Ogham Posted January 23, 2014 Posted January 23, 2014 Resplendent Racials I'm sorry to say I have not been able to test this mod since I am following Neo's progress :), but this seems like a great balanced out mod for changed vanilla gameplay.Checked in TES5 and only saw a few minor items that needed to be forwarded from USKP, with all the overhaul packages out there I thought this might be of interest to some, since it also affects NPC's it will also change the fighting mechanics.Â
DoubleYou Posted January 23, 2014 Posted January 23, 2014 I'm currently testing this in my own game. Only one patch to forward some changes from the Unofficial patches (USKP and UDGP). Not sure if I like it yet or not.
Ogham Posted January 23, 2014 Author Posted January 23, 2014 Great to hear you are testing it DoubleYou, actual gameplay tells a lot more, hope you will share your thoughts on it.
Redferne Posted January 24, 2014 Posted January 24, 2014 I'm playing with this and Character Creation Overhaul. I also use the Doomstone modification from the same author. I really like them but it will not fit in STEP. Some powers are a little bit overpowered for certain combinaison of race/class but over all it is a lot of fun and has a good balance. You can even allow the NPC to have the new racial powers or not. Each race has a powers only available after unlocking and completing a small quest, usually very lore friendly. It can be very interesting to use with some hardcore or realistic mod to give you a little circumstantial help. It really add to the choice of your race when you start a new character.
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