How does it compare with using the ENB parameter for borderless window? The author of this suggests using another of the author's tools and has also locked comments on this mod so there is no way to see if there are more recent problems or successes with this mod.
hellanios Posted February 21, 2015 Posted February 21, 2015 (edited) I did a fresh install of FO3 and the beta version of LOOT.Again,I get no warning that ThePitt.esm needs cleaning.I don't know what's happening.Anyway,I cleaned it and removed 40ITMs and 4 undeleted references. I checked my vanilla ThePitt.esm and the CRC was the same as the one used in the LOOT masterlist. You might want to check to make sure this is true for you also. I'm not sure what else could cause the problem you saw. Now,some more suggestions to Kelmych. The non-mo dlc mods could be placed in the same order of their sorted plugins.The cleaned dlc esms could be put in a single mod.As you understand these suggestions come for Neo's guide which I believe is very explanatory and simple to follow.I could copy a lot of it for the Fallout 3 guide. The cleaned DLCs can can all be in one file. Also, have you tried the Fake Fullscreen Mode Windowed - Alt Tab Fix?I haven't used it myself. How does it compare with using the ENB parameter for borderless window? The author of this suggests using another of the author's tools and has also locked comments on this mod so there is no way to see if there are more recent problems or successes with this mod. TBH,I haven't tested enb on FO3 because I don't think it's a good idea and suitable for FO3.I have,however,another alternative which is more up-to-date still in development,OneTweak which supports FO3 and FNV,too. Edited February 21, 2015 by hellanios
Kelmych Posted February 21, 2015 Author Posted February 21, 2015 The borderless window in ENB works even if you are only using it for ENBoost vs. graphic enhancement, by the way. The previous posts in the STEP forums on One Tweak suggest that it can introduce some problems, but the author is still actively working on the mod (a new beta was posted last month) so it is worth testing. We originally looked at it to replace Double Cursor fix in Skyrim.
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