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A Real Explorer's Guide to Skyrim


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Posted

I actually already added that information about the beta version of MO to the guide a bit earlier. :P

 

Hah! You call that slow? Try this:

Posted Image

Ok ok, you win at everything :)
Posted (edited)

Actually there is still a problem with the change in 1.2.1 beta regarding BSA/loose file overwriting:  
 
BSAs never overwrite loose files.  So if one is applying an update, and therefore choosing Merge, not Replace, and one always unpacks, this will mean that any mod that both uses BSAs and provides patches that include replacement BSAs, will not properly update existing files! :(
 
So Interesting NPCs is an example again - not because it contains duplicates in BSA vs loose, but because it provides update files and those update files contain BSAs.
 
So in effect, MO beta 1.2.1 has replaced one loose/BSA conflict problem, with a different one - and the new one is going to be more common and is therefore more serious.
 
I'm going to raise a bug report for Tannin. EDIT: Report raised at https://issue.tannin.eu/tbg/modorganizer/issues/644
 
For now, the problem can be avoided by any of:

  • [*]Never unpacking any BSAs [*]Not upgrading to the latest 1.2.1 beta - meaning one does still have the loose/BSA duplicate issue, but this would be fairly rare (doesn't affect 3DNPC; does affect ETaC, but only one when wants vanilla not custom meshes) [*]Never using patch updates that contain BSAs (or, more precisely, never using the Merge installation option when the new archive contains BSAs that one is going to unpack)
    • [*]in the case of Interesting NPCs, and similar mods, one could either re-download the entire new full archive  (2GB), or, better, one could manually make one's own new version by merging the update .7z file into the full download .7z file. [*]That's what I'm going to do now - merge the v3.06 update archive into the v3.05 full download archive - so that I can re-install a properly updated Interesting NPCs.

Edited by TheBloke
Posted

Yes, it is!  I just came here to post the same thing.

 

 

More importantly - you are neither confused nor hopeless, cstarkey :D

 

 

I'm so glad to hear that, I was beginning to have some serious doubts!   :woot:

Posted

RE: unpacking every BSA as a default:

 

With Interesting NPCs as an example - why bother? There are no duplicates between the BSA & loose files, and in my line up, I'm only seeing one script conflict, and that's an overwrite of a vanilla script. If I unpack it, I've just added unnecessary additional processing time (according to Tannin), and for no good reason.

 

Be smart about what you unpack. Install the mod with the BSA intact. Use MO to show you what conflicts there are - it will display conflicts of files inside BSAs too, folks. If you find there are things that you need to change or you want to hide files contained in a BSA - then extract it. You could use BSAOpt, but even easier is just to go to MO's Assets tab in the right-hand pane, find the BSA, right click and choose Extract...

 

However, just remember what TheBloke has explained about some further bug in 1.1.2 that need to be worked out with regards to BSA assets overwriting loose assets in the same mod. An easy way to handle it for now is to temporarily move them into their own folder in the mod's sub-directory, unpack the BSA, and then move the loose files back, overwriting as you see fit. Done!

 

-----

 

CJ - on that sewer cover thing - could that be helped in my case by changing any distance detail settings in the .ini? I'm assuming the cover texture doesn't have an LOD (if that's even used), and there's something about it not showing up past a certain distance that I could change to stop it from switching when I'm close enough to see it.

  • +1 1
Posted

 

@Teabag  I wasn't sure how well his solitude would work with REGS so I decided to leave it out.  I was using complete solitude until I found this so I wasn't sure about adding tpos solitude. 

I checked it out last night and could find no mod conflict with REGS and tpos Solitude. Both work together nicely.

Posted (edited)

Firstly, I started modding Skyrim with Skyrim Revisted, then moved on to SR:LE and then found out about REGS and it has really improved my gaming experience.  I'm having some problems, though, that I haven't been able to find or figure out any solutions for.  I discovered the problem trying to fast travel to Dawnstar....CTD.  So I started going through the REGS mods, disabling and reenabling until I came close to pinpointing the problem esps.  Prometheus_NSUTR BDS Patch.esp; Prometheus_NSUTR Falskaar Dock.esp; REGS Patch - NSutR + RRR.esp; ETaC - Complete NSutR Patch.esp.  These four mods together or individually intitially caused a CTD trying to both walk in and fast travel to Dawnstar.  Now if any of the four is enabled, when I try to load a save I made just prior to entering the area, I get a load screen CTD.  If someone could help me figure out how to patch this, or direct me to where I need to ask this question, I'd greatly appreciate it.  Included is my BOSS log.  Thanks for any help I can get.

