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Posted

I'm sure most people would just want the pre-made game tweaks file, but I'd still like to have the directions available. It makes it easier to make a customized patch if you depart from the guide in any significant way.

 

I'm just starting to put my FNL install back together and the Generate Bashed Tags script added one additional tag to Cut Content Merged beyond the ones listed: C.Light. Is this a spurious tag, or was it omitted from the guide by accident?

 

Regarding fINIp NV, I used it without any issues yet to report. I have not gotten much further than Doc Mitchell's front porch, but so far it seems just as solid as the Skyrim version.

 

Posted (edited)

Hey Satur9. I have a few question about fINIp NV. 

1. Does it make the game more stable, or is there any other advantages?

2. Is it possible to start using fINIp NV, after installation of the mods (or right in the middle?) Does mods in general do any changes to the INI's?

3. If use this fINIp NV, i guess i have to make the EssArrBee INI tweaks one more time?

Edited by nexuspolaris
Posted

Here are my ini's that DoubleYou's fINIp NV produced PLUS the F&L and Z-Fighting Tweaks:

Fallout.ini

 

 

[Archive]
sArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa,  Fallout - Misc.bsa
 
[Audio]
fASFadeInTime=2
fASFadeOutTime=10
fCollisionSoundHeavyThreshold=60
fDialogMaxDistance=2000
fDialogMinDistance=600
fFilterdBAttenuation=11
fFilterDistortionGain=-7
fPlayerFootVolume=0.65
fRegionLoopFadeInTime=5
fRegionLoopFadeOutTime=5
iCollisionSoundTimeDelta=150
iRadioUpdateInterval=250
 
[blurShader]
fAlphaAddInterior=0.7
 
[blurShaderHDR]
fBlurRadius=7
fBrightClamp=0.225
fBrightScale=2.25
fEyeAdaptSpeed=0.5
fGrassDimmer=1.5
fSunlightDimmer=1.5
fTargetLUM=1
fTreeDimmer=1
iNumBlurpasses=1
 
[Controls]
bAlwaysRunByDefault=1
fForegroundMouseAccelBase=0
fForegroundMouseAccelTop=0
fForegroundMouseBase=0
fForegroundMouseMult=0
 
[Display]
bAllowScreenShot=1
bLODNoiseAniso=1
fDefault1stPersonFOV=55
fEyeEnvMapLOD1=500
fEyeEnvMapLOD2=800
;fLightLODMaxStartFade=3500
fNoLODFarDistanceMin=100
fPipboy1stPersonFOV=47
;fShadowLODMaxStartFade=1000
;fSpecularLODMaxStartFade=2000
iDebugTextTopBottomOffset=20
iLocation X=5
iLocation Y=5
fLightLODDefaultStartFade=10240.0
fLightLODRange=10240.0
fLightLODMinStartFade=10240.0
fLightLODMaxStartFade=10240.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=10240.0
fSpecularLODRange=10240.0
fSpecularLODMinStartFade=10240.0
fSpecularLODMaxStartFade=10240.0
 
[Fonts]
sFontFile_1=textures\fonts\darn_frankleinbold_14.fnt
sFontFile_2=textures\fonts\darn_frankleinbold_16.fnt
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt
sFontFile_4=textures\fonts\darn_sui_generis_otl_10.fnt
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt
sFontFile_6=textures\fonts\darn_sui_generis_otl_13.fnt
sFontFile_7=textures\fonts\darn_libel_suit_otl_24.fnt
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt
 
[FootIK]
fFootRaisedGain=0.9
fGroundAscendingGain=0.4
fGroundDescendingGain=0.4
fOnOffGain=0.5
fRagdollFeedback=0.7
 
[General]
bAnimateDoorPhysics=0
bEnableBoundingVolumeOcclusion=1
bUseThreadedTempEffects=1
sCharGenQuest=00102037
sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsa
SMainMenuMovieIntro=0
sIntroMovie=
sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3
bLoadFaceGenHeadEGTFiles=1
 
[Grass]
fGrassMinStartFadeDistance=0
fTexturePctThreshold=0
 
[HAVOK]
fMaxTime=0.016
 
[interface]
fMenuBackgroundOpacity=0.76
fMenuBGBlurRadius=2
fPopUpBackgroundOpacity=0.87
fRSMFaceSliderDefaultMax=3.5
fRSMFaceSliderDefaultMin=-3.5
 
