Satur9 Posted February 11, 2016 Share Posted February 11, 2016 I'm sure most people would just want the pre-made game tweaks file, but I'd still like to have the directions available. It makes it easier to make a customized patch if you depart from the guide in any significant way. I'm just starting to put my FNL install back together and the Generate Bashed Tags script added one additional tag to Cut Content Merged beyond the ones listed: C.Light. Is this a spurious tag, or was it omitted from the guide by accident? Regarding fINIp NV, I used it without any issues yet to report. I have not gotten much further than Doc Mitchell's front porch, but so far it seems just as solid as the Skyrim version. Link to comment Share on other sites More sharing options...
nexuspolaris Posted February 11, 2016 Share Posted February 11, 2016 (edited) Hey Satur9. I have a few question about fINIp NV. 1. Does it make the game more stable, or is there any other advantages?2. Is it possible to start using fINIp NV, after installation of the mods (or right in the middle?) Does mods in general do any changes to the INI's?3. If use this fINIp NV, i guess i have to make the EssArrBee INI tweaks one more time? Edited February 11, 2016 by nexuspolaris Link to comment Share on other sites More sharing options...
AyleidRuin Posted February 11, 2016 Share Posted February 11, 2016 Here are my ini's that DoubleYou's fINIp NV produced PLUS the F&L and Z-Fighting Tweaks:Fallout.ini [Archive]sArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa, Fallout - Misc.bsa [Audio]fASFadeInTime=2fASFadeOutTime=10fCollisionSoundHeavyThreshold=60fDialogMaxDistance=2000fDialogMinDistance=600fFilterdBAttenuation=11fFilterDistortionGain=-7fPlayerFootVolume=0.65fRegionLoopFadeInTime=5fRegionLoopFadeOutTime=5iCollisionSoundTimeDelta=150iRadioUpdateInterval=250 [blurShader]fAlphaAddInterior=0.7 [blurShaderHDR]fBlurRadius=7fBrightClamp=0.225fBrightScale=2.25fEyeAdaptSpeed=0.5fGrassDimmer=1.5fSunlightDimmer=1.5fTargetLUM=1fTreeDimmer=1iNumBlurpasses=1 [Controls]bAlwaysRunByDefault=1fForegroundMouseAccelBase=0fForegroundMouseAccelTop=0fForegroundMouseBase=0fForegroundMouseMult=0 [Display]bAllowScreenShot=1bLODNoiseAniso=1fDefault1stPersonFOV=55fEyeEnvMapLOD1=500fEyeEnvMapLOD2=800;fLightLODMaxStartFade=3500fNoLODFarDistanceMin=100fPipboy1stPersonFOV=47;fShadowLODMaxStartFade=1000;fSpecularLODMaxStartFade=2000iDebugTextTopBottomOffset=20iLocation X=5iLocation Y=5fLightLODDefaultStartFade=10240.0fLightLODRange=10240.0fLightLODMinStartFade=10240.0fLightLODMaxStartFade=10240.0fShadowLODDefaultStartFade=200.0fShadowLODRange=200.0fShadowLODMinStartFade=100.0fShadowLODMaxStartFade=1000.0fSpecularLODDefaultStartFade=10240.0fSpecularLODRange=10240.0fSpecularLODMinStartFade=10240.0fSpecularLODMaxStartFade=10240.0 [Fonts]sFontFile_1=textures\fonts\darn_frankleinbold_14.fntsFontFile_2=textures\fonts\darn_frankleinbold_16.fntsFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fntsFontFile_4=textures\fonts\darn_sui_generis_otl_10.fntsFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fntsFontFile_6=textures\fonts\darn_sui_generis_otl_13.fntsFontFile_7=textures\fonts\darn_libel_suit_otl_24.fntsFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt [FootIK]fFootRaisedGain=0.9fGroundAscendingGain=0.4fGroundDescendingGain=0.4fOnOffGain=0.5fRagdollFeedback=0.7 [General]bAnimateDoorPhysics=0bEnableBoundingVolumeOcclusion=1bUseThreadedTempEffects=1sCharGenQuest=00102037sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices1.bsa|Fallout - Voices1.bsaSMainMenuMovieIntro=0sIntroMovie=sUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Fallout - Textures2.