 

======================================

User Rules
======================================
 
 
Rule Applied Details (if applicable)
Insert "AOS_EBT Patch.esp" at the bottom of "Compatibility Patches" ✓
Insert "ClimatesOfTamriel Falskaar.esp" at the bottom of "Compatibility Patches" ✓
Insert "Vladimir Kulich is Ulfric Stormcloak.esp" at the bottom of "NPC face mods" ✓
Insert "DSAMG - Miraak Music Fixes.esp" at the bottom of "Sound Mods" ✓
Sort "SulfurRocks.esp" after "AshRocks.esp" ✓
Sort "skyforgedWeapons.esp" after "aMidianborn_Skyforge_Weapons.esp" ✓
Insert "SRL Conflict Resolution.esp" at the top of "Bashed Patch" ✓
Sort "WetandCold - Holidays.esp" after "WetandCold.esp" ✓
Sort "SkyFalls + SkyMills + DG + DB + FS + WT.esp" after "SkyFalls + SkyMills Total edition.esp" ✓
Sort "SkyFalls DB + FS Small Waterfalls.esp" after "SkyFalls + SkyMills + DG + DB + FS + WT.esp" ✓
Sort "AOS2_DGDB_USKP Patch.esp" after "AOS.esp" ✓
Sort "AOS2_CoT3_1_patch.esp" after "AOS_COT Patch.esp" ✓
Sort "AOS-WAF Patch.esp" after "AOS.esp" ✓
Insert "WEBS extended.esp" at the bottom of "Base W" ✓
Insert "AHZmoreHUD.esp" at the bottom of "MCM Mods" ✓
Sort "GuardAnimationsGDO.esp" after "Guard Dialogue Overhaul.esp" ✓
Insert "FCO - Follower Commentary Overhaul.esp" at the bottom of "Base F" ✓
Insert "aMidianBorn_ContentAddon.esp" at the bottom of "Overrides Late" ✓
Sort "Improved Closefaced Helmets_Legendary.esp" after "imp_helm.esp" ✓
Insert "Clothing & Clutter_3DNPC_Patch.esp" at the bottom of "Compatibility Patches" ✓
Sort "RRR_3DNPC-Patch.esp" after "3DNPC.esp" ✓
Insert "REGS - Resources.esm" at the bottom of "ESMs" ✓
Insert "REGS - Cities.esp" at the bottom of "City Overhauls" ✓
Insert "REGS - Better City Entrances.esp" at the bottom of "Towns and Villages" ✓
Insert "REGS - Better Docks.esp" at the top of "Towns and Villages" ✓
Insert "Understone Keep Repair.esp" at the bottom of "Towns and Villages" ✓
Sort "DawnofRiften.esp" before "Nightingale Hall.esp" ✓
Sort "ETaC - Complete NSutR Patch.esp" after "REGS - Cities.esp" ✓
Sort "ETaC - Complete ORS Patch.esp" after "ETaC - Complete 3DNPC Patch.esp" ✓
Sort "ETaC - Complete ELFX Patch.esp" after "ELFX - Exteriors.esp" ✓
Sort "CWINPCApachiiSkyHair.esp" after "CollegeOfWinterholdImmersive.esp" ✓
Sort "CWIDawnDragonPatch.esp" after "CollegeOfWinterholdImmersive.esp" ✓
Insert "HearthfireChimneys.esp" at the bottom of "Towns and Villages" ✓
Insert "Prometheus_No_snow_Under_the_roof.esp" at the bottom of "Landscaping" ✓
Sort "Prometheus_NSUTR Falskaar Dock.esp" after "Prometheus_No_snow_Under_the_roof.esp" ✓
Sort "Prometheus_NSUTR BDS Patch.esp" after "Prometheus_No_snow_Under_the_roof.esp" ✓
Sort "RBB Long and Row Boats - REGS.esp" before "ETaC - Complete.esp" ✓
Sort "RBB - Row Boats - Hearthfire Hotfix.esp" before "ETaC - Complete.esp" ✓
Sort "MoonAndStar_MAS.esp" after "3DNPC.esm" ✓
Sort "REGS Patch - CRF.esp" after "REGS - Cities.esp" ✓
Sort "REGS Patch - NSutR + RRR.esp" after "REGS - Cities.esp" ✓
Sort "REGS Patch - 3DNPC.esp" after "3DNPC.esp" ✓
Sort "REGS Patch - Riften NavFull.esp" after "3DNPC.esp" ✓
Sort "REGS Patch - RND.esp" after "RealisticNeedsandDiseases.esp" ✓
Sort "REGS - SRLE Patch.esp" after "SRL Conflict Resolution.esp" ✓
Sort "SexLab Attraction.esm" after "SexLab.esm" ✓
Sort "SexLab Approach.esp" after "SexLab Attraction.esm" ✓
Insert "HearthfireChimneys - ETaC.esp" at the bottom of "Towns and Villages" ✓
Insert "HearthfireChimneysFalskaar.esp" at the bottom of "Towns and Villages" ✓
Sort "imp_helm_Merged.esp" after "imp_helm.esp" ✓
Sort "Vividian_Merged.esp" after "CoT-WeatherPatch_Snow-40.esp" ✓
Sort "OBIS_Patches_Merged.esp" after "OBIS.esp" ✓
Sort "Beards_Brows_and_Eyes_of_Beauty_Merged.esp" after "Beards.esp" ✓
Insert "New Locations & Settlements_Merged.esp" at the bottom of "Towns and Villages" ✓
Sort "SDO Full-LOD_Merged.esp" after "SDO Full-LOD - Giant Campfires.esp" ✓
Insert "CCO Patches_Merged.esp" at the bottom of "Compatibility Patches" ✓
Sort "RealisticWaterTwo - Patches_Merged.esp" after "RealisticWaterTwo - Legendary.esp" ✓
Insert "UniqueBorderGates_Merged.esp" at the bottom of "Landscaping" ✓
Insert "BTRH_Waifu.esp" at the bottom of "Companions and NPCs" ✓
Insert "BTRH_PrivateSquad.esp" at the bottom of "Companions and NPCs" ✓
Insert "Atlas Legendary.esp" at the top of "Map marker Tweaks" ✓
Sort "SMIM-DragonbornTernFix.esp" after "StaticMeshImprovementMod.esp" ✓
Sort "SMIM-DungeonsCliffsIceSkirts.esp" after "SMIM-DragonbornTernFix.esp" ✓
Sort "SMIM-FurnitureChestSnowFix.esp" after "SMIM-DungeonsCliffsIceSkirts.esp" ✓
Sort "SMIM-ShackRoofFixes.esp" after "SMIM-FurnitureChestSnowFix.esp" ✓
Sort "SMIM-ShackRoofFixesDragonborn.esp" after "SMIM-ShackRoofFixes.esp" ✓
Sort "Inconsequential NPCs - CRF Compatibility Patch.esp" after "Inconsequential NPCs.esp" ✓
Insert "ETaC - Complete Taverns Patch.esp" at the bottom of "Compatibility Patches" ✓
Sort "ETaC - Complete EWDR HF Patch.esp" after "ExpandedWinterholdRuins.esp" ✓
Insert "ETaC - Complete 3DNPCs Patch.esp" at the bottom of "Compatibility Patches" ✓
Sort "SMIM - Patches_Merged.esp" after "StaticMeshImprovementMod.esp" ✓
Sort "ETaC - Complete W&C Patch.esp" after "ETaC - Complete.esp" ✓
 
