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Posted

I'm sure most people would just want the pre-made game tweaks file, but I'd still like to have the directions available. It makes it easier to make a customized patch if you depart from the guide in any significant way.

 

I'm just starting to put my FNL install back together and the Generate Bashed Tags script added one additional tag to Cut Content Merged beyond the ones listed: C.Light. Is this a spurious tag, or was it omitted from the guide by accident?

 

Regarding fINIp NV, I used it without any issues yet to report. I have not gotten much further than Doc Mitchell's front porch, but so far it seems just as solid as the Skyrim version.

 

Posted (edited)

Hey Satur9. I have a few question about fINIp NV. 

1. Does it make the game more stable, or is there any other advantages?

2. Is it possible to start using fINIp NV, after installation of the mods (or right in the middle?) Does mods in general do any changes to the INI's?

3. If use this fINIp NV, i guess i have to make the EssArrBee INI tweaks one more time?

Edited by nexuspolaris
Posted

Here are my ini's that DoubleYou's fINIp NV produced PLUS the F&L and Z-Fighting Tweaks:

Fallout.ini

 

  Reveal hidden contents

 

FalloutPrefs.ini

 

  Reveal hidden contents

 

 

A Lot of the lines are removed from the default generated ini's.  And I am happy to report that my game is better off for it.

I haven't been back to New vegas since I switched the ini's, but Big Mountain has no problems :) No stuttering/hitching or the like.

Posted (edited)
  On 2/11/2016 at 9:01 AM, Satur9 said:

I'm sure most people would just want the pre-made game tweaks file, but I'd still like to have the directions available. It makes it easier to make a customized patch if you depart from the guide in any significant way.

This.

 

Ragdolls updated to 1.11

Edited by Hackerpcs
Posted (edited)

Directions is also often the best way to familiarize yourself with the basic use of tools like FNVEdit, which comes in handy with basically any modded set-up.

 

You linked to Better Gas Leak Effect, Hackerpcs. Not sure whether the name or the link was wrong.  :innocent:  

 

  Quote

Hey Satur9. I have a few question about fINIp NV. 

  1. Does it make the game more stable, or is there any other advantages?
  2. Is it possible to start using fINIp NV, after installation of the mods (or right in the middle?) Does mods in general do any changes to the INI's?
  3. If use this fINIp NV, i guess i have to make the EssArrBee INI tweaks one more time?
  1. It just makes your INIs less cluttered with lines that doesn't actually do anything, shouldn't have any effect on performance.
  2. Yes, mods don't affect your INIs in any way.
  3. fINIp will change the default INIs, not the ones tied to MO profiles, so you will have to copy over the new default INIs to the ones in your MO profile (using the built-in editor) and apply the tweaks over again.
Edited by MonoAccipiter
Posted
  On 2/11/2016 at 2:17 PM, MonoAccipiter said:

You linked to Better Gas Leak Effect, Hackerpcs. Not sure whether the name or the link was wrong. :innocent:

It was wrong, I copied from an older post and forgot to change the number in nexus' link :P
Posted
  On 2/11/2016 at 9:01 AM, Satur9 said:

I'm sure most people would just want the pre-made game tweaks file, but I'd still like to have the directions available. It makes it easier to make a customized patch if you depart from the guide in any significant way.

 

I'm just starting to put my FNL install back together and the Generate Bashed Tags script added one additional tag to Cut Content Merged beyond the ones listed: C.Light. Is this a spurious tag, or was it omitted from the guide by accident?

 

Regarding fINIp NV, I used it without any issues yet to report. I have not gotten much further than Doc Mitchell's front porch, but so far it seems just as solid as the Skyrim version.

Go back to this post and read the exchange SRB and I had on that. For some unknown reason my merge had invalid RGB values applied. Is your merge giving you the same result?

Posted

Can you guys run the script again without YUP loaded? I didn't think YUP being loaded during that specific merge would cause issues since it didn't for me. 

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