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\Special\*.mp3bLoadFaceGenHeadEGTFiles=1 [Grass]fGrassMinStartFadeDistance=0fTexturePctThreshold=0 [HAVOK]fMaxTime=0.016 [interface]fMenuBackgroundOpacity=0.76fMenuBGBlurRadius=2fPopUpBackgroundOpacity=0.87fRSMFaceSliderDefaultMax=3.5fRSMFaceSliderDefaultMin=-3.5 [interfaceFX]fBlurIntensityHUD=1.2fBlurRadiusMenus=0.3fDefaultBurstIntensity=2fMiniBurstDuration=200fMiniBurstIntensity=1.5 ;pulse effectfPulseBrightenIntensity=0.25fPulseRadiusIntensity=0.5fPulseRate=0.0006 fScreenLightBaseIntensity=0.6fScreenLightRadius=6 ;pipboy menu transitionsfShudderChance=0.20fVertHoldChance=0.08 [Loading]fLoadingInitUpdateInterval=3sWelcomeScreen4=loading_screen01 [LOD]fActorLODDefault=5fDistanceMultiplier=1;There is a misprint in the INI that would have specified that fFadeInTime=2, but since they spelled it fFadeInTimet, it doesn't work, so I have left this in the comments. Default is 1.2.fFadeOutTime=2fLODBoundRadiusMult=10fLODFadeOutPercent=0.6fTalkingDistance=1000iFadeNodeMinNearDistance=500 [Menu]fCreditsScrollSpeed=40 [Pipboy]fBlurIntensityPipboy=0.25 [RagdollAnim]bRagdollFeedback=0 [RenderedTerminal]fRaceSexMenuVPos=-0.6fRaceSexMenuZoom=70fRenderedTerminalZoom=36fScreenLightBaseIntensity=1.2fScreenLightColorB=0.62fScreenLightColorG=0.74fScreenLightColorR=0.68fScreenLightRadius=80 [TerrainManager]fHighBlockLoadDistanceLow=50000fSplitDistanceMult=4.0 [VATS]fVatsLightColorB=0.35fVatsLightColorG=0.35fVatsLightColorR=0.35fVATSLightLevelMax=65 [Voice]sFileTypeGame=ogg [Weather]fSunBaseSize=750fSunGlareSize=800 FalloutPrefs.ini [Audio]fDefaultEffectsVolume=1.0000fDefaultFootVolume=0.5000fDefaultMasterVolume=1.0000fDefaultMusicVolume=0.6000fDefaultRadioVolume=0.5000fDefaultVoiceVolume=0.6000 [blurShader]bUseBlurShader=0 [blurShaderHDR]bDoHighDynamicRange=1 [Controls]bGamePadRumble=1bInvertYValues=0fMouseSensitivity=0.0020fXenonHorizLookSpeed=1500.0000fXenonVertLookSpeed=1200.0000Activate=0012FF0AAlways Run=003AFFFFAmmo Swap=0003FF01Auto Move=0010FFFFBack=001FFF14Block=00380110Crouch/Sneak=001DFF08Forward=0011FF13Grab=002CFF09Hotkey1=0002FFFFHotkey3=0004FFFFHotkey4=0005FFFFHotkey5=0006FFFFHotkey6=0007FFFFHotkey7=0008FFFFHotkey8=0009FFFFJump=0039FF0DMenu Mode=000FFF0BQuickLoad=0043FFFFQuickSave=003FFFFFReady Item=0013FF0CRest=0014FF07Run=002AFFFFSlide Left=001EFF17Slide Right=0020FF16Toggle POV=0021020FUse=00FF0011Vats=002FFF0E [Decals]uMaxDecals=100 [Display]bDrawShadows=1bEnableEyefinity=0bFull Screen=1bTransparencyMultisampling=1fDecalLOD1=1000.0000fDecalLOD2=1500.0000fGamma=1.0000fLightLODStartFade=3500fShadowLODStartFade=1000fSpecularLODStartFade=2000iActorShadowCountExt=6iActorShadowCountInt=6iAdapter=0iMaxAnisotropy=8iMaxDecalsPerFrame=10iMaxSkinDecalsPerFrame=3iMultiSample=0iScreenShotIndex=0iShadowFilter=2iShadowMapResolution=1024iShadowMode=3iSize H=1080iSize W=1920iTexMipMapMinimum=0iTexMipMapSkip=0iWaterMultiSamples=4sD3DDevice="AMD Radeon HD 7700 Series"iPresentInterval=1 [GamePlay]bCrossHair=1bDialogueSubtitles=1bDisableDynamicCrosshair=0bGeneralSubtitles=1bSaveOnInteriorExteriorSwitch=1bSaveOnRest=1bSaveOnTravel=1bSaveOnWait=1bShowQuestMarkers=1bTrueIronSights=1iDifficulty=2iKillCamera=2uiRedeemedContent=0 [Grass]b30GrassVS=0fGrassStartFadeDistance=7000 [imagespace]bDoDepthOfField=1iRadialBlurLevel=2 [interface]bDisable360Controller=0bHelpEnabled=1fHudOpacity=1.0000uHUDColor=4290134783uPipboyColor=4290134783 [Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=3 [LOD]fLODFadeOutMultActors=15fLODFadeOutMultItems=15fLODFadeOutMultObjects=15 [TerrainManager]fBlockLoadDistance=125000.0000fBlockLoadDistanceLow=50000fSplitDistanceMult=1.5fTreeLoadDistance=40000fSplitDistanceMult=4.0 [Water]bAutoWaterSilhouetteReflections=0bForceHighDetailReflections=1bUseWaterDepth=1bUseWaterDisplacements=1bUseWaterReflectionBlur=1bUseWaterReflections=1bUseWaterRefractions=1iWaterBlurAmount=4iWaterReflectHeight=1024iWaterReflectWidth=1024 [General]sLanguage=ENGLISHbLoadFaceGenHeadEGTFiles=1 A Lot of the lines are removed from the default generated ini's. And I am happy to report that my game is better off for it.I haven't been back to New vegas since I switched the ini's, but Big Mountain has no problems :) No stuttering/hitching or the like. Link to comment Share on other sites More sharing options...