 
 
======================================
SKSE Plugins
======================================
 
 
 
SKSE Version: 0.1.7.0
 
AHZmoreHUDPlugin.dll Version: 0.2.1.0
 
CFM_extensions.dll
 
CellStabilizer.dll
 
EnchantReloadFix.dll
 
MfgConsole.dll
 
SKSE_Elys_Uncapper.dll Version: 1.15.2.0
 
SafetyLoad.dll
 
Smart Souls.dll Version: 9.0.6.405
 
chargen.dll
 
nioverride.dll
 
towConversation.dll
 
towplugin.dll
 
 
======================================
Recognised Plugins
======================================
 
 
These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.
 
Skyrim.esm Active
 
Update.esm Active
*  Bash Tag suggestion(s): {{BASH: Delev, Relev}}
 
 
Unofficial Skyrim Patch.esp Version 2.0.4a Active
*  Bash Tag suggestion(s): {{BASH: Delev, Relev}}
 
 
Dawnguard.esm Active
*  Bash Tag suggestion(s): {{BASH: Delev, Relev}}
 
 
Unofficial Dawnguard Patch.esp Version 2.0.3 Active
*  Bash Tag suggestion(s): {{BASH: Delev, Relev}}
 
 
HearthFires.esm Active
 
Unofficial Hearthfire Patch.esp Version 2.0.4 Active
 
Dragonborn.esm Active
 
Unofficial Dragonborn Patch.esp Version 2.0.3 Active
*  Bash Tag suggestion(s): {{BASH: Delev}}
 