[interfaceFX]
fBlurIntensityHUD=1.2
fBlurRadiusMenus=0.3
fDefaultBurstIntensity=2
fMiniBurstDuration=200
fMiniBurstIntensity=1.5
 
;pulse effect
fPulseBrightenIntensity=0.25
fPulseRadiusIntensity=0.5
fPulseRate=0.0006
 
fScreenLightBaseIntensity=0.6
fScreenLightRadius=6
 
;pipboy menu transitions
fShudderChance=0.20
fVertHoldChance=0.08
 
[Loading]
fLoadingInitUpdateInterval=3
sWelcomeScreen4=loading_screen01
 
[LOD]
fActorLODDefault=5
fDistanceMultiplier=1
;There is a misprint in the INI that would have specified that fFadeInTime=2, but since they spelled it fFadeInTimet, it doesn't work, so I have left this in the comments. Default is 1.2.
fFadeOutTime=2
fLODBoundRadiusMult=10
fLODFadeOutPercent=0.6
fTalkingDistance=1000
iFadeNodeMinNearDistance=500
 
[Menu]
fCreditsScrollSpeed=40
 
[Pipboy]
fBlurIntensityPipboy=0.25
 
[RagdollAnim]
bRagdollFeedback=0
 
[RenderedTerminal]
fRaceSexMenuVPos=-0.6
fRaceSexMenuZoom=70
fRenderedTerminalZoom=36
fScreenLightBaseIntensity=1.2
fScreenLightColorB=0.62
fScreenLightColorG=0.74
fScreenLightColorR=0.68
fScreenLightRadius=80
 
[TerrainManager]
fHighBlockLoadDistanceLow=50000
fSplitDistanceMult=4.0
 
[VATS]
fVatsLightColorB=0.35
fVatsLightColorG=0.35
fVatsLightColorR=0.35
fVATSLightLevelMax=65
 
[Voice]
sFileTypeGame=ogg
 
[Weather]
fSunBaseSize=750
fSunGlareSize=800
 

 

 

FalloutPrefs.ini

 

 

[Audio]
fDefaultEffectsVolume=1.0000
fDefaultFootVolume=0.5000
fDefaultMasterVolume=1.0000
fDefaultMusicVolume=0.6000
fDefaultRadioVolume=0.5000
fDefaultVoiceVolume=0.6000
 
[blurShader]
bUseBlurShader=0
 
[blurShaderHDR]
bDoHighDynamicRange=1
 
[Controls]
bGamePadRumble=1
bInvertYValues=0
fMouseSensitivity=0.0020
fXenonHorizLookSpeed=1500.0000
fXenonVertLookSpeed=1200.0000
Activate=0012FF0A
Always Run=003AFFFF
Ammo Swap=0003FF01
Auto Move=0010FFFF
Back=001FFF14
Block=00380110
Crouch/Sneak=001DFF08
Forward=0011FF13
Grab=002CFF09
Hotkey1=0002FFFF
Hotkey3=0004FFFF
Hotkey4=0005FFFF
Hotkey5=0006FFFF
Hotkey6=0007FFFF
Hotkey7=0008FFFF
Hotkey8=0009FFFF
Jump=0039FF0D
Menu Mode=000FFF0B
QuickLoad=0043FFFF
QuickSave=003FFFFF
Ready Item=0013FF0C
Rest=0014FF07
Run=002AFFFF
Slide Left=001EFF17
Slide Right=0020FF16
Toggle POV=0021020F
Use=00FF0011
Vats=002FFF0E
 
[Decals]
uMaxDecals=100
 
[Display]
bDrawShadows=1
bEnableEyefinity=0
bFull Screen=1
bTransparencyMultisampling=1
fDecalLOD1=1000.0000
fDecalLOD2=1500.0000
fGamma=1.0000
fLightLODStartFade=3500
fShadowLODStartFade=1000
fSpecularLODStartFade=2000
iActorShadowCountExt=6
iActorShadowCountInt=6
iAdapter=0
iMaxAnisotropy=8
iMaxDecalsPerFrame=10
iMaxSkinDecalsPerFrame=3
iMultiSample=0
iScreenShotIndex=0
iShadowFilter=2
iShadowMapResolution=1024
iShadowMode=3
iSize H=1080
iSize W=1920
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=4
sD3DDevice="AMD Radeon HD 7700 Series"
iPresentInterval=1
 
