Genius384 Posted June 23, 2017 Posted June 23, 2017 Sorry for doubleposting, but here is my active mod list in case anyone is interested: https://www.dropbox.com/s/j2gfvhsrfl41f8k/active_mods.xlsx?dl=0
EssArrBee Posted June 23, 2017 Author Posted June 23, 2017 GOAT Also I've found the Unofficial Patch bug is fixed by using Bash 307, which does have New Vegas support, you just have to install over top of version 17.5. I kept getting "Access Violation" errors when trying to actually make a Smashed patch. edit2: I've gotten a pretty good, lean load order put together thus far: # This file was automatically generated by Mod Organizer. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm ACES - Casino Data Extension.esm YUP - Base Game + All DLC.esm NewVegasUncut.esm oHUD.esm Interior Lighting Overhaul - Core.esm StreetLights.esm Interior Lighting Overhaul - L38PS.esm NewVegasUncut - StreetLights.esm YUP - NPC Fixes (Base Game + All DLC).esp Vurt's WFO.esp NVCE Main.esp Better Pickup Prompt.esp JIP Improved Recipe Menu.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp Tutorial Killer.esp New Vegas Landscape Overhaul.esp Mojave Open.esp LootMenu.esp OWB-Path Lights.esp GRA-WRP-Patch-Two_Unofficial.esp dD - Enhanced Blood Main NV.esp IMPACT.esp ImmersivePickupSoundsFNV.esp JSawyer Ultimate.esp Simple DLC Delay.esp Harvestable Cave Fungus.esp vault22FloralOverhaul.esp ADAM - Trooper Gloves.esp Mojave Arsenal.esp JSawyer Ultimate - Mojave Arsenal Patch.esp BLEEDNV - Final.esp Ragdolls.esp ACES - Casino Overhaul.esp Alternative Repairing.esp All Weapon Sounds Overhaul.esp christinecos.esp Book of Steel.esp Legion Quests Expanded.esp Unofficial Patch Plus.esp ADAM Complete.esp ADAM - MERGE.esp Simple Reputation and Disguises.esp Strip Wall Billboards.esp PMT - Rude Awakening.esp OldGhoulEye.esp Pip-Boy Light - Vanilla.esp MBOWBExtended100.esp ExtendedNVRadio.esp SecretStash80.esp hz_Automatic Weapons Fix.esp hz_1 by 1 Reload Fix.esp CIB Bighorners - HH.esp CIB Bighorners Var.esp FOVSlider.esp Dynamic Quantity Prompt.esp Immersive Karma.esp PMT - Responsive Kill Reactions.esp CASM with MCM.esp Brotherhood and House Alliance.esp Character Creation Streamlined.esp ImmersiveRecoil.esp Caesar Brotherhood.esp ChiefHanlonCaesarDyingFix.esp SaveCass.esp DeanTurnaround.esp ManualReload.esp ManualReload-OldWorldBlues.esp Alternative Repairing - Additional Campfires.esp NukaCola-Ojo.esp Mojave Open-YUP Patch.esp Alternative Repairing - Ultimate Edition.esp Interior Lighting Overhaul - Ultimate Edition.esp ILO - YUP Patch.esp FNVLODGen.esp tmzLODadditions.esp FNVMerged.esp Bashed Patch, 0.esp FNV Realistic Wasteland Lighting - Enhanced.esp Not going with WMX/Project Nevada or anything this go, just JSawyer Ultimate and some tweak mods and a bunch of retextures. Game is very stable compared to my traditional Project Nevada load orders - PN is a FPS hog, which sucks because it does offer some good QoL. I've read that it is due to the hitscan code. I tried Grenade Hotkey but was disappointed to find it added stuff like Nuka Grenades, etc. outside the scope of just being a Grenade Hotkey mod.Not sure that 307 has support for as many record types as the current Flash NV version.