 
Falskaar.esm Version 1.1.3 Active
 
Wyrmstooth.esp Version 1.10 Active
 
ApachiiHair.esm Version 1.4 Active
 
ApachiiHairFemales.esm Version 1.3 Active
 
ApachiiHairMales.esm Version 1.1 Active
 
RaceCompatibility.esm Active
 
Skyrim Project Optimization - Full Version.esm Active
 
ClimatesOfTamriel.esm Version 3.1 Active
 
Deus Mons.esm Version 0.5 Active
 
ETaC - RESOURCES.esm Active
 
mannyBlackRock.esm Active
 
mannyDragonhead.esm Active
 
ORS_MorthalPain.esm Active
 
ORS_SolitudeGate.esm Active
 
SexLab.esm Version 1.24 Active
 
SexLab Attraction.esm Active
 
SexLabAroused.esm Active
 
WinterholdDestruction.esm Active
 
XFLMain.esm Active
*  Note: For safe mod uninstall see special uninstallation instructions on mod page ("https://www.nexusmods.com/skyrim/mods/12933").
 
 
REGS - Resources.esm Active
 
MoonAndStar_MAS.esp Active
 
SexLab Approach.esp Active
 
HighResTexturePack01.esp
 
HighResTexturePack02.esp
 
HighResTexturePack03.esp
 
RelightingSkyrim.esp Active
 
Relighting Skyrim - Update.esp Active
 
Relighting Skyrim - HearthFire.esp Active
 
Weapons & Armor Fixes_Remade.esp Active
*  Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
 
 
Clothing & Clutter Fixes.esp Active
*  Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
 
 
Vladimir Kulich is Ulfric Stormcloak.esp Active
 
Chesko_Frostfall.esp Active
 
Better Dynamic Snow.esp Active
 
AOS.esp Active
*  Note: See also AOS compatibility patches ("https://www.nexusmods.com/skyrim/mods/44541/") page on Nexus.
 
 
AOS-WAF Patch.esp Active
 
AOS2_DGDB_USKP Patch.esp Active
 
Clanking Armor.esp Active
 
DSAMG - Miraak Music Fixes.esp Active
 
mintylightningmod.esp Active
 
MintyLightningMod_COT_Patch.esp Active
 
TouringCarriages.esp Version 2.2.0 Active
 
Cutting Room Floor.esp Version 1.0.5 Active
 
SMIM - Patches_Merged.esp Active
 
SMIM-DragonbornTernFix.esp Active
 
SMIM-DungeonsCliffsIceSkirts.esp Active
 
SMIM-FurnitureChestSnowFix.esp Active
 
SMIM-ShackRoofFixes.esp Active
 
SMIM-ShackRoofFixesDragonborn.esp Active
 
TradeBarter.esp Active
*  Bash Tag suggestion(s): {{BASH: Delev, Relev}}
 
 
AMatterOfTime.esp Version 2.00 Active
 
AshRocks.esp Active
 
SulfurRocks.esp Active
 
Auto Unequip Ammo.esp Active
 
Bring Out Your Dead.esp Version 1.2.4 Active
 
Chesko_WearableLantern.esp Active
 
Dual Sheath Redux.esp Active
*  Requires: Java Runtime Environment 7 update 17+
 
 
EpisodeParallax.esp Active
 
FCO - Follower Commentary Overhaul.esp Active
 
HoldBorderBanners.esp Active
 
Immersive Patrols Merged All.esp Active
*  Bash Tag suggestion(s): {BASH: Relev}
 
 
Moss Rocks.esp Active
 
Moss Rocks_DB.esp Active
 
ORM-Arvak.esp Active
 
PilgrimsDelight.esp Active
 
Point The Way.esp Version 1.0.2 Active
 
SDO Full-LOD_Merged.esp Active
 
Skyrim Immersive Creatures.esp Version v6.5.2 Active
*  Bash Tag suggestion(s): {{BASH: Delev, Relev}}
 
 
Skyrim Immersive Creatures - DLC2.esp Version v6.5.2 Active
*  Bash Tag suggestion(s): {{BASH: Delev, Relev}}
 
 
Skyrim Flora Overhaul.esp Active
 
WetandCold.esp Version 1.402 Active
 
WetandCold - Holidays.esp Version 1.05 Active
 
WetandCold - Ashes.esp Version 1.07 Active
 
WEBS extended.esp Active
 
Chesko_LoreBasedLoadingScreens.esp Active
 
Footprints.esp Active
 
Footprints - Ash.esp Active
 
RaceMenu.esp Active
 
RaceMenuPlugin.esp Active
*  Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.
 