[GamePlay]
bCrossHair=1
bDialogueSubtitles=1
bDisableDynamicCrosshair=0
bGeneralSubtitles=1
bSaveOnInteriorExteriorSwitch=1
bSaveOnRest=1
bSaveOnTravel=1
bSaveOnWait=1
bShowQuestMarkers=1
bTrueIronSights=1
iDifficulty=2
iKillCamera=2
uiRedeemedContent=0
 
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=7000
 
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
 
[interface]
bDisable360Controller=0
bHelpEnabled=1
fHudOpacity=1.0000
uHUDColor=4290134783
uPipboyColor=4290134783
 
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
 
[LOD]
fLODFadeOutMultActors=15
fLODFadeOutMultItems=15
fLODFadeOutMultObjects=15
 
[TerrainManager]
fBlockLoadDistance=125000.0000
fBlockLoadDistanceLow=50000
fSplitDistanceMult=1.5
fTreeLoadDistance=40000
fSplitDistanceMult=4.0
 
[Water]
bAutoWaterSilhouetteReflections=0
bForceHighDetailReflections=1
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflectionBlur=1
bUseWaterReflections=1
bUseWaterRefractions=1
iWaterBlurAmount=4
iWaterReflectHeight=1024
iWaterReflectWidth=1024
 
[General]
sLanguage=ENGLISH
bLoadFaceGenHeadEGTFiles=1
 

 

 

 

A Lot of the lines are removed from the default generated ini's.  And I am happy to report that my game is better off for it.

I haven't been back to New vegas since I switched the ini's, but Big Mountain has no problems :) No stuttering/hitching or the like.

Posted (edited)

I'm sure most people would just want the pre-made game tweaks file, but I'd still like to have the directions available. It makes it easier to make a customized patch if you depart from the guide in any significant way.

This.

 

Ragdolls updated to 1.11

Edited by Hackerpcs
Posted (edited)

Directions is also often the best way to familiarize yourself with the basic use of tools like FNVEdit, which comes in handy with basically any modded set-up.

 

You linked to Better Gas Leak Effect, Hackerpcs. Not sure whether the name or the link was wrong.  :innocent:  

 

Hey Satur9. I have a few question about fINIp NV. 

  1. Does it make the game more stable, or is there any other advantages?
  2. Is it possible to start using fINIp NV, after installation of the mods (or right in the middle?) Does mods in general do any changes to the INI's?
  3. If use this fINIp NV, i guess i have to make the EssArrBee INI tweaks one more time?
  1. It just makes your INIs less cluttered with lines that doesn't actually do anything, shouldn't have any effect on performance.
  2. Yes, mods don't affect your INIs in any way.
  3. fINIp will change the default INIs, not the ones tied to MO profiles, so you will have to copy over the new default INIs to the ones in your MO profile (using the built-in editor) and apply the tweaks over again.
Edited by MonoAccipiter
Posted

You linked to Better Gas Leak Effect, Hackerpcs. Not sure whether the name or the link was wrong. :innocent:

It was wrong, I copied from an older post and forgot to change the number in nexus' link :P
Posted

I'm sure most people would just want the pre-made game tweaks file, but I'd still like to have the directions available. It makes it easier to make a customized patch if you depart from the guide in any significant way.

 

I'm just starting to put my FNL install back together and the Generate Bashed Tags script added one additional tag to Cut Content Merged beyond the ones listed: C.Light. Is this a spurious tag, or was it omitted from the guide by accident?

 

Regarding fINIp NV, I used it without any issues yet to report. I have not gotten much further than Doc Mitchell's front porch, but so far it seems just as solid as the Skyrim version.

Go back to this post and read the exchange SRB and I had on that. For some unknown reason my merge had invalid RGB values applied. Is your merge giving you the same result?

Posted

Can you guys run the script again without YUP loaded? I didn't think YUP being loaded during that specific merge would cause issues since it didn't for me. 

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