Genius384 Posted June 23, 2017 Posted June 23, 2017 Interesting, I'll have to diff my two patches. I've got both running side by side so it shouldn't be too hard. According to some posts on The Internet, 307 seems to have most of the support Flash does, but I'll confirm. 1
Skadi Posted June 24, 2017 Posted June 24, 2017 (edited) GOAT Also I've found the Unofficial Patch bug is fixed by using Bash 307, which does have New Vegas support, you just have to install over top of version 17.5. I kept getting "Access Violation" errors when trying to actually make a Smashed patch. edit2: I've gotten a pretty good, lean load order put together thus far: # This file was automatically generated by Mod Organizer. FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm ACES - Casino Data Extension.esm YUP - Base Game + All DLC.esm NewVegasUncut.esm oHUD.esm Interior Lighting Overhaul - Core.esm StreetLights.esm Interior Lighting Overhaul - L38PS.esm NewVegasUncut - StreetLights.esm YUP - NPC Fixes (Base Game + All DLC).esp Vurt's WFO.esp NVCE Main.esp Better Pickup Prompt.esp JIP Improved Recipe Menu.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp Tutorial Killer.esp New Vegas Landscape Overhaul.esp Mojave Open.esp LootMenu.esp OWB-Path Lights.esp GRA-WRP-Patch-Two_Unofficial.esp dD - Enhanced Blood Main NV.esp IMPACT.esp ImmersivePickupSoundsFNV.esp JSawyer Ultimate.esp Simple DLC Delay.esp Harvestable Cave Fungus.esp vault22FloralOverhaul.esp ADAM - Trooper Gloves.esp Mojave Arsenal.esp JSawyer Ultimate - Mojave Arsenal Patch.esp BLEEDNV - Final.esp Ragdolls.esp ACES - Casino Overhaul.esp Alternative Repairing.esp All Weapon Sounds Overhaul.esp christinecos.esp Book of Steel.esp Legion Quests Expanded.esp Unofficial Patch Plus.esp ADAM Complete.esp ADAM - MERGE.esp Simple Reputation and Disguises.esp Strip Wall Billboards.esp PMT - Rude Awakening.esp OldGhoulEye.esp Pip-Boy Light - Vanilla.esp MBOWBExtended100.esp ExtendedNVRadio.esp SecretStash80.esp hz_Automatic Weapons Fix.esp hz_1 by 1 Reload Fix.esp CIB Bighorners - HH.esp CIB Bighorners Var.esp FOVSlider.esp Dynamic Quantity Prompt.esp Immersive Karma.esp PMT - Responsive Kill Reactions.esp CASM with MCM.esp Brotherhood and House Alliance.esp Character Creation Streamlined.esp ImmersiveRecoil.esp Caesar Brotherhood.esp ChiefHanlonCaesarDyingFix.esp SaveCass.esp DeanTurnaround.esp ManualReload.esp ManualReload-OldWorldBlues.esp Alternative Repairing - Additional Campfires.esp NukaCola-Ojo.esp Mojave Open-YUP Patch.esp Alternative Repairing - Ultimate Edition.esp Interior Lighting Overhaul - Ultimate Edition.esp ILO - YUP Patch.esp FNVLODGen.esp tmzLODadditions.esp FNVMerged.esp Bashed Patch, 0.esp FNV Realistic Wasteland Lighting - Enhanced.esp Not going with WMX/Project Nevada or anything this go, just JSawyer Ultimate and some tweak mods and a bunch of retextures. Game is very stable compared to my traditional Project Nevada load orders - PN is a FPS hog, which sucks because it does offer some good QoL. I've read that it is due to the hitscan code. I tried Grenade Hotkey but was disappointed to find it added stuff like Nuka Grenades, etc. outside the scope of just being a Grenade Hotkey mod.I like JSawyer Ult, and I tried running with it for a while. Problem is that there are a number of conflicts with NV Uncut, at least as far as the F&L merge goes. JSawyer adds cut content like NPCs as well, which makes for twins. The cut Wasteland Adventurer at the crossroads between Goodsprings/Primm is oneyou can easily check. I don't actually encounter FPS issues with PN, and I know this is relative by system. I do find that it *feels* like it effects FPS with it's speed adjustment. Something about it makes the screen hitch just a little. Setting running speed to vanilla helps me. Edited June 24, 2017 by Skadi
EssArrBee Posted June 24, 2017 Author Posted June 24, 2017 Interesting, I'll have to diff my two patches. I've got both running side by side so it shouldn't be too hard. According to some posts on The Internet, 307 seems to have most of the support Flash does, but I'll confirm.How do you get 307 to support FNV? It seems to only want to work with FO4 and Skyrim for me.