 
towConversation.esp Active
 
UIExtensions.esp Active
 
SkyUI.esp Version 4.1 Active
 
iHUD.esp Active
 
towPov.esp Active
 
AHZmoreHUD.esp Version 2.1.0 Active
 
Akavari Katana Re_borne.esp Active
 
Cloaks.esp Active
 
Cloaks - Dawnguard.esp Active
 
1nivWICCloaksCRAFT.esp Version 2.3 Active
 
Glass Variants.esp Active
*  Bash Tag suggestion(s): {{BASH: Delev, Relev}}
 
 
Hothtrooper44_ArmorCompilation.esp Version 7.1 Active
*  Bash Tag suggestion(s): {{BASH: Delev, Relev}}
 
 
Immersive Weapons.esp Active
*  Bash Tag suggestion(s): {{BASH: Delev, Relev}}
 
 
imp_helm_Merged.esp Active
 
Improved Closefaced Helmets_Legendary.esp Active
 
NightingaleArrows.esp Active
 
Smithing Perks Overhaul_Remade.esp Active
 
Complete Crafting Overhaul_Remade.esp Active
 
Lock Overhaul.esp Active
 
DeadlyDragons.esp Active
*  Bash Tag suggestion(s): {{BASH: Delev, Relev}}
 
 
AdalMatar.esp Active
*  Note: V1.1+: This file contains 3 deleted NavMesh records that TES5Edit cannot repair automatically, and which are reported by the mod author to be harmless artifacts from Creation Kit export.
 
 
quest_andtherealmsofdaedra.esp Active
 
BetterDGEntrance.esp Version 1.0 Active
 
CollegeOfWinterholdImmersive.esp Active
*  Warning: Enhanced Lights and FX alters some lighting in the College of Winterhold which is incompatible with this mod. Please see Immersive College of Winterhold's Readme for how to alter Enhanced Lights and FX yourself to make it compatible.
 
 
CWIDawnDragonPatch.esp Active
 
CWINPCApachiiSkyHair.esp Active
 
Daggercross_Alley.esp Active
 
Deus Mons_WithNPCs.esp Version 1.2.1 Active
 
DragonmournInn.esp Active
*  Warning: This file contains 4 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit ("https://www.nexusmods.com/skyrim/mods/25859") is located here ("https://www.iguanadons.net/Skyrim-Fixing-Navmesh-Deletion-Using-TES5Edit-511.html").
 
 
Gildergreen Regrown.esp Version 1.2.6 Active
 
Hebrock_Der Schatten von Meresis - EV.esp Active
 
high hrothgar overhaul.esp Active
 
Immersive Orc Strongholds.esp Version 0.54 Active
 
Inconsequential NPCs.esp Active
 
Inconsequential NPCs - CRF Compatibility Patch.esp Active
 
Inns and Taverns.esp Active
*  Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit ("https://www.nexusmods.com/skyrim/mods/25859") is located here ("https://www.iguanadons.net/Skyrim-Fixing-Navmesh-Deletion-Using-TES5Edit-511.html").
 
 
MzarkWonders.esp Active
 
DawnofRiften.esp Active
 
Nightingale Hall.esp Active
 
quest_nomercy.esp Active
 
OBIS.esp Active
*  Bash Tag suggestion(s): {{BASH: Delev, Relev}}
 
 
OBIS_Patches_Merged.esp Active
 
ORS_ChaptersLinker.esp Active
 
ORS_DremoraUpdate.esp Active
 
quest_pitfighter.esp Active
 
quest_pitfighter_dlc01.esp Active
 
RiversideLodge.esp Version 1.5.0 Active
 
quest_seaofghosts.esp Active
 
The Asteria - Dwemer Airship.esp Active
 
TheDomain.esp Active
*  Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit ("https://www.nexusmods.com/skyrim/mods/25859") is located here ("https://www.iguanadons.net/Skyrim-Fixing-Navmesh-Deletion-Using-TES5Edit-511.html").
 