Hackerpcs Posted February 11, 2016 Share Posted February 11, 2016 (edited) I'm sure most people would just want the pre-made game tweaks file, but I'd still like to have the directions available. It makes it easier to make a customized patch if you depart from the guide in any significant way.This. Ragdolls updated to 1.11 Edited February 11, 2016 by Hackerpcs Link to comment Share on other sites More sharing options...
MonoAccipiter Posted February 11, 2016 Share Posted February 11, 2016 (edited) Directions is also often the best way to familiarize yourself with the basic use of tools like FNVEdit, which comes in handy with basically any modded set-up. You linked to Better Gas Leak Effect, Hackerpcs. Not sure whether the name or the link was wrong. Hey Satur9. I have a few question about fINIp NV. Does it make the game more stable, or is there any other advantages? Is it possible to start using fINIp NV, after installation of the mods (or right in the middle?) Does mods in general do any changes to the INI's? If use this fINIp NV, i guess i have to make the EssArrBee INI tweaks one more time?It just makes your INIs less cluttered with lines that doesn't actually do anything, shouldn't have any effect on performance. Yes, mods don't affect your INIs in any way. fINIp will change the default INIs, not the ones tied to MO profiles, so you will have to copy over the new default INIs to the ones in your MO profile (using the built-in editor) and apply the tweaks over again. Edited February 11, 2016 by MonoAccipiter Link to comment Share on other sites More sharing options...
Hackerpcs Posted February 11, 2016 Share Posted February 11, 2016 You linked to Better Gas Leak Effect, Hackerpcs. Not sure whether the name or the link was wrong. It was wrong, I copied from an older post and forgot to change the number in nexus' link :P Link to comment Share on other sites More sharing options...
MonoAccipiter Posted February 11, 2016 Share Posted February 11, 2016 Looks like Ess had already updated to the 1.11 version. I added Securitron Highres retexture, but haven't been able to add it to the changelog as I've had to wrestle with the website to even get the guide to load the last couple of hours. Here's the comparison pictures I took when initially suggesting the mod back in December: Link to comment Share on other sites More sharing options...
GrantSP Posted February 11, 2016 Share Posted February 11, 2016 I'm sure most people would just want the pre-made game tweaks file, but I'd still like to have the directions available. It makes it easier to make a customized patch if you depart from the guide in any significant way. I'm just starting to put my FNL install back together and the Generate Bashed Tags script added one additional tag to Cut Content Merged beyond the ones listed: C.Light. Is this a spurious tag, or was it omitted from the guide by accident? Regarding fINIp NV, I used it without any issues yet to report. I have not gotten much further than Doc Mitchell's front porch, but so far it seems just as solid as the Skyrim version.Go back to this post and read the exchange SRB and I had on that. For some unknown reason my merge had invalid RGB values applied. Is your merge giving you the same result? Link to comment Share on other sites More sharing options...
MonoAccipiter Posted February 11, 2016 Share Posted February 11, 2016 I had the same tag added by the script and can verify the exact same thing happened with the RGB values in my merged plugin. Link to comment Share on other sites More sharing options...
EssArrBee Posted February 11, 2016 Author Share Posted February 11, 2016 Can you guys run the script again without YUP loaded? I didn't think YUP being loaded during that specific merge would cause issues since it didn't for me. Link to comment Share on other sites More sharing options...
GrantSP Posted February 12, 2016 Share Posted February 12, 2016 This is weird, re-ran it with YUP disabled and the RGB values are again wrong. I see nothing in the load order that will pass those values across. Link to comment Share on other sites More sharing options...
EssArrBee Posted February 12, 2016 Author Share Posted February 12, 2016 What's the record FormID that has the RGB values? Link to comment Share on other sites More sharing options...
GrantSP Posted February 12, 2016 Share Posted February 12, 2016 Same as before: [CELL:0013396D] Link to comment Share on other sites More sharing options...
EssArrBee Posted February 12, 2016 Author Share Posted February 12, 2016 Looks like my merge was wrong. Uncut Wasteland.esp changes those values. https://puu.sh/n4FOv/39277b5660.png Link to comment Share on other sites More sharing options...
GrantSP Posted February 12, 2016 Share Posted February 12, 2016 Hmm... okay, but why? Seems to be a minor change. Link to comment Share on other sites More sharing options...
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