Ganda Posted March 19, 2014 Posted March 19, 2014 Immersive NPC in the Dark just came out on nexus, no conflicts with absolutely anything (I checked, he somehow doesn't change anything, only adds).Gives NPC's the same problems you have while fighting in the dark - they can't see. So they try to bring out light sources (candlelight / torches / lanterns), archers stop shooting in the dark and take out their melee weapons until they can see you again. Untested but if it works properly should add to immersion besides being really cool - you now have an advantage with nightvision :p
phazer11 Posted March 20, 2014 Posted March 20, 2014 It does sound cool, always been a bone I've had with the vanilla game. Does Requiem add this?
Ganda Posted March 20, 2014 Author Posted March 20, 2014 No clue, never used Requiem :/ But if it has been done it is entirely possible this works fine.
Noobsayer Posted March 21, 2014 Posted March 21, 2014 Looks like it has a few kinks still (someone reporting issues with the Companions questline) but definitely something to keep an eye on.
PioneerRaptor Posted March 23, 2014 Posted March 23, 2014 I love the premise and if they can get it to work properly, I think it's a no-brainer.
oqhansoloqo Posted March 23, 2014 Posted March 23, 2014 This mod is looking very promising. The mod author appears to be on top of everything and is going to put out something great soon.
Ganda Posted March 26, 2014 Author Posted March 26, 2014 Latest version includes changes to the torch light radius... possible conflict with ELFX?
rootsrat Posted March 26, 2014 Posted March 26, 2014 Latest version includes changes to the torch light radius... possible conflict with ELFX?Easily fixable in TES5EDIT though.
oqhansoloqo Posted April 6, 2014 Posted April 6, 2014 Wow - version 0.8.1 is great! This mod just keeps getting better and better. :D
Garfink Posted April 10, 2014 Posted April 10, 2014 Its becoming more and more seemless, I still get the occasion NPC (a guard the last time) that is holding an invisible torch after talking to me. Otherwise it is working pretty well and realistic in-game.
oqhansoloqo Posted April 19, 2014 Posted April 19, 2014 I'm having issues now. Guards and townspeople not using torches or lanterns when it's nearly pitch black outside. I don't get it... I can go inside and come back outside and still no light source usage use, even if I attack the person not using a light source.
thommaal Posted April 19, 2014 Posted April 19, 2014 I have deactivated it. It's still not robust enough and seeing townspeople run around with invisible lighting sources in their hands is too immersion breaking.
oqhansoloqo Posted April 19, 2014 Posted April 19, 2014 (edited) I also just deactivated it. After deactivating, I used a program called Savegame Script Scalpel (on the Nexus) to remove leftover savegame bloat. It apparently was able to remove all remnants of the mod in my newest save - I did two things: "Remove Unattached Instances" and "Remove Instances with Undefined Classes Only". After doing so, loading the save, saving again, and then re-analyzing with the tool I find no more messages about bloat data. It's a shame though, because the potential of this mod is very high. I may reload it back in the future after it gets more refined. It was working so nicely when I first started up a new game with it, but at some point it just seemed to stop working. Maybe it was when the first dragon attacked the Whiterun watchtower, but I'm not really sure because I wasn't paying close attention at the time to it... Or maybe it was when the first vampire attacked [Whiterun]... I'm not sure, but I noticed after that point that guards patrolling the interior Whiterun streets were not using torches (except 1 guard) and neither were citizens. Guards patrolling exterior streets at night near the Honningbrew Meadery were not using torches either on a foggy pitch black night, yet the carriage driver still had a light on. I went back to Riverwood - some people used lights (torch or lantern). Travelers on the roads were not using lights... I don't get why it just stopped like that. Edited April 19, 2014 by oqhansoloqo
redirishlord Posted April 19, 2014 Posted April 19, 2014 Question for thomaal & oqhansoloqo; which version(s) were you using? 0.8.1 seemed to be working well, another thought, where did you place it in your load order?
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