 
The Paarthurnax Dilemma.esp Version 1.2.7 Active
 
AchieveThat.esp Version 3.2.1 Active
 
BetterQuestObjectives.esp Active
 
BetterQuestObjectives-Dawnguard.esp Active
 
BetterQuestObjectives-Hearthfire.esp Active
 
BetterQuestObjectives-PaarDilemmaPatch.esp Active
 
BetterQuestObjectives-DBForevertoMisc.esp Active
 
Book Covers Skyrim.esp Active
 
Differently Ebony.esp Active
 
FalskaarDawnguard.esp Active
 
Guard Dialogue Overhaul.esp Active
*  Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
 
 
GuardAnimationsGDO.esp Active
 
WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp Active
 
Headtracking.esp Active
 
SkyFalls Plus SkyMills - All DLC and Falskaar.esp Active
 
SkyFalls + SkyMills + DG + DB + FS + WT.esp Version 3.0.esp Active
 
SkyFalls DB + FS Small Waterfalls.esp Active
 
SFO - Dragonborn.esp Active
 
SFO - Expanded Diversity.esp Active
*  Note: Uninstall old version of Skyrim Flora Overhaul if using SFO - Expanded Diversity.esp
 
 
SkyTEST-RealisticAnimals&Predators.esp Active
 
Convenient Horses.esp Version 14950 Active
*  Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
 
 
ORM Convenient Alsvid.esp Active
 
dD - Enhanced Blood Main.esp Active
*  Requires: 0 Dragonborn-Dawnguard_Compatibility Patch ("https://www.nexusmods.com/skyrim/mods/60") Dawnguard + Dragonborn.
 
 
dD-DG-DB-Immersive Creatures EBT Patch.esp Active
 
TheChoiceIsYours_Dawnguard.esp Active
 
Thieves Guild Requirements.esp Active
 
aMidianborn_Skyforge_Weapons.esp Active
 
skyforgedWeapons.esp Active
 
aMidianBorn_ContentAddon.esp Active
 
REGS - Better Docks.esp Active
 
Drinking Fountains of Skyrim.esp Active
 
RBB Long and Row Boats - REGS.esp Active
 
RBB - Row Boats - Hearthfire Hotfix.esp Active
 
ETaC - Complete.esp Active
 
ETaC - Complete W&C Patch.esp Active
 
ExpandedWinterholdRuins.esp Active
 
ETaC - Complete EWDR HF Patch.esp Active
 
Helgen Reborn.esp Version 105.3 Active
 
RavenRockExpanded.esp Active
 
REGS - Better City Entrances.esp Active
 
Understone Keep Repair.esp Active
 
HearthfireChimneys.esp Active
 
HearthfireChimneys - ETaC.esp Active
 
HearthfireChimneysFalskaar.esp Active
 
New Locations & Settlements_Merged.esp Active
 
Prometheus_No_snow_Under_the_roof.esp Version 2.3 Active
 
Prometheus_NSUTR BDS Patch.esp Version 2.3 Active
 
Prometheus_NSUTR Falskaar Dock.esp Version 2.3 Active
 
UniqueBorderGates_Merged.esp Active
 
DawnofWindhelm.esp Active
 
Provincial Courier Service.esp Version 1.2.2 Active
 
RealisticRoomRental.esp Active
*  Warning: This file contains 1 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit ("https://www.nexusmods.com/skyrim/mods/25859") is located here ("https://www.iguanadons.net/Skyrim-Fixing-Navmesh-Deletion-Using-TES5Edit-511.html").
 
 
BetterQuestObjectives-PersidRRentalPatch.esp Active
 
REGS - Cities.esp Active
 
REGS Patch - NSutR + RRR.esp Active
 
REGS Patch - CRF.esp Active
 
ETaC - Complete NSutR Patch.esp Active
 
EnhancedLightsandFX.esp Active
 
ELFX - Exteriors.esp Active
 
ETaC - Complete ELFX Patch.esp Active
 
ELFX - NoBreezehome.esp Active
 
ELFX - NoTaverns.esp Active
 
ELFX - Dawnguard.esp Active
 
ELFX - Dragonborn.esp Active
 
ELE-Interior Lighting.esp Active
 
ELE DG-Interior Lighting.esp Active
 
ELE HF-Interior Lighting.esp Active
 
ELE DB-Interior Lighting.esp Active
 
ClimatesOfTamriel-Dawnguard-Patch.esp Version 3.1 Active
 
ClimatesOfTamriel-Dragonborn-Patch.esp Version 3.1 Active
 
AOS2_CoT3_1_patch.esp Version 1 Active
 
ClimatesOfTamriel-Nights-Level-1.esp Version 3.1 Active
 
CoT-WeatherPatch.esp Active
 
CoT-WeatherPatch_DB.esp Active
 
CoT-WeatherPatch_Snow-40.esp Active
 
Vividian_Merged.esp Active
 
Predator Vision.esp Active
 
ESFCompanions.esp Version 0.3.6 Active
 
BetterQuestObjectives-AMBSkyforgePatch.esp Active
 
WerewolfMastery.esp Active
 
BetterQuestObjectives-MoonlightMasteryPatch.esp Active
*  Note: This patch is only usable with the Moonlight Tales compatible version of Werewolf Mastery.
 