Genius384 Posted June 24, 2017 Posted June 24, 2017 https://www.afkmods.com/index.php?/topic/4036-wipz-wrye-bashexp-skyrim-patcher/ This version over top of 17.4. make a backup of mopy first and use the standalone version. Also agreed about uncut, my merged patch actually disables the conflicts between both mods, and the Intense Training perk, since I'm always compelled to use it, lol.
EssArrBee Posted June 24, 2017 Author Posted June 24, 2017 I'm still getting errors with Unofficial Patch Plus. The records even have unknowns in xEdit, so it's obvious something the author uses that isn't common among other stuff in the game.
Genius384 Posted June 24, 2017 Posted June 24, 2017 (edited) Aren't unknown edits JIP/Lutana/NVSE stuff? I have a few mods with unknown edits that do similar things. Although with 307 I can actually build the patch, vs 17.4 that chokes as soon as Unofficial Patch Plus is loaded or referenced. Hmmm. Edited June 24, 2017 by Genius384
Genius384 Posted June 28, 2017 Posted June 28, 2017 So just to update I did diff my bashed patch from 17.4 and the one from the 307 EXP and it seems like all the records in 17.4 are present in 307. I need to dive deep into which ones exactly, but I'm currently having too much fun playing :P I did end up making a manual merged patch to resolve a bunch of conflicts (Mostly with Uncut, Jsawyer, and NVCE)
Tom_Parks Posted June 29, 2017 Posted June 29, 2017 Just to add on - make sure to use ENB 173 for New Vegas, which is the last version that supported hardware AA. I am not aware of another way to force it on higher versions. https://enbdev.com/mod_falloutnv_v0173.htmI went there and downloaded 173 on your advice and the readme file says "Also this versiondo not support hardware antialiasing, because of method to capture scene depth (vendor hack),"
godescalcus Posted June 29, 2017 Posted June 29, 2017 Finally done with the fixes section of the guide and finished with BethINI. I want to test run in-game for the first time. In MO do I launch with NVSE or New Vegas or New Vegas Launcher? (note I have already applied the 4GB patch) Thanks.Does this result in ini configuration files very different from the ones manually tweaked by the guide? I'm also going to try this.
Genius384 Posted June 29, 2017 Posted June 29, 2017 I went there and downloaded 173 on your advice and the readme file says "Also this versiondo not support hardware antialiasing, because of method to capture scene depth (vendor hack)," Try following this guide from Gopher: Granted this method is old and I wouldn't be surprised if at some point hardware AA compatibility was just written out entirely. I'm using Lucent ENB which comes with some decent SMAA (combined with the edge AA of ENB, works pretty good.)
godescalcus Posted June 29, 2017 Posted June 29, 2017 Is there any way to tell loot not to bug me with the official dlc dirty edits? As far as I got in my reading, they're not for cleaning unless you want to break the game...
Genius384 Posted June 29, 2017 Posted June 29, 2017 I don't think so, but I haven't cleaned any mods for FNV and have only used LOOT as a one time sort, then manually resolved conflicts. Also if you haven't seen, the 4GB limit for DX9 games on Win10 has been defeated in the latest insider builds of Windows 10 - https://www.reddit.com/r/skyrimmods/comments/6k58mf/dx9_4gb_memory_issue_should_be_fixed_in_new/
baronaatista Posted June 30, 2017 Posted June 30, 2017 That is great news, excited for the fall update!
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