 
WerewolfPerksExpanded_1.6.esp Active
 
BFSEffects.esp Version 3.6 Active
 
DeadlySpellImpacts.esp Active
 
Duel - Combat Realism.esp Active
 
Dual Wield Parrying_SKSE.esp Active
*  Note: Use only one Dual Wield Parrying*.esp.
 
 
The Dance of Death - Ultimate Edition.esp Version 1.8 Active
 
Beards_Brows_and_Eyes_of_Beauty_Merged.esp Active
 
3DNPC.esp Version 3.06 Active
 
REGS Patch - Riften NavFull.esp Active
 
REGS Patch - 3DNPC.esp Active
 
RRR_3DNPC-Patch.esp Active
 
RealisticNeedsandDiseases.esp Active
*  Bash Tag suggestion(s): {{BASH: Delev, Relev}}
*  Requires: RND_Dawnguard-Patch.esp
*  Requires: RND_HearthFires-Patch.esp
*  Requires: RND_USKP-Patch.esp
 
 
REGS Patch - RND.esp Active
 
RND_DrinkingFountains-Patch.esp Active
 
RND_ETaC-Patch.esp Active
 
FalskaarRNDHotfix.esp Active
 
XFLConfig.esp Active
 
XFLDialogue.esp Active
 
XFLPanel.esp Active
 
XFLPlugins.esp Active
 
BetterQuestObjectives-XFLPatch.esp Active
 
3DNPCEFF.esp Active
 
Blaze Of Eventide.esp Active
 
ESFAela.esp Version 0.4.7 Active
 
BTRH_Waifu.esp Active
 
BTRH_PrivateSquad.esp Active
 
Alternate Start - Live Another Life.esp Version 2.3.6b Active
 
BetterQuestObjectives-AlternateStartPatch.esp Active
 
RealisticWaterTwo.esp Version 1.11 Active
 
RealisticWaterTwo - Patches_Merged.esp Active
 
Atlas Legendary.esp Version 1.0 Active
 
Atlas Compass Tweaks.esp Version 1.0 Active
 
CWIELnFXPatch.esp Active
 
ETaC - Complete ORS Patch.esp Active
 
ETaC - Complete Fountains Patch.esp Active
 
RRR_ELFX-Patch.esp Active
 
AOS_EBT Patch.esp Active
 
ClimatesOfTamriel Falskaar.esp Active
 
Clothing & Clutter_3DNPC_Patch.esp Active
 
CCO Patches_Merged.esp Active
 
ETaC - Complete Taverns Patch.esp Active
 
ETaC - Complete 3DNPCs Patch.esp Active
 
SRL Conflict Resolution.esp Active
 
REGS - SRLE Patch.esp Active
 
Bashed Patch, 0.esp Version 5/28/2014 10:48:20 PM
 
NPC Enchant Fix.esp
 
SUM.esp
Edited by laighean13
Posted (edited)

First, a question for CJ:

 

Why does the guide use Aethernautics ver. 1.1 (on TES Alliance) instead of ver. 1.2 (found on the Nexus: https://www.nexusmods.com/skyrim/mods/41754/?) ?  Is there something wrong with the 1.2 version?

 

 

Second, 

 

(...) Prometheus_NSUTR BDS Patch.esp; Prometheus_NSUTR Falskaar Dock.esp; REGS Patch - NSutR + RRR.esp; ETaC - Complete NSutR Patch.esp.  These four mods together or individually intitially caused a CTD trying to both walk in and fast travel to Dawnstar.  Now if any of the four is enabled, when I try to load a save I made just prior to entering the area, I get a load screen CTD.  (...)

Dawnstar with ETaC can be pretty demanding on its own, and with the extra meshes from NSUtR (enabled by those 4 patches), it might be pushing your memory too hard.  Are you using either SSME or SKSE 1.7alpha with the memory fix ini settings?  If not, I can almost guarantee that is the issue and one of those will probably fix it.  

Edited by noobzor
Posted

 

I discovered the problem trying to fast travel to Dawnstar....CTD.

Yep, prior to installing SSME (as per Noobzor's recommendation) travelling to Dawnstar was an instant CTD for me. Also make sure you are running the latest version of ETaC as it was rebuilt in 11 and might be less intensive.

Posted

Posted Image

 

...

I thought you'd have Comcast/Timewarner as an ISP with a bandwidth like that, but apparently they're not the only thieves in the US.

 

CJ - on that sewer cover thing - could that be helped in my case by changing any distance detail settings in the .ini? I'm assuming the cover texture doesn't have an LOD (if that's even used), and there's something about it not showing up past a certain distance that I could change to stop it from switching when I'm close enough to see it.

Seems a bit overkill to increase the draw distance and lower your performance for a simple sewer cover.

 

Firstly, I started modding Skyrim with Skyrim Revisted, then moved on to SR:LE and then found out about REGS and it has really improved my gaming experience.  I'm having some problems, though, that I haven't been able to find or figure out any solutions for.  I discovered the problem trying to fast travel to Dawnstar....CTD.  So I started going through the REGS mods, disabling and reenabling until I came close to pinpointing the problem esps.  Prometheus_NSUTR BDS Patch.esp; Prometheus_NSUTR Falskaar Dock.esp; REGS Patch - NSutR + RRR.esp; ETaC - Complete NSutR Patch.esp.  These four mods together or individually intitially caused a CTD trying to both walk in and fast travel to Dawnstar.  Now if any of the four is enabled, when I try to load a save I made just prior to entering the area, I get a load screen CTD.  If someone could help me figure out how to patch this, or direct me to where I need to ask this question, I'd greatly appreciate it.  Included is my BOSS log.  Thanks for any help I can get.

That's kind of weird, I don't see why the BDS patch would even cause a crash in this case. Or the REGS Patch - NSutR + RRR.esp for that matter. Are you sure you are using the latest version of that patch? Because it was updated and now only affects the Nightgate Inn. Please reinstall the REGS patches to make sure it's not that. Also, ETaC is getting updated soon, so you might want to test it again when that comes out.

 

First, a question for CJ:

 

Why does the guide use Aethernautics ver. 1.1 (on TES Alliance) instead of ver. 1.2 (found on the Nexus: https://www.nexusmods.com/skyrim/mods/41754/?) ?  Is there something wrong with the 1.2 version?

I actually had not seen that Guardly had uploaded the mod to the Nexus. The funny part is that I actually grabbed the mod's link from a site maintained by Guardly...

Posted (edited)

 

That's kind of weird, I don't see why the BDS patch would even cause a crash in this case. Or the REGS Patch - NSutR + RRR.esp for that matter. Are you sure you are using the latest version of that patch? Because it was updated and now only affects the Nightgate Inn. Please reinstall the REGS patches to make sure it's not that. Also, ETaC is getting updated soon, so you might want to test it again when that comes out.

The part of this that stood out to me was the ETAC+NSUtR patch, which could add a noticeable number of meshes to Dawnstar and could push it over the threshold for the memory loading bug, if it was already close.  If any of the four patches by themselves cause this issue, then that doesn't jive with my theory.  

I thought you'd have Comcast/Timewarner as an ISP with a bandwidth like that, but apparently they're not the only thieves in the US.

My ISP is a small local company that has been contracted and subsidized by the city to handle all utilities in city limits since sometime in the late 1800's...it's a weird deal (mired in dirty politics and old money), but it is crazy cheap.  They just started offering higher speed services earlier this year, but I keep forgetting to look into it...

Edited by noobzor
Posted

In other news, after reading the BSA extraction thread, I decided to try out having as many things as possible inside the BSA.  I went through my whole loadout and 'undid' the BSA extraction (with no small amount of effort).  One thing I did not expect was how much of a performance boost I got out of it.  I used to have load times of over a minute, and noticeable stuttering on loading cells.  Load times are down to seconds, and no more stuttering on cell loads.  I haven't changed anything else at all with my game except for switching all the loose files back to BSA's.

Posted

Interesting. I'm contemplating doing just that when I get home tonight.

 

How did you do the repacking? Give ddsopt an optimised folder as input and type in "whatever.bsa" as the output? (If all else fails there's Archive.exe in the CK, but I'd as soon not mess with that...)

Posted (edited)

One thing I did not expect was how much of a performance boost I got out of it.  I used to have load times of over a minute, and noticeable stuttering on loading cells.

That's what Tannin has been saying.

 

You really really really really really should let people know this.

 

How did you do the repacking? Give ddsopt an optimised folder as input and type in "whatever.bsa" as the output? (If all else fails there's Archive.exe in the CK, but I'd as soon not mess with that...)

I'm gonna guess that since noobzor's got a slow internet connection, he probably keeps backups of all his mod install .zip/.7z/.rar archives, and just re-installed​ everything. That's likely the safest method.

Edited by keithinhanoi
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